Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Recent Reviews:
Very Positive (21) - 85% of the 21 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,601) - 94% of the 2,601 user reviews for this game are positive.
Release Date:
Jul 21, 2016
Publisher:

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Recent updates View all (225)

October 13

4 Player Testing Branch Continues (Windows)

Resuming the Testing Branch after working on 4 player changes for awhile!

The big new thing is changing how choosing the Leader works, and adding new ways to allow other players to be the leader. This is to avoid constantly having Player 1 resume control when they die. There's still more work to do here.

Let us know how this works for you, and any other suggestions you have for improving the local multiplayer We'll be adding a little bit of new content to this after we finish the multiplayer changes, but mostly we really want to get this update out.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion, usually with new updates.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.


LIST OF CHANGES

- Player controller characters will now warp to the leader's room if they're offscreen. This currently takes one second, but doesn't work if the player-controlled buddy is currently grabbed. Let us know if this is too exploitable. I'm considering increasing the time it takes, though I like this for making multiplayer have less pauses as you wait for characters to walk into the room.

- Removed the "pick a new character" text event if the leader is killed. Now it works similarly to how joining in as a multiplayer buddy would work, meaning you should be able to choose a new character more seamlessly.

- Event Picker Cursor splits into P1 through P4 cursors as players join, all can be used.
- Players 2-4 now have more control over menu choices. Whoever picks first makes the choice.

- If the leader dies and there is another player, the leadership will go to that player. Camera will swap over, they will get pause menu control, and the Leader crown will pop over their head.

- Moody will no longer use his Rocket Launcher if he's controlled by the AI. I did NOT agree with this change, but did it grudgingly.

- Endless Mode now shows what day you're on, instead of trying to show "days left".
- Changed Endless Mode driving screen to show how many days have passed, instead of what day you're on.

- The game will now run a check to see if your settings are incompatible with the new 4-player changes, then reset them if they are. There will be a pop-up on top of the screen to tell you this if it applies.


PREVIOUS CHANGES

- The game now supports 4 players at a time.

- Camera support for 4 players
- Joystick can now be unassigned from Player 1 and assigned to Player 2 instead.

- The ability to press escape to quit a menu added to more menus, for now mostly the supply and weapon traders.
- Menus that let you press escape to leave now have a special icon for the EXIT option: a backwards arrow

- Fixed a bug with OPP mode that occured if you started solo.

- Removed nodeathdrop from Rambeaux
- Changed .trademarkwep word to be more efficient

- Changed effect of camp2-zwatch for Sound Sleepers that have no loyalty
- Text adjustments in camp2-bwatch and camp3-trap for Sound Sleepers
- Weegee event now gives a different effect for the fire result if Fireproof

- 3 new gameplay modes added! All don't require any unlocking for now, and are labelled as BETA TEST instead of having a win counter.
- Endless Mode in. Let me know how far you get!
- Over Powered Party Mode added. This lets you start in a special map that lets you recruit any rare character in the game.
- Quick Death Mode added. It's Short Trip to Heck, but with the difficulty tripled.

- Branchname changed to HUMERUS

- Endless Mode difficulty scaling made slower, previous faster rate was for testing. The difficulty gain stays near the same for the first 50 days, and then slows down to roughly half. Let me know what you think of the new difficulty!

- Irritating Trademark Weapon is now a recharging Air Horn
- IRRITATION HORN has 20 charges for maximum cooling it

- OPP Mode now only lets you recruit 4 people
- OPP town no longer lets you back out at last moment if group is full
- Genie and Mechamountie now warn you that they're buggy
- G*rf, Gordon, Fairy Queen, Panda, George added to OPP town
- Mecha Mountie named properly in OPP

- News check disabled (unless we have something new to announce for August)

- Changed all the nodrops to the correct "1" instead of a weapon name. The old method still worked but was completely unnecessary.

