An instant strategy science fiction simulation survival sandbox game. Players can control individuals, teams, and manage multiple bases. Players can farm, build, excavate, fight, produce, graze, explore, trade, record and pass on knowledge, and can also fly a spaceship to explore the starry sky.
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4 Nutzerrezensionen - Es werden mehr Nutzerrezensionen benötigt, um eine Gesamtbewertung berechnen zu können.
Veröffentlichung:
31. Mai 2023
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Kuratorrezension

Informativ
Von 中国玩家鉴赏组 9. Juli 2023

"《绛河之上 Under Supernova》是一款沙盒建造游戏,也许可以说是低配版环世界。游戏在内容方面已经算是挺丰富的了,奈何游戏在美工、操作性、系统UI等其它方面却显得相当简陋,不经如人意。而且还没有教程引导,只能让玩家感觉玩得云里雾里的。游戏本身可玩性是有的,可惜光是交互操作都需要花不少时间来摸索,更不用说游戏建造、种田、科技树系统也要花时间了解。只能期待游戏EA版本结束后,能易于上手了吧。"

Early Access-Spiel

Erhalten Sie sofortigen Zugang und bringen Sie sich in die Entwicklung ein.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„There are still shortcomings in the early version, and I hope to make adjustments based on the player's experience. I also hope that it can be played by people soon.

In particular, interaction may not be easy, and more feedback is needed to gradually make it simpler and easier to use.

The image quality also needs to be gradually refined and stacked with materials.

We hope that the final official version will be both fun, good-looking, and easy to accept.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„It mainly depends on the feedback collected and the duration of relevant adjustments. It may last for at least two years.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The official version plans to continuously optimize more visual details and more complete animations.

The plan aims to add more types of planets, more terrains, exploitable relics, more creatures and enemies, more items, more complete industries and needs, and more interaction between characters and the environment.

The plan is to add a more complex and active interstellar background.

I would like to provide targeted and diverse guidance and assistance methods based on player feedback and the continuous progress of the game during the early access. I plan to try to provide a more user-friendly operating experience in this way.“

Was ist der derzeitige Stand der Early Access-Version?

„If there are no actual things in the game, they will not be promoted in the game introduction. There are things that can be played at the current stage in the game introduction, and we still have many things we want to do, but we plan to list them in the introduction after we have done them.

Many things currently only have a framework and a few examples, and the plan is to fill them with targeted content based on the player's preferences.

Players can freely play, collect, log, excavate, build, manufacture, trade, fall in love, and explore within the sandbox of billions of squares in length, width, and height; Free management of one's own base and team; Driving a spaceship to different planets and more, please refer to the game introduction for details.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„Gradually increase prices with updates“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

„We are more focused on what players want.

Plan to collect player opinions from the player group and comment area, constantly adjust and try to add content that players want.

Welcome to add QQ group 558521303 for feedback. The comments in the comment section may be a bit delayed in processing, and the QQ group will respond more quickly.

We also plan to collect feedback from various platforms, such as the Bibilibi comment section.“
Weiterlesen

UnderSupernova kaufen

 
Alle Diskussionen anzeigen

In den Diskussionsforen können Sie Fehler melden und Feedback zum Spiel abgeben

Infos zum Spiel

I hope to bring players a game with greater freedom and fun.

Friends who are not convenient to add to QQ groups can also add Steam friends. If you encounter any problems during the game, you can ask us at any time

Almost infinite sandbox

Each planet is a seamless sandbox that can be excavated, built and interacted with ninety billion billion grids in length, width, and height.

Operation, farming and exploration can be simulated in a Z-axis map of almost infinite size, which is not limited to n*n grids.

Early LAN gaming online

Some optimization is still needed, but initial support for local area network connectivity is available.

This is also an online real-time strategy game with a z-axis and a map size of 90 billion billion squares.

You can lead different groups with your friends, build your own urban agglomerations, trade, and cooperate to deal with crises in the same vast seamless continuous world.

Diverse operating modes

You can control individual individuals to role-play, collect, log, excavate, build, manufacture, fish, trade, fall in love, explore, and more.

You can control an unlimited number of teams to engage in battles, explore ruins, and run businesses simultaneously.

Various map commands can be added for base management, planning batch collection, logging, excavation, construction, production planning, bulk trade, and more. Classify and manage character behavior, quickly locate individuals and each pile of items

You can operate spacecraft and interact with various celestial bodies.

npc of free action

Following the rules of residence, NPCs have their own life trajectory, family, residence, and property.

