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Recent updates View all (582)

December 12

SteamVR Beta Updated 1.2.1

The SteamVR Beta has been updated with the following changes.

  • Improved SteamVR’s behavior when vrserver crashes. The user will be prompted to restart and all other processes will exit instead of requiring the user to kill things in Task Manager.
  • Improved SteamVR’s behavior when launching a game standalone before SteamVR is up and running. Mirror window flashing and various other potential problems have been fixed.
  • Improved SteamVR’s restart behavior when plugging in an HMD after starting SteamVR.

SteamVR Input:
  • Fixed black screen in the binding and tracker management UI when the language is set to Korean.

  • Fixed a crash if the vrpathregistry was missing or populated with bogus data
  • Fixed vrmonitor failing to detect if the HMD was connected through direct mode

26 comments Read more

December 4

SteamVR Updated - 1.1.4 (hotfix)

The default and beta builds of SteamVR have been hotfixed with the following changes.

  • Rolled back Oculus SDK to previous version (1.20.0)
Some users have reported getting stuck on an old version of the Oculus runtime which is not compatible with the latest Oculus SDK. Therefore, we have switched back to using the older version until this gets sorted out.

You can check which version of the Oculus runtime you are on by launching the Oculus desktop app, selecting Settings along the left, then the General tab. Ensure "Unknown Sources" is enabled, then scroll to the bottom to find the app's version number. If you have an earlier version than, you may need to manually uninstall the Oculus software and redownload and install from their website.

Another common problem with the Rift headset not being found (which shows up as error 108 in SteamVR) is with plugging into the wrong USB slot on your computer. Try a different one or refer to the Oculus troubleshooting for more suggestions.

If you are still having problems, it is always good to launch the Oculus app and make sure the headset is working there first, and only then launch SteamVR. Some users have taken steps in the past to attempt to prevent Oculus Home from launching and have since reported that this is causing problems with newer versions of the Oculus runtime. If this is something you have done, you may need to undo those changes.

Skeletal Input:
  • Fix for GetSkeletalAction data returning VRInputError_InvalidHandle instead of VRInputError_None when no controllers are attached and the app was built using the previous version of the IVRInput API
42 comments Read more

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