一款科幻即時戰略遊戲。在經典RTS風格下,展開一場小行星之間的生存戰爭。建造與防禦,生產與升級,進攻與殲滅!
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好評 (17) - 17 篇使用者評論中有 94% 給予此遊戲好評。
發行日期:
2024 年 2 月 26 日
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來自 Graphics Engine 2 月 20 日

「GameMaker」

搶先體驗遊戲

立即開始遊玩,並參與遊戲開發過程。

備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「Zeta Leporis RTS is in a playable and enjoyable state, even though not all of its intended features have been implemented. It isn't right to launch as a finished game with half or more of it missing, yet there's really no reason to make people wait to experience it, so Early Access seems like the right choice.

I'm a solo dev and I work on this game steadily in my free time. My initial hope was for this game to have a list of features comparable with classic RTS games at full release, such as custom and random maps, scenarios, a campaign, mod support, and perhaps most importantly multiplayer, with feedback from Early Access players helping me determine what to adjust, add, eliminate, and prioritize in development. However, overall interest level in the game has been low thus far, calling into question the viability of including some of these features.」

這款遊戲的搶先體驗時間大約會持續多久?

「I expect the game will be in Early Access for one to two years, judging by development time up to this point. As a solo dev, an accurate estimate is difficult to provide, however.」

正式版預計會與搶先體驗版有何不同?

「As a classic-style RTS, there is a fairly large checklist of features that people expect the game to have, which, at least initially, the Early Access version will mostly not have. The main intent is to leave Early Access once multiplayer is successfully implemented, though there are other features that should also be included first, as well as efficiency and UI improvements. The eventual scope of the project will depend somewhat on community interest though. More interest will lead to more features, most likely on a shorter timeline as well. For example, currently there are no specific plans for a campaign mode and the engine I'm using is not modder-friendly, but such things could likely be added if there is enough interest.」

搶先體驗版目前的開發進度如何?

「Zeta Leporis RTS currently features a singleplayer mode with up to 11 AI opponents on a highly customizable random map. The AI is competitive and generally competent, and difficulty and aggressiveness can be adjusted for each AI player. Though most of the ingame content is present, a couple specialty defensive units have not been added.

Multiplayer is currently under construction.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「The price will not change when Zeta Leporis RTS leaves Early Access.」

在開發過程中,您打算如何與社群互動?

「I'll be listening to community feedback, certainly, but I have a fairly solid vision for certain aspects of the game and so not every part of the game's development will be purely democratic. However if enough people complain about a thing long enough I find that feedback valuable and valid, and will change the thing. In theory anyway.

Please leave feedback in the community hub discussions forum.」
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關於此遊戲

在環繞恆星ζ玉兔座的小行星中,已滅絕文明的網絡殘餘體遵循其無限的使命進行擴張、開發和消滅。它們永遠遵循最後一場大戰的操作模板,將任何與自身構造不同的生命或機器形式視為需要根除的異常。機器的效率與全面戰爭的盲目性……不斷循環的重建與毀滅,直到有一天,一切都不復存在。

Zeta Leporis RTS 是一個獨立開發項目,目前距離預期終點線還有一段距離。也就是說,很多功能已經存在:

  • 單人遊戲模式具有高度可自訂的隨機地圖小衝突比賽,與多達 11 位能力強的 AI 對手進行比賽,難度設定可調。此演示版提供 4 名玩家的免費比賽,無需自訂。

  • 戰鬥機、護衛艦、驅逐艦、巡洋艦、戰艦、飛彈護衛艦、防禦砲塔、戰鬥站、同化艦等。

  • RTS 類型獨有的文字資源傳輸系統。

  • 生產佇列和集合點、動態控制組、熱鍵和可導航的小地圖。

  • 可升級的資源收集器和砲塔,以及其他升級。

  • 功能齊全的保存系統;演示中不存在。

  • 幫助您入門的基本教學。

系統需求

    最低配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統 *: Windows Vista
    • 處理器: 64bit Intel Dual Core CPU
    • 記憶體: 1 GB 記憶體
    • 顯示卡: DX11 compliant graphics card
    • DirectX: 版本:11
    • 儲存空間: 100 MB 可用空間
    • 備註: Requires a 64-bit processor and operating system
    建議配備:
    • 需要 64 位元的處理器及作業系統
    • 作業系統: Windows 10
    • 處理器: Intel(R) Core(TM) i5-4570 CPU @ 3.20GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: NVIDIA GeForce GTX 650
    • DirectX: 版本:11
    • 儲存空間: 100 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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