It's a 16 bit styled pixel Metroidvania crafted by someone who loves the genre! Put your fingers on WASD and arrow keys or grab your favorite controller to play, simple and easy as these games should be.

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Vroegtijdige toegang

Krijg direct toegang om te spelen en raak bij dit spel betrokken tijdens het ontwikkelingsproces.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Opmerking: De laatste update door de ontwikkelaars was meer dan 19 maanden geleden. De informatie en tijdlijn die de ontwikkelaars hier beschrijven, zijn mogelijk niet meer up-to-date.
Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'The best time to help shape a game is when it is early on. What am I doing right? How can I help make this more fun for you? In pure time of just understanding how to work with the game development engine, bash my head against the errors, and make up the levels you see here I have spent over 200 hours providing what is available in Early Access. This does not count the hours spent obtaining, licensing, and editing assets for the game... it's impossible to track all that. When I started this product, it was simply intended to be a 10 minute game to be played on the main website just as a fun promotional toy, but Jessica's Uncomfortable Hanukkah Adventure has truly blossomed into so much more.

...and that's why we are here now. I am confident that this is the right time to share the game with all of you while the world map is only ten percent complete. I've got the enemy logic handled, the graphic tilesets all ready to go; what comes from here is tailoring this world to give a great retro gaming experience.

Among other reasons to release into Early Access? There's more cinema screens to come. Tweaks to the story, gameplay gimmicks I can work with. By gaining some genuine community involvement I can expand beyond those few who have seen and believed in my vision for this game. This journey has begun in earnest, and I'm eager to deliver a memorable game when I... when we... cross the finish line.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'Hopefully release will be in time for Hanukkah 2023! I'll be updating as often as I can! I am the father and primary caretaker of a special needs child and there will be some challenges related to that.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The core gameplay loop is unlikely to change much to the final product. It's a retro styled Metroidvania: you know what to expect and I intend to deliver it to you. Consider the world at this point to be 10% done, the cinema screens (though none are available in the first Early Access) are only made one out of the intended 7.

At this point in release, though all but two of the weapons and one of the travel powers are already programmed in? You can, as of yet, only access your baton and pistol. Expect progression gating powers such as a super jump and short range teleport, as well as timed bombs and a homing ranged attack. More to come if my skills increase to the level where I can grow us beyond the original parameters.

There's music and art all ready to go which you cannot access, and I am busily grinding away at my word processor all the lore snippets you will find. By the end of this I am intending to, in addition to the the raw game itself, provide at minimum a 20 thousand word multi-threaded storyline. (I am a novelist and this is actually the easiest part of the work, for me)'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'As mentioned before, the core gameplay loop is established. Right now the entire introduction stage through the first boss is playable, then afterwards you may explore some into the main hub and one of the portals to a place where you will gain one of the progression-gating powers. All but two of them are already implemented within the game, you simply cannot access them yet.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'The game will go up in cost approximately 25% at release and remain the current price during Early Access. I want to show you a fun game at an easily affordable cost, and this is a good price point for that.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Would you like to get involved in the process? Please do! Email anything related to the game at vziblis@dogandspider.com. If you wish to do so on a more formal basis, you can email me there and get access to the Trello tracking board.'
Meer informatie

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Over dit spel

Jessica's Uncomfortable Hanukkah Adventure is a retro platformer set in the world of Dog and Spider Private Investigations. Never read the books? No big deal! How many of us even care about the back story behind Mega Man or Castlevania? Be a cop out to rescue her family! Swing your baton at the jerks, shoot them, learn to be a spider that inexplicably cannot stick to walls, who knows what's ahead of you?

Not sold yet? Need more details?
- Explore a (mostly) nonlinear world
- Discover many different abilities and weapons to deal with your enemies and assist with that exploration
- Combat a wide variety of enemies... and learn why they vary so wildly from resilient cartoon characters through nightmare inducing horrors
- Find scraps and diary pages in this world as you attempt to assemble what stories converge here
- Still action cinema screens with voice and sound effect, just like the old 90s Japanese console CD games.
- Game story, level design and game mechanics all by the Dog and Spider Private Investigations series author Victor R. Ziblis
- Game music provided by chiptune musician Nordischsound and synthwave artist Zone Tripper
- Cinema screen art provided by Wyssp'

Hey. We know you can get an SNES game out of the closet whenever you'd like... and we aim to provide exactly the same fun you'd have doing that. We set out to make a game that our 12 year old selves would love. Why walk ALL THE WAY OVER THERE to play a fun platformer when you're already at your computer anyway?

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 8 or above
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Geheugen: 4 GB RAM
    • Grafische kaart: Any 2GB DirectX Compatible Video Card
    • Opslagruimte: 500 MB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Aanvullende opmerkingen: Controller STRONGLY Recommended
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.

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