A neon bullet-hell where the swarm is alive. Outlast escalating waves with pure movement — no cover, nowhere to hide. Just geometry, reflexes, and the void between enemies.

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Planned Release Date: Jul 16, 2026

This game plans to unlock in approximately 9 days

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About This Game

The swarm is a liquid. You are the gap it flows around.


Simple Shooter is a top-down arcade bullet-hell built from pure geometry. No sprites. No textures. Every enemy is a shape — and they move as a single living mass.

You are a cyan square. Your defense is motion.

One Loop. Endless Depth.


Survive escalating waves of geometric enemies. Chain your kills to drive a score multiplier. Hit the kill threshold and a boss drops in — beat it to crack open the next Sector. Then it begins again: a wider arena, a denser swarm, new threats, and a fresh stop at the Salvage Terminal.

The cycle never changes — how deep you ride it is the whole game.

  • Sectors — Each sector grows the arena and thickens the swarm. The deep runs are a different game from the first — and the descent runs as far as you can survive.
  • Salvage Terminal — After each boss, spend scrap on ship systems that change how you survive and universal mods that reshape how your weapon hits. Build your run, your way.
  • Combo Chain — Kill fast enough and your score multiplier climbs. Let the chain break and it resets.

Movement is Your Defense


There is no cover mechanic. No shield button. The dash is your only invulnerability window — a split-second phase, then a recharge. Every decision is spatial. Where you are is whether you live.

Choose Your Doctrine


Lock in one weapon at the start of every run and master it — no juggling a whole arsenal mid-fight:

  • Vulcan — Rapid-fire projectiles. The sustained-pressure stream.
  • Spread — A wide scattergun burst. Short range, brutal against dense swarms.
  • Railgun — A continuous precision beam that locks onto the first enemy in its path and melts it. Range-capped reach and single-target authority — and with the Pierce mod installed, it punches straight down the line.
  • Gravity Anomaly — Deploy a singularity that pulls enemies inward. Crowd control and denial.

Then reshape it. Universal mods change what every hit does — the same set on every weapon. Power (raw damage), Pierce (reach past the first enemy), and Crit (periodic critical hits) escalate your output; Chain (hits arc to nearby enemies), Weaken (slow + damage-over-time), and Rupture (stack vulnerability for focus-fire) bend the fight. Slot-limited, deeply levelable. Every run builds a different gun.

Dozens of Enemies. Named Bosses.


Swarmers flock using emergent AI — no scripted paths. Snipers lock on from long range. Fractals split into fast-moving fragments when destroyed. Shielders protect their neighbors. The Prism hunts in tethered pairs — the energy link between them cuts on contact. Wraiths phase through your shots. Bombers detonate on arrival. Pylons fence off escape routes.

Every sector introduces new threats — and crowns each with a different boss. A rotating cast of named bosses stalks the deep, from the Hive Queen to Corruptor Prime.

Deep Space


In deeper sectors the arena itself turns hostile. Asteroids drift straight through the walls and tumble across the field — shatter them with fire or eat the momentum on contact. Nebula clouds drag your movement to a crawl until you dash clear. And the swarm reads the terrain: enemies steer around the drifting debris while density scales to how hard you push.

Every Sector Is a Place


The void isn't wallpaper. Each sector is its own corner of space — pure black, cut only by the neon of the things adrift in it — and no two runs draw the same sequence.

Leave the orbital plane through a boneyard of dead satellites and a frayed skyhook to a planet that isn't there anymore. Push out past the busy solar shipping lanes near the sun, into the long dark between worlds, across the slow-expanding echo of an ancient cataclysm. Then cross back home through the broken megastructures of where you began. The journey arcs — out, across, and back — but the route is rolled fresh every run.

Neon Minimalism


Simple Shooter holds hundreds of entities on screen at a locked 60fps, because every entity is a rectangle, a circle, or a line. The bare geometry is the look — deliberate, readable, and visually distinct under chaos.

Cool neon is friendly. Warm neon is a threat. You always know where you stand.

Features


  • Steam Leaderboards — global high score and waves survived
  • Accessibility options — color-blind modes, reduced motion, screen narration, HUD scaling
  • Native builds: Windows, macOS (Intel + Apple Silicon), Linux / SteamOS

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel Core i3 or AMD equivalent (Dual-core, 1.8 GHz)
    • Memory: 512 MB RAM
    • Graphics: Any dedicated GPU or recent integrated (Intel UHD 630+)
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Sound Card: Any DirectSound compatible
    • VR Support: Not supported
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 1 GB RAM
    • Graphics: Any dedicated GPU or recent integrated (Intel UHD 630+)
    • DirectX: Version 11
    • Storage: 250 MB available space
    • Sound Card: Any DirectSound compatible
    • VR Support: Not supported
    • Additional Notes: 1920x1080 or higher recommended for best visual clarity.
    Minimum:
    • OS: macOS 11.0 (Big Sur)
    • Processor: Apple M1 or Intel Core i3
    • Memory: 512 MB RAM
    • Graphics: Integrated
    • Storage: 250 MB available space
    • Sound Card: Built-in audio
    • Additional Notes: Universal binary — runs natively on both Apple Silicon and Intel.
    Recommended:
    • OS: macOS 12.0 (Monterey) or later
    • Processor: Apple M1 or Intel Core i5
    • Memory: 1 GB RAM
    • Graphics: Integrated
    • Storage: 250 MB available space
    • Sound Card: Built-in audio
    • Additional Notes: Universal binary — runs natively on both Apple Silicon and Intel. 1920x1080 or higher recommended.
    Minimum:
    • OS: Ubuntu 20.04 / SteamOS 3.0
    • Processor: Intel Core i3 or AMD equivalent (Dual-core, 1.8 GHz)
    • Memory: 512 MB RAM
    • Graphics: Any dedicated GPU or recent integrated (Intel UHD 630+)
    • Storage: 250 MB available space
    • Sound Card: ALSA compatible
    • VR Support: Not supported
    Recommended:
    • OS: Ubuntu 22.04 / SteamOS 3.5
    • Processor: Intel Core i5 or AMD Ryzen 5
    • Memory: 1 GB RAM
    • Graphics: Any dedicated GPU or recent integrated (Intel UHD 630+)
    • Storage: 250 MB available space
    • Sound Card: PulseAudio / PipeWire
    • VR Support: Not supported
    • Additional Notes: 1920x1080 or higher recommended for best visual clarity.
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