Explore the randomly segmented structures of your nightmares in this roguelike psychological horror game. Be strategic and efficient while completing randomized objectives with very limited oxygen, all while being hunted by whatever is down there with you. Many mysteries await your presence.
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Ikke kunngjort ennå
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Kommer snart i tidlig tilgang

Utvikleren av dette spillet har planer om å gi det ut som et pågående arbeid, og utvikle det med tilbakemeldinger fra spillere.

Merk: Spill med tidlig tilgang er ikke ferdige og vil muligens endres ytterligere. Hvis du ikke føler for å spille dette spillet slik det er akkurat nå, burde du vente for å se hvordan spillet utvikles videre. Les mer

Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«Im a first time developer, Early Access will help me get important feedback on my progress!»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«A rough estimate for the game's release will be around Q4 2024 or even extending towards 2025.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Over the development of Early Access, the features that should be expected to be added along the way are as follows
  • Over 7 enemy types
  • 5 objective types with randomized parameters to keep things fresh
  • Variations in the hallways and rooms
  • An original soundtrack comprising of unnervingly out of place Smooth Jazz
  • Unexpected variance in world generation
  • Many many small details designed to gaslight you
  • Multiple rooms with plenty of enviornmental storytelling
  • Resource management involving heartrate and oxygen

The game's lore and story will be developed parrelel to Early Access, but outside of small hints and such, story content will be only added upon full release»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The game currently is not in a state for a full gameplay loop. Early Access will release as soon as I get that part done.

Current progress
  • Claustrophobia inducing hallways randomly generated to connect rooms
  • A strict run timer that you can only speed up
  • In-world UI representing vitals
  • Immersive in-helmet distortion filter
»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«The more content I add, the pricier the game will be! I plan for the first Early Access release to not cost too much, with an average indie game price tag for the final release.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«All feedback is greatly appreciated and will be taken into account for future updates.

You can give feedback via Steam Discussion forums, the in-game feedback button, or DM me on twitter! [@AveGameDev]»
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Om spillet

"My gaze locks onto the forever upwards gaping maw of the abyss. God damn the sun, for it carelessly shines ever brighter than my dwindling hope of escaping this cancer of a labyrinth. It grows, it breathes, slowly. I fear the descent, for I know, Something Wicked Lies Beneath."

Something Wicked Lies Beneath is a roguelite horror game, where you mysteriously wake up after dying in the metal halls of.... somewhere.




Explore the randomized labyrinth, get a feel of your sorroundings before engaging with your objectives.





Retrieve the battery and drag it to the starting room. Beware, once this is done, there is no going back. You will be under constant pressure by your need to manage your oxygen, heartrate, and having to manually vent CO2.




Complete your listed randomized objectives. By now, the constant pressure surges as the labyrinth will begin playing mind games on you while you are harassed by the denizens from below.




Dying in this labyrinth is a garuntee, whether its from oxygen loss, encounter with an enemy, or other causes, It's just a matter of if you've completed the objectives that determines your "victory".





Once you die, you lose your progress ( unless you "won" ), repeat it over and over and over again.
Don't get too comfortable, there may be unexpected variations between runs.


List of key features
  • Over 7 enemy types
  • 5 objective types with randomized parameters to keep things fresh
  • Variations in the hallways and rooms
  • An original soundtrack comprising of unnervingly out of place Smooth Jazz
  • Unexpected variance in world generation
  • Many many small details designed to gaslight you
  • Multiple rooms with plenty of enviornmental storytelling
  • Resource management involving heartrate and oxygen
  • Claustrophobia inducing hallways randomly generated to connect rooms
  • A strict run timer that you can only speed up
  • In-world UI representing vitals
  • Immersive in-helmet distortion filter

Beskrivelse av voksent innhold

Utviklerne beskriver innholdet slik:

This game may contain distressing themes

the game is still in progress, so this will be updated as development goes along!

Systemkrav

    Minimum:
    • OS *: Windows 7
    • DirectX: Versjon 11
    Anbefalt:
    • OS: Windows 10
    • DirectX: Versjon 12
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.
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