Dungeon Defenders II is a cooperative Action Tower Defense game packed with roleplaying elements like loot, leveling, and pets.
Recent Reviews:
Mixed (165) - 64% of the 165 user reviews in the last 30 days are positive.
All Reviews:
Mostly Positive (13,722) - 73% of the 13,722 user reviews for this game are positive.
Release Date:
Jun 20, 2017

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Recent updates View all (381)

July 10

Protean Shift 3.1 is live now!



Greetings Defenders,

Patch 3.1 is now live on Steam! This is our first Protean Shift patch that brings some nice quality of life changes, balance changes, and a slew of bug fixes. Let’s get into it!

MODS
  • Shocking Revelation Mod
    • Stun duration reduced from 5 seconds to 1 second.
      • Stun was lasting way longer than the intended power of this Mod.
Quality of Life



Buyback has been added! It is shown as the last tab in your inventory and items are removed from buyback if you leave the session you're in.



Added the option to not show a warning when selling a Mythical or Legendary quality item.

Bug Fixes
  • Fixed an issue where Ancient lifesteal was not healing players.
  • Fixed an issue where Tenacity was not reducing by the amount listed.
  • Fixed an issue where listing an item did not warn the player they will need to pay a tax to remove the item.
  • Fixed it so all anti-orc Mods now apply to Berserker Orcs.
  • Fixed an issue with the Quake Shard and Shielding Guard Shard showing as Campaign Shards and awarding Campaign Dust.
  • Fixed an issue where the Withering Bubble Shard was not dropping in Campaign.
  • Fixed an issue so the Initiate can use the Drain Aura Mod now.
  • Fixed an issue where Shatterquake was showing fire VFX.
  • Fixed a typo on the Lifeburn Armor Mod.
  • Fixed an issue where Seismic Flame was lasting longer than intended and updated its description for clarity.
  • Updated the Buried bastille description.
  • Fixed an issue where the Seismic Launch Chip allowed the Squire to complete the Smack Up Monk challenge.
  • Adjusted the Terrablade weapons to have full descriptions.
  • Fixed an issue where Hard Mode Campaign items could not transfer Mods to Normal Mode Campaign items.
  • Fixed an issue where some pets had way higher Crit Damage than intended.
  • Fixed an issue that occasionally when gaining Ancient Power players would not receive an Ancient Power weapon.
  • Fixed an issue with item stacking in inventories and not being able to re-stack them.
  • Fixed an issue with Chaos V glove Tinkering using a shiny chest material instead of a shiny glove material.
  • Fixed an issue with Private Tavern and Town vendors not updating their stock correctly.
  • Fixed an issue where the Lash Out Ascension talent was not functioning for the poison damage.
  • Fixed an issue with consecutive win bonuses applying to special Play Shop purchases.
  • Fixed an issue with Flame Aura hitting players when the owner leaves town.
  • Fixed an issue with X-splosion Mods killing players.
  • Fixed an issue with Drain Aura damaging players.
  • Fixed an issue with Incursion Weapon Mods being replacable via Tinkering.
  • Fixed an issue with Lunar Portal and Ghastly Halberds spawning more than intended.
  • Fixed an issue with Onslaught and Ancient Power challenges not unlocking correctly.
  • Fixed an issue where Autumeow’s tail would change colors incorrectly.
  • Fixed an issue with tooltips overlapping in splitscreen shops.
  • Updated the attack speed icon on Axes.
  • Removed the Death Override icon on the Protean Shield.
  • Items with zero Mods are hidden in the Reforging Quick Picker window when selecting an item to pull Mods from.
  • Fixed an issue when creating a hero that offered “select hero” instead of the option to “back”.
  • Fixed an issue with dropped equipment showing gamepad context that doesn’t work on PC.
  • Fixed an issue with the cursor going behind Mods on Wayfarer weapons.
  • Changed the description of Vial of Dragon Sweat to not say “Open to Unlock”.
  • Fixed an issue with the Abyss Lord’s Skeletal Ramsters and Skeletal Archer towers not showing their base when an elemental Mod was equipped.
  • Fixed an issue where oil traps on Ramparts slowed Berserker Orcs.
  • Fixed an issue with overlapping UIs when splitscreen players join while a fullscreen window is open.
  • Fixed an issue with protective Downgrade Servo not updating its stats when inspecting it after it gets downgraded.
  • Fixed an issue where Feed x10 was consuming 10 pieces of food even if 10 was not needed to cap the pet.
  • Fixed an issue with Flamethrower tower VFX not getting bigger with Defense Range.
  • Fixed an issue with “Create Hero” appearing unlocked if you tried to purchase a hero and did not have enough currency.
  • Fixed an issue with tower abilities not stopping when the tower is stunned.
  • Fixed an issue with Defender Packs where rerolling would leave the previous contents on the ground.
  • Fixed an issue with The Defender of Etheria achievements not unlocking on Xbox.
  • Fixed an issue where the inventory would lose navigation input on controllers.
  • Fixed an issue with the Quake Shard’s VFX appearing in the middle of players instead of at their feet.
  • Fixed an issue with Automation Shard not working on Snaking Sands, Slime Pits, Geyser Traps, and Angry Nimbus towers.
  • Fixed an issue with the falling leaf VFX on Forest Biome not triggering correctly.
  • Changed two shards to now be named “Betsy’s Zapper” and “Betsy’s Beam” to better fit the UI.
  • Implemented a sound for un-equipping gear.
  • Implemented a sound for equipping shards via Right Mouse Button.
  • Fixed an issue with placing Mods into the third slot of a Legendary/Epic that was advanced, that caused them to not function properly.
  • Adjusted Abyss Stones hit SFX location to emit from the correct position.
  • Fixed an issue with the Abyss Lord’s book landing correctly when he dies.
  • Updated the bag icons with Blue Gem Icons.
  • Fixed an issue connecting to an event server that could result in a crash.
  • Fixed the VFX for EV2 canisters.
Remember, if you run into any bugs, please let us know at our bug site. Also, check us out on social media for additional updates and game discussions with our awesome community:
We have much more on the way and will be spilling some beans in the coming weeks!

