I AM BECOMING SOMETHING MONSTROUSLY BEAUTIFUL. Welcome to the Null, a surrealist non-space between worlds, times and concepts, populated by outcasts and detritus from across existence. As a lone agent of strife on a personal mission, sneak, brawl, shoot and swing your way through open-ended heists.
Uitgavedatum:
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Ontwikkelaar:
Uitgever:
Gameplay | Teaser trailer 02
Gameplay | Gameplay showcase
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Teaser | Teaser trailer

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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'HEARTRENDER is a toybox made of all sorts of whimsical parts. The way they interact is what makes it all interesting, but also possibly unwieldy. That's what makes Early Access the best way to release it, where I can talk to my player base and gather feedback from them to tune up HEARTRENDER and make it the best game it can be.

Aside from getting help finding bugs to fix, much of the feedback I'll be looking at will be focused on ensuring that missions, equipment, characters and level design are properly balanced to make HEARTRENDER a game that supports a variety of equally compelling of playstyles and approaches. This back-and-forth, alongside engaging with an audience, will be the driving force that'll get us from the very first test builds to the full-fledged game release I'm committed to make.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'At least three years.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'Alongside an inflow of balance updates and bugfixes, we'll be looking at new equipment, missions and modes, as well as lots more of other stranger, exciting ideas as the project evolves.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'In its first day, HEARTRENDER will have almost all of its base mechanics, the story mode's first missions, a modest selection of equipment and a training area.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes. Gradually throughout its early access and once more in its full release.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Game development is a complex, ambitious, eldritch thing. While it's unrealistic to promise accomplishing every single thing desired by every single player, Early Access will let me establish a back-and-forth between me and the audience, letting them help me shape the HEARTRENDER to its best possible version and help me decide many gameplay design choices I'll make throughout development, especially balancing the effectiveness of the many tools the player can use. The developer's social media presence will be the major spot to receive feedback and hear thoughts from players.'
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Over dit spel

I AM BECOMING SOMETHING MONSTROUSLY BEAUTIFUL. Welcome to the Null, a surrealist non-space between worlds, times and concepts, populated by outcasts and detritus from across existence. As a lone agent of strife on a personal mission, sneak, brawl, shoot and swing your way through open-ended heists.

FLOWER OF STRIFE

Control Eris, mysterious disaster-woman maestra on a journey across fantastical locations, no matter who stands in her way. Infiltrate from rooftops, hide in shadows, swing from your tentacle arm and more. Ditching subtlety, go up against fantastical characters with larger-than-life melee/firearm hybrid combat inspired by kung-fu films, fighting games, anime and Garry's Mod. No, that last one's serious.

BLOOMING POSSIBILITIES

Forget micromanaging inventories and grinding. HEARTRENDER employs the Petal system, where you adapt and fluidly exchange abilities from ethereal shapes strewn across missions, from a vast array of firearms to showstopping spells of all kinds. A revolver that crystallizes bullets into explosive nails of pure light. Cast a bolt of lightning from the sky. Flying like a jet and even summoning a motorcycle from thin air. You're an improvised arsenal of mayhem. Act like it.

RETRODIGITAL SURREALIST DAYDREAM

Inspired by the famous 20th artistic movement of Surrealism, classic 90s adventure games with pre-rendered backgrounds and 1970s giallo Italian cinema - yet shamelessly powered by the Unreal Engine - HEARTRENDER brings its world-between-worlds setting to strange, beautiful life, including high-class lighting and audio.

AN IMMERSIVE, SYSTEMIC WORLD OF DETRITUS

The Null is an unprecedented place. Learning from classics like Thief, Deus Ex and Dishonored, fantasy and sci-fi collide in a playground where tumbling objects, power grids, vehicles and assorted arcane artifacts occupy the same space as forgetful magical machines, dutybound ghosts from senseless wars, well-dressed birdpeople and more.

Beschrijving inhoud voor volwassenen

De ontwikkelaars omschrijven de inhoud als volgt:

HEARTRENDER contains several instances of intense content. Gameplay includes numerous instances of graphic violence and gore (although stylized and non-photorealistic), while the story has instances of harsh language, mention of historical atrocities, self-harm and suicide, child abuse, institutionalized and personal discrimination, references to mental health topics and pronounced sexual themes. There is no explicit, visual nudity.

Text stories have an in-game, opt-in system that can tell you about their sensitive content when they begin. You can interrupt their reading at any time.

Systeemeisen

    Minimum:
    • Besturingssysteem: Windows 10
    • Geheugen: 2 GB RAM
    • Grafische kaart: GTX 1060
    • DirectX: Versie 11
    • Aanvullende opmerkingen: Specifications subject to great change
    Aanbevolen:
    • Besturingssysteem: Windows 10
    • Processor: GTX 2080
    • Geheugen: 2 GB RAM
    • Grafische kaart: GTX 2080
    • DirectX: Versie 11
    • Aanvullende opmerkingen: Specifications subject to great change
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