From birth to school learning, to getting married and starting a career, one has their own life.

They will eat, drink, and sleep on their own, and they will recommend teachers, guards and management personnel on their own.

The products in the place of residence will also self mobilize the production chain, ensuring the production of local specialties and livelihood materials step by step from raw materials.

In addition to recruiting NPCs as members, you can also recruit them to work for yourself. On the contrary, each character of the player can also go to a neutral place of residence to work.

It is also possible to accumulate foreign exchange through the economic activities of different individuals within the group, and use this to purchase goods from other groups, rather than just bartering.

Players can also place production orders with neutral villages, and they will arrange production on their own.

Under non special circumstances, it can smoothly run hundreds of NPCs and thousands of units including animals.

words-driven interactions and tasks

People communicate information through utterances with frequency and volume that decay with distance, command others, talk about needs, receive and deliver tasks.

Simple automation

Based on signals and timers, automatically move items, produce products, define signal associations, switch item icons, detect temperature, pressure, and water amount, detect passing people, and more.

Free module

Everything in the game is definable and can also be expanded like samples. You can customize items, creatures, buildings, production systems, knowledge, skills, combat methods, illness, injury, career experience, tasks, events, preset characters and even relics and large buildings. You can also customize their connections. You can also refer to English translation files for localization in other languages. And even if the modules are interdependent, there is no need for sorting. The built-in visual blueprint editor allows for real-time editing of relics and large buildings. You can refer to the files in the data directory of the game itself for modification and expansion. Many mechanisms have not yet been extensively filled with content, but there are several examples.

Custom opening background

You can define scenes at any location on the planet, define events and tasks associated with scenes and times, customize associations between events and characters, and customize supplies and characters at the start time. Create the player's own script.

The game also has multiple pre-set openings, allowing for several different adventures.

Biochain and Biological Simulation

Biomass accumulates from the photosynthesis of plants throughout the entire process of germination, growth, fruiting, and diffusion, and is transmitted to the biological chain of plants, herbivores and carnivores.

Plants compete for limited nutrition, and animals must eat real food to survive.

Various animals roam, feed, hunt, build nests, weave nets, and reproduce.

Diversified terrain

Mountains, plains, hills, water bodies of varying heights, abandoned cities, deserts, swamps, snowcapped mountains, oceans, salt lakes, karst landforms etc. have diverse terrains. The temperature also changes with height.

Exploration beyond planets

The story takes place in the distant future.

You can build a spaceship to explore other planets and galaxies.

Whether it is a Terrestrial planet, a gaseous planet or a star, it is necessary to pay attention that the planet without livable transformation requires a considerable level of science and technology to survive.

Inheritance of knowledge and classics

Knowledge is the prerequisite for skills and production.

Knowledge is the knowledge that each person possesses separately, and it needs to be learned through human guidance and the carrier of knowledge.

New knowledge can be developed from knowledge.

Knowledge can be engraved on stones, written on paper, and print on metal plates.

Combat and Skills

Knowledge brings skills, skills bring combat methods, and enhances combat methods.

Skill levels can increase attack damage significantly.

People can become stronger warriors through training and combat.

The damage of an attack is divided into different dimensions based on its actual attributes, and the protection provided by equipment is also the same. Clothing made of refractory materials has considerable burn resistance, but may be ineffective for stabbing injuries.

Diseases and injuries

Diet, aging, injuries, and contact with wild animals can lead to diseases that evolve into mild and severe conditions, and may also lead to complications.

Through medication, diseases can be treated, with severe cases becoming mild and mild cases becoming absent, but it may also bring adverse reactions and new complications.

Even in an ordinary battle, untreated infection can take the life of a character.

Even small wild animals can carry deadly pathogens.

Systemanforderungen

    Mindestanforderungen:
    • Betriebssystem: 10
    • Prozessor: Any
    • Arbeitsspeicher: 4096 MB RAM
    • Grafik: Any
    • Speicherplatz: 10240 MB verfügbarer Speicherplatz
    • Soundkarte: Any
    • VR-Unterstützung: Any
    • Zusätzliche Anmerkungen: None
    Empfohlen:
    • Betriebssystem: 10
    • Prozessor: Any
    • Arbeitsspeicher: 4096 MB RAM
    • Grafik: Any
    • Speicherplatz: 10240 MB verfügbarer Speicherplatz
    • Soundkarte: Any
    • VR-Unterstützung: Any
    • Zusätzliche Anmerkungen: None

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