Control a car full of jerks as they explore cities, recruit weird people, rescue dogs, argue with each other, and face gigantic swarms of slow zombies. Randomly generated for a new story and rare events every time you play!
Recent Reviews:
Overwhelmingly Positive (134) - 97% of the 134 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (2,775) - 94% of the 2,775 user reviews for this game are positive.
Release Date:
Jul 21, 2016
Publisher:

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Buy Death Road to Canada

 

Recent updates View all (227)

October 26

Humerus Mini-Update Testing Branch (Windows/Mac/Linux)

New update coming soon. Two for the price of one! (price: free)

See the full recent update right here: https://steamcommunity.com/games/deathroad/announcements/detail/1698313364868010940
EDIT 11/4 12 PM PST

This update is now out on the main branch!

EDIT 11/3 1:53 PM PST

Doing some extra fixes! Now up for Mac/Linux/Windows.

EDIT 10/29

This mini-update was launched! We're now going to send it off to the porters for consoles and Android, and work on the iOS version.

We didn't get to do the extra content due to running out of testing time for it, but that will show up in the next update in 2-3 months.


INSTRUCTIONS

IMPORTANT NOTE: The testing branch and the retail version use different save files! Testing Branch saves also get cleared out on occasion.

HOW TO INSTALL: Right click Death Road to Canada on Steam. Go to Properties. Go to Betas. Select Testbranch, no password necessary.


CHANGES

New Change 11/1 1:43 PM

- Dying in the Tutorial (or Zombotown if that was possible) will no longer delete one of your saves

New Changes 11/1 12:59 PM

- Fixed a bug where stacking charge-use weapons (like the healing spray) in the trunk from an equip slot could crash the game

- Fix for weirdness with equipped weapon slots when locked weapons were involved


New Changes 10/28

- Linux and Mac Support

- Moody will again sometimes murder the entire group, but he values his rocket launcher less now so he will do so rarely-ish

- 6 strength TSTC characters and up can now yank pay phones out and throw them


Older Changes

- The game now remembers who the leader was on the next mission. So if Player 2 was leader, they will retain leadership in the next mission.

- All players now will get to retain who they were controlling at the start of the next mission.

- When they're selecting a character to control, non-leader players can now choose to take over the characters of other players. The player swap indicator in the top right will have extra symbols to warn you that you're booting someone off their character.

- Non-leader players can now take over the leader's character. This will give them leadership. This gives a way to swap which player is leader, which was missing before.

- Fixed a bug where certain weapons would drop on death, when they weren't supposed to. This mostly affected weapons with charges, like the bow and arrow. Also Giga Mann's Blaster.
35 comments Read more

October 22

HUMERUS Update Launched!

HUMERUS Update has launched, with several new major features. 4 player local co-op is now supported. Three new gameplay modes have been added, including Endless and OPP Mode, where you can start with whatever team of rare characters you want. There are additional features, tweaks, and fixes. Read below for a full list of changes.



EDIT 10/29

We made a mini-update with some additional changes. This includes making the game remember which player was playing what co-op characters, and a way for co-op players to swap characters or leadership.

EDIT 11/4

New mini-update out now, with additional fixes and tweaks!


Update Changes

New Changes 11/4

- Fixed a bug where stacking charge-use weapons (like the healing spray) in the trunk from an equip slot could crash the game

- Fix for weirdness with equipped weapon slots when locked weapons were involved

- Moody will again sometimes murder the entire group, but he values his rocket launcher less now so he will do so rarely-ish

- 6 strength TSTC characters and up can now yank pay phones out and throw them

- Dying in the Tutorial (or Zombotown if that was possible) will no longer delete one of your saves


New Changes 10/29

- The game now remembers who the leader was on the next mission. So if Player 2 was leader, they will retain leadership in the next mission.

- All players now will get to retain who they were controlling at the start of the next mission.

- When they're selecting a character to control, non-leader players can now choose to take over the characters of other players. The player swap indicator in the top right will have extra symbols to warn you that you're booting someone off their character.

- Non-leader players can now take over the leader's character. This will give them leadership. This gives a way to swap which player is leader, which was missing before.

- Fixed a bug where certain weapons would drop on death, when they weren't supposed to. This mostly affected weapons with charges, like the bow and arrow. Also Giga Mann's Blaster.