For Etheria,

The Dungeon Defenders II Team
18 comments Read more

July 5

Protean Check-In: What's Coming!


A Protean Check-In With Elandrian
Defenders Assemble! Sound the horns of Dragonfall! I come bearing beans!

Well, I have some beans, but I also wanted to talk about the recent launch of Protean Shift. It’s been a busy past two weeks for us here at Trendy and it’s great to finally get the expansion into everyone's hands. We’ve been scouring the forums and our various social platforms for comments and feedback, and it’s tremendously valuable for helping us shape what’s coming soon in upcoming patches. I also want to give you guys a glimpse at the future of the game as well, so read everything for all the juicy details.

In response to feedback (and just our planning in general), we have a bundle of changes, new content, and bug fixes coming soon. I’m not going to give any real time-frames… our goal is to get new changes and content out as quick as possible for everyone, but we’re a tiny team and we’re working as fast as we can! Here’s a quick list of some of our targets:

Short Term
  • Bug Fixes (duh.)
  • Buyback Functionality
    • This is currently in testing/iteration and we want to get it out soon. We really want to make sure there’s a way to get back items you’ve sold by accident. It will most likely just save some of the items you’ve been selling until you leave the Town or Tavern.
  • Better Sorting/Filtering of the Inventory
    • One thing we want to improve is your ability to find your good items in an easier way. This will take a little more work, but we’re going to try to give you better sorting of item types, as well as possible sorting by your strong MOD rolls… or should I say “those big 5/5 Qualibeans.”
    • This also might include some changes to help find Shards and manage them better, but that might require additional time as well.
  • Materials Vault Tabs?
    • This is something we’re investigating too. We saw some players talking about this so we’re looking at making a section of the vault be able to support bigger stacks of materials and connect to all the places you want to spend them. We’re aiming for this to be a “short term” add… but it might end up taking a little longer.
Medium Term
  • Onslaught Changes
    • I’m not going to go into TOO many details, as it’s still being discussed among the Design team… but I will say we have some goals for these changes.
      We want to make it easier for players to play and progress together.
      We want to make the floors more significant to progress between.
      We want to make it easier to make meaningful progression and less punishing. (Aka. Three map floors might go the way of Skill Spheres.)
  • Ancient Power Changes
    • These are going to be some changes to make it fit more in line with the Onslaught changes.
    • We’re also looking at making the resets more forgiving as you gain Ancient Power too. Again, not going to go into specifics as this is still an active discussion… but we ARE reading/discussing all the various opinions from the community and our testing teams.
Longer Term (But maybe shorter than you expect?)
  • Better party functionality.
    • We’re trying to add more social functionality here… Things like better party leader knowledge in matchmaking, inviting/kicking from parties, a friends list? There’s a lot on the schedule to add here, we’re going to get to as much as possible.
  • Increased Multiplayer Incentive
    • We want people to be enjoying Dungeon Defenders together, but we know there’s not a lot of reasons to do so at the moment. We’re aiming at changing this, while still keeping solo-play viable.
  • Better Matchmaking.
    • This is another laundry list of changes, but we want it to be easier for people to play together and stay together. We also want to make the flow to get into gameplay much easier and with less interruptions and disconnects.
  • Guilds
    • Secrets...
Now all these updates and changes are well and good, but we’ve also seen a certain desire from one or two community members. It’s been spoken of only occasionally… and by so few that we weren’t sure if it was important or not to everyone...
/endsarcasm

