Death Harvest is a cooperative VR indie game in which players assume the role of a group of survivors from the Boston combat unit - the Reapers. Fight for the survival of your colony in a post-apocalyptic world full of zombies.
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Julkaisupäivä:
1.6.2023
Kehittäjä:
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Early Access -peli

Voit pelata näitä pelejä viipymättä – jo niiden kehitysvaiheessa.

Huomio: Tämä Early Access -peli on keskeneräinen ja se saattaa vielä muuttua. Jos sinua ei kiinnosta pelata tätä peliä tällä hetkellä saatavilla olevassa muodossa, odota ja tarkista peli myöhemmin uudelleen. Lue lisää

Kehittäjien kertomaa:

Miksi Early Access?

We are a small experienced team, who is creating a cooperative indie game. We were inspired by such games as Walking Dead SS, Caliber Zero and Radius. The release of the game in early access is the first step that will allow us to resign from work and devote ourselves to Death Harvest. We care about the dialog with the community and choosing the final direction of the game's development together.

Miten kauan peli tulee arviolta olemaan Early Access -vaiheessa?

We plan to reach version 1.0 in one and a half or two years. The production time is dependable on the community support and interest in the product. We would like to achieve such sales that would allow us to work full-time on the game development. On interest in the game depends also whether we will continue working to reach version 3.0.

Millä tavoin lopullinen versio tulee eroamaan Early Access -versiosta?

The main difference between the full version and early access is the scale of the game and the quantity of used mechanics. The most important elements planned for version 1.0 are:
  • further development of fighting with the usage of cool steel,
  • character personalization,
  • character classes,
  • weapon modification,
  • bigger quantity of firearms and white weapons,
  • five scenarios with new maps,
  • small campaign,
  • additional mechanics,
  • character personalization and weapon modification save,
  • multiple types of opponents,
  • additional randomised missions within scenarios,
  • new locations.

Mikä on Early Access -version tila tällä hetkellä?

After a little over a year of production, we can offer a games with such mechanics:
  • realistically replicated ranged weapons,
  • simplified close combat system with the usage of cool steel,
  • one sandbox defense scenario (20 to 60 minutes of gameplay),
  • variable weather conditions and lapse of time,
  • searching for and selling resources,
  • equipment store,
  • mechanics facilitating the defense of the base (mines, exploding barrels, creating barricades).

Muuttuuko pelin hinta Early Access -vaiheen jälkeen?

The price for the game may change, but not by more than 50%. We want to maintain the high quality of the product while keeping an affordable price.

Miten yhteisö otetaan mukaan kehitysprosessiin?

The main way to communicate with the the team is going to be via Discord:
We have also prepared asurvey for players to help us direct and prioritize aspects of our work.
Access to the non-public beta version will be offered to those who will involved in the development of the product.
Lue lisää

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Game Description

Death Harvest is a cooperative VR indie game in which players assume the role of a group of survivors from the Boston's combat unit - the Reapers. Fight for the survival of your colony in a post-apocalyptic world full of zombies.

Begin The Harvest of Death using many tools of destruction. Think your strategy through and respond to the changing conditions. Remember that your survival is not everything. Lives of many civilians depend on whether you fulfill the given task.

About us

Although we are a small studio of enthusiasts working on the game after work, we have decided that we will deliver a playable and complete version of the product regardless of the sales figures. Additional content will be possible to make and add to the game only with your support. We hope that you will have fun playing Death Harvest. Let us know what you like or dislike on our Discord server.

Content implementation stages

Early Access (current stage):

  • ranged combat

  • one scenario - defend against waves of zombies

  • shop mechanics

  • a big variety of realistically recreated fire arms

  • simplified melee weapons

  • basic fortification system in designated locations

  • various weather conditions

  • variable time of the day

  • collecting lootable equipment

Beta Version:

  • further development of fighting with the usage of melee weapons

  • basic personalization (armor, individual pieces of equipment)

  • possibility of exploring some of the buildings

  • weapon modification (collimators, flashlights, lasers, optics)

  • hospital scenario (find and extract resources in a limited time)

  • gas station scenario (pump the fuel from storage tanks to the tanker while zombie swarm you!)

  • creation of a community-selected scenario

  • addition of side missions to the scenarios

  • more weapons

  • minor mechanics added to the missions (activation of the generator, keys, magnetic card locks, etc.)

  • addition of character classes

  • player progress save system

  • opening doors and cabinets

Available languages: English, German, Polish, Italian, French

Version 1.0:

  • 3 maps

  • Boston

  • Expansion of the Outpost map

  • creation of a map chosen by the community

  • refinement of the systems

  • randomization of side missions

  • more types of zombies

  • character development

  • support for translations made by users

Available languages: English, German, Polish, Italian, French, Chinese, Japanese, Russian, Spanish

Version 2.0 - sales above expected

  • Inventory system (backpack)

  • new opponents - bandits

  • three more maps

  • character personalization

  • campaign survival option

  • crafting objects

  • crafting system for melee weapons

  • Weapon maintenance(as a survival option for the campaign)

  • more complex medical system (survival option)

  • more complex zombie behaviour

  • weapon failures

  • elements of the environment deadly to zombies

Version 3.0 - sales significantly above expected

  • Safe space - The Boston Colony (shopping, shooting range, accepting missions)

  • secondary mechanics (e.g. playing the guitar)

  • development of survival system by adding the influence of weather conditions and temperature on the gameplay

  • the parts of the environment as weapons

  • additional weapons (for example chainsaw)

  • friendly NPCs on large maps (with missions and interactions)

  • Workshop: possibility of adding weapons, maps, tasks (if available)

  • animals as a source of resources

  • traps created by the player

If we reach Version 3.0, we will start working on the second part of the game - much more ambitious and more immersive, with a strong emphasis on the plot.

Aikuissisällön kuvaus

Kehittäjät ovat kuvailleet sisältöä seuraavasti:

"Death Harvest" contains violence, blood and occasional nudity on some zombie models.

Järjestelmävaatimukset

    Vähintään:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows 10
    • Suoritin: Intel or AMD 6-Core Processor
    • Muisti: 16 GB RAM
    • Grafiikka: Nvidia GeForce 2060
    • Verkko: Laajakaistayhteys
    • Tallennus: 4 GB kiintolevytilaa
    • VR-tuki: Oculus Quest 2, Valve Index, Oculus Rift S
    Suositus:
    • Vaatii 64-bittisen suorittimen ja käyttöjärjestelmän
    • Käyttöjärjestelmä: Windows 10
    • Suoritin: Intel or AMD 12-Core Processor
    • Muisti: 32 GB RAM
    • Grafiikka: Nvidia GeForce 3060
    • Verkko: Laajakaistayhteys
    • Tallennus: 4 GB kiintolevytilaa
    • VR-tuki: Oculus Quest 2, Valve Index, Oculus Rift S

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