A free-roaming squad based RPG. Focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals. Research new equipment and craft new gear.
Recent Reviews:
Very Positive (991) - 87% of the 991 user reviews in the last 30 days are positive.
All Reviews:
Very Positive (9,104) - 88% of the 9,104 user reviews for this game are positive.
Release Date:
Dec 6, 2018

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Recent updates View all (173)

March 22

Update 1.0.19 Out Now

Update 1.0.19 is out now!

Please report any bugs or feedback to either the Steam or Lo-Fi forums. Thank you.

  • Japanese translation updated (proof reading 70% complete)
  • Fixed characters using low lod terrain height when jumping across the map (could cause characters to appear in weird places, like private buildings if they were in squin)
  • Fixed characters moving super fast after colliding with sloped navmesh edge (could cause who know what kinda issues)
  • Crossbow xp only increases if target is in range (exploit fix)
  • Fixed crash when recruiting someone if leader is following unloaded character
  • Town override states updated on import - fixes towns in map screen
  • Tweak for previous fix in .15
  • Pick lock task now displays 0% if below minimum lockpick threshold
  • Stopped import recalculating player town on buildings that don't create towns
  • 2 crash fixes
  • Fixed navmesh issues in spider factory and Bastion
  • Fixed treasure not spawning in spider factory
  • Fixed dismantle button not showing on empty containers
  • Fixed odd behaviour when switching to overlapped armour meshes
  • Fixed crash in peeler machine when chracters dont have 7 body parts
  • Portugese tweaked to fit GUI, translated tips
  • Russian update
32 comments Read more

February 22

Blog #28: New Horizons

Kenshi Post Launch

How has the Kenshi 1.0 launch gone since December? We think it’s gone pretty good!... Kenshi has been getting some amazing attention since release and we've been making enough sales to fund future projects. We're especially enjoying the reception from our fans, plus fan art and fiction on the Kenshi subreddit since it's subscriber count blew up to over 12,000!

We've been seeing some amazing Let's Plays from Cohh Carnage, Aviticus Dragon, Rycon, Robbaz, Darkosto, Kokoplays, Matthas, and YY, plus more. Not to mention there are too many mods for us to even keep track of. Our average play time is 50 hours per player and we made it to the top 250 reviewed games on Steam in 2018! Plus we had some great articles including The Guardian,  PC Gamer and RPS's Bestest Bests. All in all, the interaction from our fans has been a great inspiration and motivator for us in these past few months, and we can now proudly say, after the bad rep associated with early access games, we did good on our promise as an early access indie developer.

New To Lo-Fi Games

With Kenshi's great success, we've since expanded our team to begin work on our next project. But hey, that’s still a secret for now...

We now have Vitali, our new 3D Artist, joining us remotely, and hopefully an extra programmer very soon to join us in our UK office. We also have a team of artists working with us on the concept for our next game. Among the various studios we hired was  Studio 5518 who we discovered after finding their own Kenshi fan art - Some of you may recognize this glorious piece of Holy Nation fan art which we shared on our social media some while ago.

Coming up

Before we get too far ahead of ourselves in new projects, we're still continuing with bug fixing thanks to player bug reports and feedback. A Japanese localisation re-haul is also due out this spring, which will address the odd translations and inconsistencies reported to us last year. Likewise, expect a slightly improved French update this spring too.

We're also working on some merchandise designs for our official shop, due open in the coming months. We'll be keeping the prices as affordable as possible to thank our fans for all their support, and just because we wanna see you all wearing Kenshi t-shirts. We ran a poll on our Twitter page and after input from our fans, we'll be carrying on more designs based on the requests we got back.

Happy tech hunting!

