Build a colony of ruthless capitalist Dwarves in a strange fantasy land.
All Reviews:
Mixed (79) - 63% of the 79 user reviews for this game are positive.
Release Date:
Sep 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our team is made up of a handful of hobbyists and contractors. We have been developing DwarfCorp since late 2012, so it isn't early in the development process, per se; but its only recently (late 2017) that the game has been polished enough to show on Steam. We ran a successful Kickstarter in 2013, and used the funds to get the game to this state.

DwarfCorp is now in Beta mode. We're constantly updating and improving the game. Funds from Early Access and your feedback will all go toward improving the game until its finished.”

Approximately how long will this game be in Early Access?

“We plan to exit Early Access in Q4 2018.”

How is the full version planned to differ from the Early Access version?

“The core features of DwarfCorp are all pretty much complete (if a little buggy). By the end of Early Access we plan on squashing as many bugs as we can, improving performance, and adding new content. In particular, we plan on increasing the number of things dwarves can build, creatures they can interact with, and scripted events for the player to enjoy.”

What is the current state of the Early Access version?

“The core features are in place. The game is mostly playable and is pretty fun in its current state. We're still working on improving performance, fixing bugs, and making it more enjoyable.

What is done right now:
* Mining both above and underground.
* Directly controlling dwarves.
* Gathering/chopping trees, stockpiles and treasuries.
* Graveyards, graves and corpses
* Building rooms/items/structures
* Crafting
* Farming / Animal Husbandry
* Trade/War with natives
* Magical research
* Overworld generation / sandbox
* Dwarf leveling, happiness, hiring/firing dwarves
* Dwarf classes: Miner, Craftsdwarf, Wizard, Axedwarf, Musketdwarf
* Biomes: Forest, Desert, Tundra, Jungle, Grassland, Waste, Caves
* Several land animals and birds.
* Natives: Elves, Goblins, Molemen and the Undead

What needs some more work:
* More kinds of crafts and items (there are only about 6 things to craft)
* More kinds of dwarf interactions and skills
* More scripted events and quests (right now there is only one)
* Better fleshing out of natives and war
* More variation of dwarf appearence and behavior”

Will the game be priced differently during and after Early Access?

“Price will not change as we exit Early Access. We may hold sales or promotional events in the future, and may provide paid content long after Early Access is over.”

How are you planning on involving the Community in your development process?

“DwarfCorp is open source, so we not only accept comments and feedback from the community, but also source code. One of the most important parts of Early Access will be increasing the size of our user base to do more thorough testing of the game's mechanics to balance them and make them more fun.”
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Recent updates View all (40)

August 19

New Version 18.08.19


We just pushed a new version to Steam and itch.io. This version is compatible with the previous version’s saves. There is one new feature in this build: having chats with your employees! There are also a couple of bugfixes. Also, we are working on new features right now in the background which have not yet made it into the release, but we expect them to be done soon.


Stuff We’re Working On
Right now we’re working on two main threads of development: steamworks mod support, and a redesign of the magic system. The steamworks mod support is nearly done, and is waiting for about a week of testing before we’re ready to roll it out. Once this is finished, you will be able to upload and download mods from Steam. We will also be providing documentation for modders to get started.

As for magic redesign, we’ve overhauled the magic system completely. We’ve eliminated the concept of “spells” and a research tree. This feature ended up being too clunky and disconnected from the rest of the game. Instead, we’ve redesigned the role of wizards to be magical crafters and healers. We feel this fits in better with the style of gameplay that’s evolved for DwarfCorp, and gives Wizards a more active role.



Wizards will be able to craft magical objects such as teleportation devices and magical towers. They can also brew potions.



We’re still working on these new features and they will likely be rolled out with the new Steamworks changes.
Changes
  • Art: Added new hairstyles for dwarfs.
  • Art: Do not allow hats and hair at the same time.
  • Bug: Fix bug that prevented the player from paying tribute to hostile factions.
  • Bug: Fix crash in the trade screen when pressing “Stop trading” while the creature was talking.
  • Bug: Fix shift and control clicking in the trade screen.
  • Feature: Add the ability to have small conversations with your employees. Three personalities implemented, “happy”, “anxious” and “grumpy”.
2 comments Read more

August 5

New Version 18.08.05 -- Randomized Dwarfs!


Hi everyone, we just pushed a new version to Steam and itch, 18.08.05. We have a bunch of new features on the lineup for this build that we’re excited to share. The remaining months we have left are going to be focused on adding new features and polishing/removing some existing ones.
(More) Unique Dwarves


In previous builds, dwarves pretty much all looked the same. We decided that one of the major changes we wanted to make before leaving Early Access (in October of this year) was dwarves with more unique styles and personalities. We started by giving dwarves variations in hairstyles, beards, noses, eyes and skin tones. Dwarves now also have unique voice pitches.

By popular demand, you can now also assign dwarves custom job titles to keep track of them:


Some more Dwarf Interactions

Boredom
Dwarves now have a stat called “Boredom”. Boredom builds up while dwarves are doing boring tasks like digging or chopping wood. When boredom reaches its peak, dwarves will take a break and do other things. One of the hobbies we added in this build was gambling. When dwarves get bored, they may enlist other dwarves in a game of dice.
Healing
When dwarves fall unconscious due to injury or sickness, other dwarves may now care for them. Dwarves carry their fallen comrades to beds, and perform CPR on them until they resuscitate (or die).
Quitting
Dwarves will now quit their jobs if the situation is particularly dire, and leave the colony.
Blood Spatter


Blood now leaves semi-permanent marks on surfaces.
First Person Camera


Again by popular demand there is now a camera mode called “Walk” that allows you walk around your colony and look at your dwarves face-to-face in first-person mode.
Changeset
  • Blood spatter.
  • Trade interactions now use the Yarn storytelling language. Very little has changed mechanically or visually.
  • FPS camera mode.
  • Randomized dwarf appearances/voices.
  • Bug: Fix brush tray getting cut off by the GUI
  • Performance: some improvements to frustum culling and updating objects in parallel.
  • Bug: fix error caused by cancelling a balloon port that was in progress.
  • Bug: fix common crash caused by building an animal pen and then using the universal selector.
  • Bug: Fix crash caused by selecting a fairy.
  • Bug: Fix bird AI which would sometimes cause birds to get permanently stuck on cliffs or in water.
  • Bug: attempt to fix a threading issue caused by path planner.
  • Bug: Fix stack overflow exception while creature is attempting to destroy a door.
  • Farming: Seedlings now grow in response to the biome they are in.
  • Accessibility: Added new colorblind accessibility mode.
  • Fonts: Rework font system to allow for unicode characters. This will make translations to other languages a bit easier.
  • Dwarves now quit when they get pissed.
  • Dwarves now get bored.
  • Dwarves now gamble when bored.
  • Dwarves now attempt to heal their friends when they fall unconscious.
  • Balance: trade is now a lot more common. Trade with the motherland is twice as common as other factions.
2 comments Read more
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About This Game

DwarfCorp is a precedurally generated, open source fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit!

Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more! Design your company logo and color scheme, and watch your company grow.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Not Required
    Recommended:
    • OS: Windows 10
    • Processor: i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GTX 860 or higher
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • Storage: 200 MB available space
    Recommended:
    • Processor: Intel i7
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 1 GB available space
    Minimum:
    • OS: Any Linux 32 or 64 Bit
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Storage: 1 GB available space

What Curators Say

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