Build a colony of ruthless capitalist Dwarves in a strange fantasy land.
All Reviews:
Mixed (83) - 63% of the 83 user reviews for this game are positive.
Release Date:
Sep 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our team is made up of a handful of hobbyists and contractors. We have been developing DwarfCorp since late 2012, so it isn't early in the development process, per se; but its only recently (late 2017) that the game has been polished enough to show on Steam. We ran a successful Kickstarter in 2013, and used the funds to get the game to this state.

DwarfCorp is now in Beta mode. We're constantly updating and improving the game. Funds from Early Access and your feedback will all go toward improving the game until its finished.”

Approximately how long will this game be in Early Access?

“We plan to exit Early Access in Q4 2018.”

How is the full version planned to differ from the Early Access version?

“The core features of DwarfCorp are all pretty much complete (if a little buggy). By the end of Early Access we plan on squashing as many bugs as we can, improving performance, and adding new content. In particular, we plan on increasing the number of things dwarves can build, creatures they can interact with, and scripted events for the player to enjoy.”

What is the current state of the Early Access version?

“The core features are in place. The game is mostly playable and is pretty fun in its current state. We're still working on improving performance, fixing bugs, and making it more enjoyable.

What is done right now:
* Mining both above and underground.
* Directly controlling dwarves.
* Gathering/chopping trees, stockpiles and treasuries.
* Graveyards, graves and corpses
* Building rooms/items/structures
* Crafting
* Farming / Animal Husbandry
* Trade/War with natives
* Magical research
* Overworld generation / sandbox
* Dwarf leveling, happiness, hiring/firing dwarves
* Dwarf classes: Miner, Craftsdwarf, Wizard, Axedwarf, Musketdwarf
* Biomes: Forest, Desert, Tundra, Jungle, Grassland, Waste, Caves
* Several land animals and birds.
* Natives: Elves, Goblins, Molemen and the Undead

What needs some more work:
* More kinds of crafts and items (there are only about 6 things to craft)
* More kinds of dwarf interactions and skills
* More scripted events and quests (right now there is only one)
* Better fleshing out of natives and war
* More variation of dwarf appearence and behavior”

Will the game be priced differently during and after Early Access?

“Price will not change as we exit Early Access. We may hold sales or promotional events in the future, and may provide paid content long after Early Access is over.”

How are you planning on involving the Community in your development process?

“DwarfCorp is open source, so we not only accept comments and feedback from the community, but also source code. One of the most important parts of Early Access will be increasing the size of our user base to do more thorough testing of the game's mechanics to balance them and make them more fun.”
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Recent updates View all (49)

November 21

New Version 18.11.21

I just pushed a new version to Steam and itch.io which fixes some crashes, some of which were caused by the previous update.

Changes

  • Tweak: Add grain to the list of resources that can be blacklisted from a stockpile.
  • Crash: fix common crash caused by dwarfs trying to get resources that are already in their inventories. (This was caused by the changes to the way stockpiles are managed.)
  • Crash: fix rare crash during world generation.
  • Crash: fix rare crash when 3D primitive drawer overwrites bounds of cached perlin noise texture.
  • Crash: fix rare crash when graphics device is disposed as the sky is being generated.
  • Crash: break up the code for rendering the world preview in the world generator so that if crashes occur there in the future error messages are more helpful for debugging.
  • Crash: hopefully fix weird crash while pushing participants that are gambling (crash still poorly understood and can't reproduce).
  • Bug: fix the gambling pot getting loaded twice from a save file.
1 comments Read more

November 18

New Version 18.11.18


Hi everyone, we have a new version out on Steam and itch.io, version 18.11.18. Unfortunately, due to optimizations I made in the collision manager, this version is incompatible with older saves, however I hope you will agree that the changes I made in this version are worth it.

 
Ruins


There is now a decent chance that one or more ruined structures will appear around where you spawned. Evidence of past civilizations long gone.

 
Stockpile Management


It is now possible to restrict stockpiles to certain kinds of resources. Dwarfs now go to stockpiles containing the resources they want rather than having resources teleport between stockpiles.

 
Changes
  • Bug: Fix loading bug that was causing turrets to have replicated artwork on load.
  • Performance: Fix major performance issues in the collision manager that were causing both memory leaks and performance issues in late game.
  • Feature: add ruins.
  • Feature: Add ability to manage what is allowed to go in stockpiles.
3 comments Read more
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About This Game

DwarfCorp is a precedurally generated, open source fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit!

Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more! Design your company logo and color scheme, and watch your company grow.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Not Required
    Recommended:
    • OS: Windows 10
    • Processor: i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GTX 860 or higher
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    Minimum:
    • OS: OSX
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • Storage: 200 MB available space
    Recommended:
    • Processor: Intel i7
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 1 GB available space
    Minimum:
    • OS: Any Linux 32 or 64 Bit
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    Recommended:
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Storage: 1 GB available space

What Curators Say

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