Build a colony of ruthless capitalist Dwarves in a strange fantasy land.
All Reviews:
Mixed (83) - 63% of the 83 user reviews for this game are positive.
Release Date:
Sep 25, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Our team is made up of a handful of hobbyists and contractors. We have been developing DwarfCorp since late 2012, so it isn't early in the development process, per se; but its only recently (late 2017) that the game has been polished enough to show on Steam. We ran a successful Kickstarter in 2013, and used the funds to get the game to this state.

DwarfCorp is now in Beta mode. We're constantly updating and improving the game. Funds from Early Access and your feedback will all go toward improving the game until its finished.”

Approximately how long will this game be in Early Access?

“We plan to exit Early Access in Q4 2018.”

How is the full version planned to differ from the Early Access version?

“The core features of DwarfCorp are all pretty much complete (if a little buggy). By the end of Early Access we plan on squashing as many bugs as we can, improving performance, and adding new content. In particular, we plan on increasing the number of things dwarves can build, creatures they can interact with, and scripted events for the player to enjoy.”

What is the current state of the Early Access version?

“The core features are in place. The game is mostly playable and is pretty fun in its current state. We're still working on improving performance, fixing bugs, and making it more enjoyable.

What is done right now:
* Mining both above and underground.
* Directly controlling dwarves.
* Gathering/chopping trees, stockpiles and treasuries.
* Graveyards, graves and corpses
* Building rooms/items/structures
* Crafting
* Farming / Animal Husbandry
* Trade/War with natives
* Magical research
* Overworld generation / sandbox
* Dwarf leveling, happiness, hiring/firing dwarves
* Dwarf classes: Miner, Craftsdwarf, Wizard, Axedwarf, Musketdwarf
* Biomes: Forest, Desert, Tundra, Jungle, Grassland, Waste, Caves
* Several land animals and birds.
* Natives: Elves, Goblins, Molemen and the Undead

What needs some more work:
* More kinds of crafts and items (there are only about 6 things to craft)
* More kinds of dwarf interactions and skills
* More scripted events and quests (right now there is only one)
* Better fleshing out of natives and war
* More variation of dwarf appearence and behavior”

Will the game be priced differently during and after Early Access?

“Price will not change as we exit Early Access. We may hold sales or promotional events in the future, and may provide paid content long after Early Access is over.”

How are you planning on involving the Community in your development process?

“DwarfCorp is open source, so we not only accept comments and feedback from the community, but also source code. One of the most important parts of Early Access will be increasing the size of our user base to do more thorough testing of the game's mechanics to balance them and make them more fun.”
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Recent updates View all (44)

September 30

Version 18.10.01

Hi all, we just pushed a new version 18.10.01. This version is (hopefully) compatible with previous saves, but your mileage may vary with older saves at this point. As usual we made some bug fixes and added a couple of new features. This is the last version before feature freeze. What that means is from now on we will not be adding new features until well after release, and instead will be focusing on critical bugfixes and balance tweaks (and a bit of tutorial cleanup).

If you dig deep enough, you will now encounter hell. Pray your dwarfs don’t end up there accidentally! There are also now more caves, and the number of creatures in caves is now controlled by the game’s difficulty setting.

Trade Improvements
We reversed the order of the trade screen (so the player is now on the left), and added a helpful balance beam to show you how the trade is going. We also simplified the “good trade” logic, so that traders now accept any profit over $1.00. We hope this makes things simpler.