- Moody will again sometimes murder the entire group, but he values his rocket launcher less now so he will do so rarely-ish

- 6 strength TSTC characters and up can now yank pay phones out and throw them


Major Features

- The game now supports up to 4 players at a time!
- Joystick can now be unassigned from Player 1 and assigned to Player 2 instead

- 3 new gameplay modes added!
- Endless Mode in. Let me know how far you get!
- Over Powered Party Mode added. This lets you start in a special map that lets you recruit any rare character in the game
- Quick Death Mode added. It's Short Trip to Heck, but with the difficulty tripled

- Removed the "pick a new character" text event when the leader is killed. Now it works similarly to how joining in as a multiplayer buddy would work, meaning you should be able to choose a new character more seamlessly. This only takes one second to kick in

- In multiplayer, player-controlled characters will teleport to the leader's room after one second. This was done to drastically reduce the waiting time when the other players are inactive. This is turned off if the character is grabbed
- Event Picker Cursor splits into P1 through P4 cursors as players join, all can be used
- Players 2-4 now have more control over menu choices. Whoever picks first makes the choice
- If the leader dies and there is another player, the leadership will go to that player. Camera will swap over, they will get pause menu control, and the Leader crown will pop over their head

- OPP mode has a FORBIDDEN HUT that lets you recruit characters that may break the game. Have fun with that, but also NO REFUNDS
- Special ending wave tweaks for OPP. The ending fight takes about twice as long as in other modes. I may later also make the harder modes have a longer ending fight wave, such as in KEPA Mode
- Endless Mode shows your days in, instead of days left
- Endless Mode tracks your highest day reached in the game mode select screen

- The game will run a quick check to clear your control settings to make them compatible with the new 4-player changes.


Tweaks and Fixes

- The ability to press escape to quit a menu added to more menus, for now mostly the supply and weapon traders.

- Changed effect of camp2-zwatch for Sound Sleepers that have no loyalty
- Text adjustments in camp2-bwatch and camp3-trap for Sound Sleepers
- Weegee event now gives a different effect for the fire result if Fireproof
- Fix for the walking event with the yelling car, which would have a reveal error if you had an Oblivious character
- Car Detour event no longer nukes your gas if you're in a 0 gas consumption car

- Irritating Trademark Weapon is now a recharging Air Horn
- IRRITATION HORN has 20 charges for maximum cooling it

- Revamped recruit system on recruit-yes and recruit-replace, now most will give "pick more" with a full group and let you cancel the recruit.
- Exceptions to above: Familiar Face recruiting, which uses a different system that would have problems with this. Recruiting dogs by feeding them and recruiting rare camp recruits, which have food costs, so the game forces you as to not waste the food.
- Jerk recruiting uses the new system, but it probably shouldn't? Not sure.
- Changed two recruit1 events to no longer use the old "3 choices or leave behind system", as the new system makes this even more obsolete.

- Removed nodeathdrop from Rambeaux
- Buffed Ninja-countdown from 4-5 to 6-8
- Moody will no longer use his Rocket Launcher if he's controlled by the AI. I did NOT agree with this change, but did it grudgingly.


Next Update Plans

Updates after this and the upcoming small update will happen every 2-3 months or so. We're mostly going to add small things, like some events or characters each update. This should help keep the game fresh as we finally delve into a followup or sequel game. More news on this as we figure things out!


Feedback and Following Us

If you like the updates, tell your friends about the game and leave a Steam review. The success of this game has always been due to word of mouth from fans and streamers!

Leave feedback and suggestions here as a comment, or post to the discussion boards or join the Discord: https://discord.gg/J7HChAa

For frequent news, you can follow me on Twitter or Facebook:
http://www.twitter.com/rocketcatgames
http://www.facebook.com/rocketcatgames
60 comments Read more

About This Game

Death Road to Canada is a Randomly Generated Road Trip Simulator. You control and manage a car full of jerks as they explore cities, recruit weird people, argue with each other, and face gigantic swarms of slow zombies.

Death Road is built for replay value. Everything is randomized: locations, events, survivor appearances and personalities. There's a different story every time you play, set in a world that doesn't take itself too seriously.

Death Features:
  • Up to 500 zombies can hunt you down at a time. Fight them, try to squirm past, or run.
  • Use the character creator to put yourself, friends, and family in the game. Have them show up at random to get eaten!
  • Find special and rare events, weapons, and characters with strange abilities.
  • Make tough choices in Interactive Fiction events. Get different options and results based on the traits of your party members.
  • Teach a dog how to drive a car.
  • Throw chairs. Get your characters strong enough to throw large sofas.
  • Most family friendly zombie apocalypse game on the market! Any gore explosion is in a cute style. We censor the word d*ngus once.
  • Tell people to "Cool it."
  • 2 player local same screen co-op where you control up to 4 characters!

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7, XP, Vista, 8, and newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space
    Minimum:
    • OS: OS X 10.8.5 or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 120 MB available space
    Minimum:
    • OS: Ubuntu 12.04 LTS or newer
    • Processor: 1.3 ghz
    • Memory: 128 MB RAM
    • Graphics: Minimum Supported Texture Size 2048x2048
    • Storage: 60 MB available space

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