Feel like the star of a martial arts film in Overgrowth, as you jump, kick, throw, and slash your way to victory. Free the rabbits from their evil overlords in the main story, then play through the prequel story, and finally, try out nine years of mods developed by the community, or create your own!
Recent Reviews:
Mostly Positive (23) - 73% of the 23 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (2,634) - 75% of the 2,634 user reviews for this game are positive.
Release Date:
Oct 16, 2017
Developer:
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Recent updates View all (262)

June 6

Summer Map Jam - Gods

The summer map jam has now started

Anyone who would like to participate has just over two weeks to create a map with the level editor.

The theme of the map jam is Gods.

The deadline is June 23rd, 6:00 AM GMT (June 22nd 11PM PST).

For tutorials on how to create a map in the level editor, check here:

For discussion about the map jam, join the official Wolfire Discord, and check out the #map-jam channel.

Rules: - You can make any kind of map you want, as long as it fits the theme. - All maps have to be completed by June 23rd 6:00 AM GMT (June 22nd 11PM PST). - It should be uploaded to the Workshop, but your level can also be uploaded through Discord. - You can use existing workshop mods to make your map, as long as it was already available to everyone before the jam started

Interpret the theme in any way you want, and most importantly, have fun!
2 comments Read more

April 12

March Map Jam Winner

The map jam polls are now over.

Our winner, with 32 votes was Halzoid

Check out the winning entry here: https://steamcommunity.com/sharedfiles/filedetails/?id=1350624857
The rest of the maps were also great, and worth checking out. Here's a link to all the entries: https://steamcommunity.com/workshop/browse/?appid=25000&requiredtags%5B0%5D=march2018jam&actualsort=mostrecent&browsesort=mostrecent&p=1

We will be having another map jam in a few months. If you didn't get a chance to participate in this jam, you have some time to practice up for the next one. See this post for several up-to-date editor tutorials: https://steamcommunity.com/app/25000/discussions/0/1697167355219210068/

You can also join the official Wolfire Discord to get notified ahead of time when the next jam is going to happen, and to get help learning the editor. https://discord.gg/wolfire

For the curious, poll results are here: https://docs.google.com/forms/d/e/1FAIpQLSfwA0gOrdZ9zyqPvD5vB0xj_2OYV9ijrJkUFgVqq1Flp3cqbg/viewanalytics
6 comments Read more

About This Game

As a lightning-fast acrobatic ninja rabbit, you can choose how to approach each encounter. Do you want to pick off enemies one at a time like the killer in a slasher film? Dive into the thick of it and fight whole groups in a frontal assault? Steal the most powerful weapon you can find, and turn it on the rest?

If you die, there is never any load time; you can try again instantly! As your skills improve, you'll see that the game is not about winning. It's about experimenting to make the coolest action scenes that you can. Every design decision is made with that in mind, from the mouselook camera to the context-sensitive combat controls.

After completing the story modes, you can try out all the mods that players have created with the integrated editor! If you want to play as a human character in a city, or try a whole new campaign, or even fly around as a bat, there's probably already a mod that makes that happen.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 17 GB available space
    Minimum:
    • OS: Mac OS 10.6 or later
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 22 GB available space
    Minimum:
    • Processor: Passmark CPU 1000 or better
    • Memory: 2 GB RAM
    • Graphics: Passmark GPU 500 or better with OpenGL 3.2 support
    • Storage: 20 GB available space
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