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Spil med tidlig adgang

Få adgang med det samme og begynd at spille. Tag del i dette spil idet det udvikles.

Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Bemærk: Den sidste opdatering fra udviklerne var for over 21 måneder siden. Informationen og tidslinjen, som udviklerne har beskrevet her, er muligvis ikke længere aktuel.
Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“As it is an independent work of my own, I have to work alone without knowing whether the game is really fun or not. It still requires feedback and opinions from everyone to improve the current game mode, and future game modes can also draw inspiration and direction from everyone's feedback. The ultimate goal is actually to create a game that makes everyone happy to play.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Let me create at least 3-5 game modes. With my personal abilities, it will take 1-2 years, right”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“I plan to add more talents, skills, bonds, etc. in the future, and there will be at least three or more game modes.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Still in the testing phase, many issues may arise. There is currently only one game mode that simulates management and self walking chess pieces. The knights have a total of 54 talents (9 additional talents will appear during the adventure in the self walking mode), 87 skills, 20 professions, and 16 bonds.”

Ændrer spillets pris sig under og efter tidlig adgang?

“We have no intention of changing the price”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“Comments section, Steam community, Bilibili private messages,”
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Spil 骑士派对

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Om dette spil

About this game:


Mainly a collection of different game types. Including some of my wild ideas, or being a Stitch Monster, or replicating the games I loved when I was a child.



There is currently only one model of simulation management+self playing chess:

This mode can be played by up to 8 people

Before the game starts, you can form a deck of up to 20 cards. These cards will draw one card per turn within the game. These cards are used directly without the need for resources, so it is crucial to make good use of the card's characteristics.



The only way to obtain cards in the game is to create them through resources such as knights, equipment, magic, and trap cards.



There are two main ways to obtain in-game resources:

1. Sending chess pieces to explore outside the adventure association to obtain resources or legendary weapons, but there will be rewards and risks, and your chess pieces may encounter various accidents. So please find the place where the current attributes of the card appear to match it



2. Purchase land in the main city and build the resources you want to produce. These venues will provide materials for each round.



Also, the person who loses in each round will receive a deduction of gold coins and be given to the victorious person.



Battle rules:

The system will randomly assign the opposing sides, divided into attacking and defending sides.



The attacking side can use magic cards twice in battle.



The defensive side can only use one magic card, but they can set traps during the preparation phase to trigger when the opponent attacks.



The rest will depend on the battles of the knights!



Regardless of the gameplay, I will try my best to showcase the characteristics and skills of the knights.

If you have any good ideas or ideas, you can also send them to me. Let's implement it together .

About in-game cards:


I will default all card types to everyone in the game (including all different professions, magic trap cards. I will also add new types in the future), as well as card packs dropped twice a week. These should be enough for everyone to play.



As I am completely unfamiliar with numerical values, please play them as casual games. We will weaken or enhance based on everyone's collective opinions. Please understand.



Each knight possesses four attributes: profession, skill, talent, and bond. Hero cards (such as SR and SSR) have fixed talents and bonds , and professions and skills are random . The professions, skills, talents, and bonds of other knights are all random , so when drawing, other knights may encounter extremely unfavorable situations. (These random parts will be fixed when extracted)



]There are currently a total of 54 talents (9 additional talents will appear during the adventure in the knight's self riding mode), 87 skills, 20 professions, and 16 bonds.



I will try my best to utilize the attributes on the card to their fullest potential in each game mode



Each card is not unique, so rest assured.

Meddelelse om AI-genereret indhold

Udviklerne beskriver spillets brug af AI-genereret indhold sådan her:

The card images in the game are obtained through AI drawing

Systemkrav

    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem:
    • Processor:
    • Hukommelse: 8 GB RAM
    • Grafik:
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 7 GB tilgængelig plads
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem:
    • Processor:
    • Hukommelse: 16 GB RAM
    • Grafik:
    • DirectX: Version 11
    • Netværk: Bredbåndsinternetforbindelse
    • Diskplads: 7 GB tilgængelig plads

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