  • Tutorials: more images for tutorials. Images now displayed on tutorial popups.
  • Tutorials: do not close the existing tutorial when a new tutorial gets triggered.
  • Bug: Fix floor preview art not drawing while placing floors.
  • Feature: Hell.
  • Balance: Demons and the undead now get along just fine.
  • Bug: Fix crash caused by demons trying to dig.
  • Feature: Redesign trade screen and add graphical balance to show you how it’s going. Traders now accept $1.00 of profit.
  • Bug: Fix troll map icon.
  • Bug: Fix incorrect use of balloon port making hiring unusable.
  • Balance: increase amount of food available at the beginning of the game.
  • Bug: Fix spawning underground while on glaciers or in the middle of the sea.
  • Bug: fix artwork drawing incorrectly over the minimap.
  • Bug: Fix many path planning issues associated with loading a new game or the path planner getting bogged down.
  • Bug: Remove greedy path planner entirely as it was just not working correctly. Dwarfs now revert to standing around waiting for paths.
  • Debugging: improved debugging tools for path planning. Pushing “Draw Paths” will be more informative now as dwarfs will tell you when their path planning is failing.
  • Balance: make digging less expensive. Dwarfs now dig more often when they can’t find paths.
  • Bug: Fix rare crashes caused by gamblers dying or getting sent on adventures.
  • Performance: remove optimal task assignment and use dumb task assignment for combat. This should dramatically speed up larger combat scenarios.
  • Performance: break up update of components into chunks of 4096. This means that as the number of creatures increases the CPU will not get bogged down as much, but movement within the game will start to slow down (particularly physics). Camera and mouse motion will remain unaffected.
  • Bug: fix caves sometimes spawning at the edge of the world or with openings to the surface.
  • Feature: reveal hidden terrain while in walk mode.
  • Feature: Implement auto-gathering. Dwarfs will now gather any resource near them if their backpack is empty.
  • Balance: assign all tasks “Medium” priority. This prevents task starvation.
0 comments Read more

September 23

New Version 18.09.23

Hi everybody, we just pushed a new version of the game to Steam and itch. Again this version is mostly focusing on bugfixes, though we added a couple of new features. It is compatible with previous saves.
Adventuring Parties

There is a new diplomacy screen that allows you to send adventuring parties to other factions on the map. There are three kinds of adventuring parties: Raids, Trade and Peace. Your dwarfs will leave via balloon port to travel to the faraway faction, and various events happen to them along the way.
Xray view
You can now press TAB to toggle X-ray view. This allows you to see explored caves under the surface in 3D.
  • AI bug: do not allow crafters to be assigned crafting tasks if they are unconscious.
  • AI bug: cooking is now considered to be of type “Cook” rather than “Craft”.
  • Crafting tasks now contain the number of repeats and the type of item in their name.
  • Fix bug that would cause mouse to become frozen when minimizing the game while walk camera is active.
  • Fix infinite loop bug caused by offering goblins dirt.
  • Clean up definition of zones and allow zones to be moddable.
  • Fix various bugs with catching animals.
  • XRAY view.
  • New artwork for magic towers and summoning circles.
  • Allow destroying zones with the destroy tool.
  • New panel for viewing the list of rooms available.
  • New “Help” menu that can be accessed by pressing escape. This menu contains all the tutorial text.
  • Rendering optimizations.
  • Fix bounding boxes of trees so they don’t pop in and out of view incorrectly.
  • Fix issues with camera translating over a large pit while terrain auto-following is enabled.
  • Fix walk camera getting stuck inside terrain.
  • Fix Steam launch arguments for Linux and Mac that was making the game crash on launch.
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About This Game

DwarfCorp is a precedurally generated, open source fantasy real-time strategy game in which you lead a colony of ruthless capitalist Dwarves to discover new lands, and exploit them for profit!

Dig deep into the earth to discover rare gems and ores, and send them back to the motherland in a balloon or ship. Defend your colony with walls, traps, and mercenaries. Promote your employees for their good work, or give them a slap if they get sloppy. Meet Elves, Goblins, Mole Men, Demons and more! Design your company logo and color scheme, and watch your company grow.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • DirectX: Version 9.0
    • Storage: 200 MB available space
    • Sound Card: Not Required
    • OS: Windows 10
    • Processor: i7
    • Memory: 4 GB RAM
    • Graphics: Dedicated GTX 860 or higher
    • DirectX: Version 9.0
    • Storage: 1 GB available space
    • OS: OSX
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Graphics: Direct X 9 Compatible Video Card
    • Storage: 200 MB available space
    • Processor: Intel i7
    • Memory: 1 GB RAM
    • Graphics: Dedicated Graphics Card
    • Storage: 1 GB available space
    • OS: Any Linux 32 or 64 Bit
    • Processor: Intel i5
    • Memory: 2 GB RAM
    • Storage: 200 MB available space
    • Processor: Intel i7
    • Memory: 4 GB RAM
    • Storage: 1 GB available space

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