You are a rooster and your girl's been birdnapped. Get up there and save her!

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即將推出搶先體驗

此遊戲的開發者打算以開發中的狀態推出遊戲,以將玩家意見回饋納入開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Cluck Up! is built around precision platforming and player feedback. Because it’s intentionally challenging, community input is invaluable for refining difficulty balance, checkpoints, and movement feel. Early Access will allow players to experience the climb early, share feedback on level design and mechanics, and help shape the game’s final polish. I want to ensure every jump, fall, and frustration feels fair and satisfying before full release.」

這款遊戲的搶先體驗時間大約會持續多久?

「The plan is to remain in Early Access for roughly 6 months, depending on feedback and how quickly additional zones, polish, and accessibility features come together. My goal is to ensure the full climb feels complete, challenging, and rewarding, not rushed.」

正式版預計會與搶先體驗版有何不同?

「The Early Access version includes the first four complete zones of the game, each featuring unique themes, hazards, and mechanics. These zones represent roughly half of the final climb.

During Early Access, I plan to work closely with players to refine movement, balance, and difficulty based on real gameplay feedback. Community input will directly influence how the remaining four zones are designed from their layout and visual identity to new obstacles and environmental mechanics.

The goal with the full version is to include six to eight zones, expanded story content, improved visual polish, additional soundtrack elements, and overall performance and quality-of-life improvements to make the full climb feel cohesive, challenging, and rewarding from start to finish.」

搶先體驗版目前的開發進度如何?

「The Early Access version of Cluck Up! is fully playable and represents about half of the planned game content, featuring four complete zones with unique environments, mechanics, and hazards. (The demo includes the first two zones.) Players can experience the full gameplay loop including running, jumping, using abilities, and falling across a continuous climb from the farm to the floating islands above.

The current build includes controller and keyboard support, steam deck functionality, and music integration. Gameplay systems such as physics, camera control, and player movement are stable and feature complete. Balancing and tuning will continue throughout Early Access to make sure every fall feels fair and every recovery feels satisfying.

Future updates during Early Access will focus on expanding content, refining level flow, and incorporating community feedback to make the climb smoother or tougher depending on player response.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Yes. The Early Access version will launch at a lower price to reward early supporters and testers. The price is planned to increase slightly after the full release once all zones, story content, and polish are complete.」

在開發過程中,您打算如何與社群互動?

「Community involvement will play a major role throughout Early Access. I plan to hold regular polls and feedback posts to gather player opinions on new zone ideas, difficulty balance, and quality of life changes. Livestream Q&A sessions will give players a chance to ask questions directly and share their thoughts about the design process in real time.

There will also be a dedicated feedback section on the Steam Community Hub where players can report issues, share suggestions, and vote on upcoming features. The goal is to make players feel like part of the climb itself, helping shape the world, tone, and progression of Cluck Up! as it heads toward full release.」
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此遊戲尚未在 Steam 上發售

預計發行日期: 2026

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This is a chaotic, vertical rage platformer where gravity is your arch-nemesis and every jump could send you all the way back to the beginning.

You play as Beef, a feathered hero on a mission to rescue his beloved Lil Spice from his evil brother Biff by climbing a punishing, vertical world all the way to Biff’s castle in the sky.

🎮 Core Features

  • 🌪️ Brutal vertical platforming with no checkpoints and a LOT of enemies

  • 💀 No Save Points saving is for the weak and YOU are not weak

  • 🧠 Hidden paths, secrets, and alternate routes

  • 💥 Explosive hazards, traps, cannons, and collapsing platforms

  • 🐔 Play as Beef - a determined rooster fueled by passion to save his girl

  • 🧗‍♂️ Many bizarre zones each packed with frustrating surprises

  • 🌌 Egg Portals collect eggs to unlock portals that help you recover from falls

  • ⚠️ Enemies Everywhere over 20 different kinds of enemies want to knock you down

🌍 A World Torn Apart

The world has shattered into floating islands and sky-high death traps. You’ll bounce across collapsing cliffs, dodge cannonballs, outrun avalanches, and scramble up all in a desperate bid to reach the top. 

🎮 Precision. Pain. Progress.

Every jump counts. Every mistake stings. One mistake, and you’re plummeting all the way back down. This isn't just a platformer.. this is punishment.

🔍 Hidden Paths & Brutal Secrets

Explore alternate paths, secret collectibles, and cursed corners that test your skill and your sanity. Want to impress the speed-running gods? The weirdest routes are often the fastest.

💀 Brutally Difficult by Design

This game was made to hurt you. If you're into self-inflicted suffering - welcome home.

🐓 A Rooster’s Redemption

Beef isn’t just climbing for glory - he’s climbing for love.  This is a story of betrayal, heartbreak, and proving that even the stubbiest wings can rise above it all.

Oh and don't stand in fire...

系統需求

Windows
SteamOS + Linux
    最低配備:
    • 作業系統: Windows 10 +
    • 處理器: 2.3 Ghz or faster processor
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia 1050Ti or Equivalent
    • DirectX: 版本:10
    • 儲存空間: 2 GB 可用空間
    最低配備:
    • 作業系統: Ubuntu or Equivalent
    • 處理器: 2.3 Ghz or faster processor
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia 1050Ti or Equivalent
    • 儲存空間: 2 GB 可用空間
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