Our heroes will be receiving some calls to action to various regions of Etheria very soon. The first region our heroes will be heading to will be a somewhat familiar location. The distress call will come from a certain coastal region...



Just for some extra beanage at the end here: There will be a new region to go to, new things to get, and possibly some new threats to face…

We appreciate all our players sticking with us as we continue to evolve and release our vision for Year Two of Dungeon Defenders II. We couldn’t have done any of this without all of your help.

Thank you from all of us here at Trendy Entertainment.

Sincerely,

Colin “Elandrian” Fisher
17 comments Read more

Reviews

“What Trendy seems to be developing is a guided missile aimed straight at every gamers pleasure centers. Four-player co-op? Check. Addictive tower defense gameplay? Check. Loot and leveling? Check. The potential for infinite replay value? Check.”
GameZone

“A bigger, better, more refined take on the original concept… from what I’ve seen, following their hearts is already paying dividends, and I can’t wait to play more Dungeon Defenders 2.”
IGN

“Other than The Legend of Zelda: The Wind Waker, I can't think of a game that looks more like an honest-to-god cartoon.”
PC Gamer

About This Game

Etheria is under attack! Build mighty defenses to freeze, burn and disintegrate your foes -- then grab a sword and jump into the action! Level up a team of heroes, deck them out in loot, and destroy the hordes by yourself or in four-player online co-op!

Create a Team of Heroes


Wizards! Robots! Thieves! Recruit a cast of characters to join you on your quest to save Etheria. Each hero brings unique abilities and defenses to the battlefield. Swap between your heroes on the fly to use all of their tools -- even in combat!

Build Your Defenses


Construct a deadly grid of laser beams. Drown your foes in quicksand. Build a wall of flamethrowers and watch the world burn, you sicko. A wide variety of defenses are at your disposal, and you'll need them all to protect the Eternia Crystals from the Old Ones' army.

Shoot and Loot


Leap into battle and get your hands dirty! Grab a sword, a bow or a laser shotgun to blast through hordes of enemies. As you play, you'll find loot and Shards to equip and customize your heroes with. Just beware of the goblin blood. As much as you scrub, the smell never goes away.

See the Sights


In your journey, you'll visit ancient forests, massive castles, haunted temples, active volcanoes, and a surprisingly small number of dungeons for a game named Dungeon Defenders II.

Bring a Friend (or 3)!


Dungeons aren’t meant to be defended alone! Invite your friends to join you in Etheria for four-player online co-op.

More Updates on the Way!


As we did in Early Access, we're going to add more heroes, maps, loot and things to do, and we'll continue to listen to you about how to improve Dungeon Defenders II!

System Requirements

    Minimum:
    • OS: Windows 7 (SP1) 64-Bit
    • Processor: 2.0 Ghz Dual-Core CPU
    • Memory: 3 GB RAM
    • Graphics: ATI Radeon HD 2600 or better / NVIDIA GeForce 8600 or better, 512 MB video memory, with Shader Model 3 support
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play.
    Recommended:
    • OS: Windows 7 (SP1) / Windows 8.1 / Windows 10 64-Bit
    • Processor: Intel Core i5 or AMD Quad-Core or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 260 or AMD Radeon HD 4770 or better (1GB VRAM)
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 20 GB available space
    • Sound Card: DirectSound-compatible sound device
    • Additional Notes: Internet connection is required to play. Integrated graphics chips are not recommended.
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