UPDATE: There seems to be a few misunderstandings that we're abandoning Kenshi. So we've clarified that our next plans are actually to work on the prequel, which Kenshi will share the same future engine and upgrades with - here.
223 comments Read more


"Kenshi impresses the bejeesus out of me. Given the opportunity, I’m confident I would play it for a year – more, even." - Rock Paper Shotgun 'Bestest Best'

"84/100 - Work through the presentational ugliness and technical awkwardness, and you’ll find an experience of frightening depth." - PC Gamer

"8/10 - Kenshi has a unique style with anything you accomplish in the game feeling like a true achievement." - Cultured Vultures

About This Game

Free Demo Available Here

A free-roaming squad based RPG focusing on open-ended sandbox gameplay features rather than a linear story. Be a trader, a thief, a rebel, a warlord, an adventurer, a farmer, a slave, or just food for the cannibals.

Research new equipment and craft new gear. Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business. Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh desert. Train your men up from puny victims to master warriors. Carry your wounded squad mates to safety and get them all home alive.


  • Freeform gameplay in a seamless game world in the largest single-player RPG world since Daggerfall, stretching over 870 square kilometers. The game will never seek to limit you or restrict your personal play style.

  • Custom design as many characters as you want and build up a whole squad to fight for you. Characters will grow and become stronger with experience, not just in their stats but their appearance too.

  • Original take on the RTS-RPG hybrid genre. No "hero" characters with artificially stronger stats than everybody else- Every character and NPC you meet is potentially an equal, and has a name, a life.

  • You are not the chosen one. You're not great and powerful. You don't have more 'hitpoints' than everyone else. You are not the center of the universe, and you are not special. Unless you work for it.

  • Build a base where you can research new technologies, upgrade your defences and craft new gear.

  • Purchase and upgrade your own buildings to use as safe fortified havens when things go bad, or use them to start up a business.

  • Variation and possibilities of gameplay. Be good, be evil, be a businessman, be a thief, live in a town, live in the desert, travel alone, travel in hordes, build a fortress, raze a city. Devote yourself to freeing slaves, or maybe end up a slave yourself.

  • Dynamic, ever changing world. Support or hinder whoever you wish, or keep to yourself, the world won't stop moving. This is not just a "game", you are living and surviving in a simulated world.

  • Get captured by cannibals and eaten alive, or sold off by slavers and forced to work in the mines. These are not scripted events, just a regular part of this chaotic world that ruins your life by chance. Anything can happen, yet anything can be overcome if you have the strength.

  • Absolutely no Level-scaling. The world does not level up along with you, and the shops don't change their inventory to only items matching your level. At the start of the game almost everyone will be stronger than you, and survival will always be a struggle. The game won't hold your hand or help you when you're down.

  • Realistic medical system that affects gameplay. A character with a wounded leg will limp or crawl and slow the party down, wounded arms means you must use your sword one-handed or not at all. Severe injuries will result in amputees needing robotic limb replacements. Blood loss means you can pass out, and the blood will attract predators. A character’s stats are affected by equipment, encumbrance, blood loss, injuries and starvation.

  • Intelligent AI that allows for characters to reason and work towards long-term goals and desires. Squads work together and carry their wounded to safety. Characters can be setup to take care of micromanagement for you and run production in your base.

  • Aid or oppose the various factions in the world while striving for the strength and wealth necessary to simply survive in the harsh environment.

  • Independently developed with no design influences, or alterations dictated by men in gray suits who have never played a game before in their lives.

  • Original game world. There are no fantasy-knock-off cliches. No magic.

Mature Content Description

The developers describe the content like this:

This Game may contain content not appropriate for all ages, or may not be appropriate for viewing at work: Frequent Violence or Gore, General Mature Content

System Requirements

    • OS:64-bit Windows
    • Processor:Dual-core 64-bit
    • Memory:6 GB RAM
    • Graphics:Pixel shader 5.0 capable card
    • DirectX®:11
    • Hard Drive:14GB HD space
    • OS:Windows 7 64-bit
    • Processor:Quad-core 64-bit
    • Memory:16 GB RAM
    • DirectX®:11
    • Hard Drive:14GB HD space
    **Recommended install to SSD for optimum performance

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