Gravi是一隻緊張刺激的解謎拼圖平台遊戲,你對痛苦的忍耐將受考驗!用射擊和擺動讓主角-Gravi,這可愛的藍色球取得勝利!在你帶領Gravi走向各種駭人的陷阱和擺脫地心吸力的同時,怒不可遏的原子球Anti-gravi會滾下阻止你 。 當你迷失在充滿危險陷阱的異形工廠,你要用才智和堅持解開各式各樣複雜的謎團和拼圖。在過程中,你的極限會受嚴重考驗! 抓住收集品和擊敗Anti-gravi來獲取自由!但你必先通過40個獨特關卡和最強的Anti-gravi,你能逃出生天嗎?
所有評論:
褒貶不一 (15) - 15 篇使用者評論中有 53% 給予此遊戲好評。
發行日期:
2013 年 10 月 8 日
開發人員:
標籤

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開發者的話:

「We wanted to take a few minutes and discuss with you all what our plan is for Gravi, what will be included with Early Access, and what will be added into the final release of Gravi on Steam.

First off, for those of you who don't know, Early Access is a way that you can buy a game on Steam before all the features have been added to the game. It's kind of like Steam’s way of making a purchasable beta of the game. Some games in Early Access are more complete than others, and some games have the core concept down while the developers continue to add features, goodies, and polish to the game.

While many of Gravi's features are representative of what you should expect to find in the completed game, we felt a need to make the Steam version of Gravi the best it can possibly be. Therefore, anything we make from Early Access sales will be reinvested to make Gravi even better!

Here is the plan and what you get with Early Access.

Gravi currently has 40 levels of gameplay and you will get the ability to play all 40 levels.

Gravi already has 25 achievements that are possible to get and, with Early Access, you will be able to get these achievements as you would any other Steam Achievements.

We have added Trading Cards, which I've previously posted about, and those also will be available during Early Access.

Gamepad support will be enabled and working; however, we are going to need some time to ensure that ALL gamepad types are supported, so gamepad support may be partial, and we will rely on you to report if your gamepad is not working so we can fix it pronto!

Here is the plan for further development after the Early Access release, and keep in mind that those who have purchased Early Access will get constant updates as we add features.

We want to enhance the storyline of Gravi. Currently, the storyline doesn’t really carry over from the game trailer into the gameplay, and we aim to change that. For an evil villain, Anti-Gravi doesn’t really make much of an impact on Gravi for most of the game, only showing up at the end of each chapter. We plan to give Anti-Gravi more screentime by adding him to more levels and totally re-engineering his chapter-end battles so that they’re bigger and better.

We’ve also designed a new type of collectibles which act as energy pickups for Gravi. You’ll need to fill up an energy bar in order to proceed to the next level, as this energy will power a door at the end of each level.

These collectibles will serve two purposes. First, they will help to better define where you should be heading inside of any given level. Second, they will also add difficulty to each level and allow us to balance the levels in the each chapter a little better.

With the inclusion of new collectibles, we also have some plans to super-charge the current set of green collectibles found on each level — yeah, those ones that are a pain in the ass to get. Not only will you get achievements for collecting them, but you’ll also be able to use them to purchase items from the Gravi Store. While nothing is set in stone yet, these items can range from anything like new visual flair for Gravi to game-changers like power-ups and other playable characters...even the ability to roll out as Anti-Gravi.

On top of all that, we’ll be adding more achievements that you can acquire, rewarding players for taking risks and trying out some of the harder solutions to Gravi’s puzzles.

Of course, we also want to add some highly-desired language support, and while we have translations in the works, there is significant UI (User Interface) redesign that has to take place to support a variety of languages. So when the final product is released, you will find a whole new Menu System in place as well as multiple language support.

Last, but not least, we want to provide quality support for gamepads and controllers as well as Steam’s Big Picture Mode, so we will be dedicating quite a bit of resources to ensure that Gravi supports as many controllers as possible and guarantee that the game looks spectacular in Big Picture Mode. Can anyone say Gravi on Steam Machine? Yes!」
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評論

“這不是我經常發現一個令人沮喪的努力,同時好玩的遊戲。但是,重力正是這麼做的”
9.5 / 13 – http://www.thirteen1.com/Issues/1313413/mag.php#34

“重力是一個嚴密的益智的一些成熟的經驗,應提供該資產的難度和樂趣。”
7.0 / 10.0 – http://www.onlysp.com/gravi-review/

“重力是一定要上訴到愛情動作和謎題的玩家誰在一個整潔的小包裝。”
http://pc.gameswarp.com/2013/03/30/preview-of-gravi/

Trading Cards



Platform Support

Released: Windows
Coming Soon: OSX & Linux

關於此遊戲

Gravi是一隻緊張刺激的解謎拼圖平台遊戲,你對痛苦的忍耐將受考驗!用射擊和擺動讓主角-Gravi,這可愛的藍色球取得勝利!在你帶領Gravi走向各種駭人的陷阱和擺脫地心吸力的同時,怒不可遏的原子球Anti-gravi會滾下阻止你 。

當你迷失在充滿危險陷阱的異形工廠,你要用才智和堅持解開各式各樣複雜的謎團和拼圖。在過程中,你的極限會受嚴重考驗!

抓住收集品和擊敗Anti-gravi來獲取自由!但你必先通過40個獨特關卡和最強的Anti-gravi,你能逃出生天嗎?

系統需求

    最低配備:
    • 作業系統 *: Windows XP, Windows Vista, or Windows 7 / 8
    • 處理器: Any - 1 core and up 1.5ghz and up
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Any - Supports Direct X9 and up
    • DirectX: 版本:9.0
    • 儲存空間: 500 MB 可用空間
    • 音效卡: Any Sound Card Device
    建議配備:
    • 作業系統 *: Windows XP, Windows Vista, or Windows 7 / 8
    • 處理器: Any - Dual Core or Quad Core 1.5ghz and up
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Any - Supports Direct X9 and up
    • DirectX: 版本:10
    • 儲存空間: 500 MB 可用空間
    • 音效卡: Any Sound Card Device
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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