- The 3 new modes put into Car Stats
- Endless Mode displays days in, instead of days left
- Temporary ending stubs for the new modes

- Revamped recruit system on recruit-yes and recruit-replace, now most will give "pick more" with a full group and let you cancel the recruit.
- Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. Recruiting dogs by feeding them and recruiting rare camp recruits, which have food costs, so the game forces you as to not waste the food.
- Jerk recruiting uses the new system, but it probably shouldn't? Not sure.
- Changed two recruit1 events to no longer use the old "3 choices or leave behind system", as the new system makes this even more obsolete.

- Buffed Ninja-countdown from 4-5 to 6-8
- Added a new-familiar-recruit word for forcing a familiar spawn
4 comments Read more

August 21

4 Player Testing on HUMERUS Testing Branch

The Testing Branch now supports 4 player mode! We're currently working on more multiplayer improvements. This has taken up most of the update due to the work involved, though we also have some content coming to the testing branch soon. Likely still doing a new location, and at least a couple new special trading camps.

EDIT: Let me know if the game doesn't run with this testing branch, and take screenshots. Tracking down a bug with this.

Let us know all the feedback you have, for both 4 player and the new gameplay modes.

INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion, usually with new updates.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.

LIST OF CHANGES

CHANGES FROM THE 8/20 AND 8/21 BUILDS

- The game now supports 4 players at a time.

- Camera support for 4 players
- Joystick can now be unassigned from Player 1 and assigned to Player 2 instead.

- The ability to press escape to quit a menu added to more menus, for now mostly the supply and weapon traders.
- Menus that let you press escape to leave now have a special icon for the EXIT option: a backwards arrow

- Fixed a bug with OPP mode that occured if you started solo.

- Removed nodeathdrop from Rambeaux
- Changed .trademarkwep word to be more efficient

- Changed effect of camp2-zwatch for Sound Sleepers that have no loyalty
- Text adjustments in camp2-bwatch and camp3-trap for Sound Sleepers
- Weegee event now gives a different effect for the fire result if Fireproof


CHANGES FROM BEFORE 8/20

- 3 new gameplay modes added! All don't require any unlocking for now, and are labelled as BETA TEST instead of having a win counter.
- Endless Mode in. Let me know how far you get!
- Over Powered Party Mode added. This lets you start in a special map that lets you recruit any rare character in the game.
- Quick Death Mode added. It's Short Trip to Heck, but with the difficulty tripled.

- Branchname changed to HUMERUS

- Endless Mode difficulty scaling made slower, previous faster rate was for testing. The difficulty gain stays near the same for the first 50 days, and then slows down to roughly half. Let me know what you think of the new difficulty!

- Irritating Trademark Weapon is now a recharging Air Horn
- IRRITATION HORN has 20 charges for maximum cooling it

- OPP Mode now only lets you recruit 4 people
- OPP town no longer lets you back out at last moment if group is full
- Genie and Mechamountie now warn you that they're buggy
- G*rf, Gordon, Fairy Queen, Panda, George added to OPP town
- Mecha Mountie named properly in OPP

- News check disabled (unless we have something new to announce for August)

- Changed all the nodrops to the correct "1" instead of a weapon name. The old method still worked but was completely unnecessary.

- The 3 new modes put into Car Stats
- Endless Mode displays days in, instead of days left
- Temporary ending stubs for the new modes

- Revamped recruit system on recruit-yes and recruit-replace, now most will give "pick more" with a full group and let you cancel the recruit.
- Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. Recruiting dogs by feeding them and recruiting rare camp recruits, which have food costs, so the game forces you as to not waste the food.
- Jerk recruiting uses the new system, but it probably shouldn't? Not sure.
- Changed two recruit1 events to no longer use the old "3 choices or leave behind system", as the new system makes this even more obsolete.

- Buffed Ninja-countdown from 4-5 to 6-8
- Added a new-familiar-recruit word for forcing a familiar spawn
59 comments Read more

About This Game

Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
  • 2 player local same screen co-op where you control up to 4 characters!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, XP, Vista, 8, and newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    Minimum:
    • OS: OS X 10.8.5 or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 120 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space

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