Dive into a thrilling physics-driven, logic-packed 2D arcade experience with Block & Balls. Climb leaderboards in (player-made) levels ranging from lemon squeezy to extreme difficulty. Challenge yourself, unleash your creativity and dig deep in this arcade adventure! Easy to control, hard to master.
Release Date:
To be announced
Developer:
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Planned Release Date: To be announced

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About This Game

Dive into the fast-paced world of Block & Balls, a captivating physics-driven, logic-packed 2D arcade experience. Take on a range of levels, from easy and enjoyable to intense and heart-pounding, each offering its own unique challenges. Discover endless creative mechanics that keep surprising you, with more levels and features being added frequently. Unleash your creativity using the intuitive level editor to craft your own custom stages and share them with friends. Compete against players worldwide on the competitive leaderboards, vying for the top spot. Get ready for an addictive gameplay experience that combines creativity, logic, action, blocks, and balls.

Welcome to Block & Balls, the home of a growing and creative community is listened to whose ideas are incorporated! Join this thriving community that values your input, as we work together to shape an extraordinary gaming experience. Wobbegong is committed to incorporating your feedback, ensuring Block & Balls becomes a game from and for the players, with your contributions and ideas at the forefront. Interact with our developers, share your thoughts, or show your own work and ideas on the official Discord or in the Community page. Celebrate your creativity by sharing custom levels, mechanics, and ideas with fellow gamers. Block & Balls offers endless fun for players of all ages!

Now the balls are in your hands, here you can see all the obstacles, enemies, fields, blocks, and other features you can encounter in the game:

Star: Every level contains a star that you must collect to achieve completion, like you.

Ball: Can be shot, caught, deflected, and destroyed. And it can activate, kill, deactivate, power, clear, and collect. You hold the balls. (I lied when I called you a star)

Shield: Deflect incoming balls and bullets with the shield. (You’re not a star)

AmmoBlock: Hit these to pick up ammo.

Smoke: Blocks your view.

Black Hole: Absorbs any loose object into void, including your balls.

Booster: Gives anything within it a speed boost.

Electrocution Field: Almost anything inside this field gets electrocuted and destroyed.

ForceField: When powered, nothing can penetrate it, not even your block or your balls. Cut the power to enter.

GravityField and Reverse GravityField: Encounter fields where gravity is applied normally or reversed. This will cause your balls to drop or fly up.

ElectricSource and CorruptSource: Interact with these fields to make a line of power or ‘non-power’.

BallControlField: You can manually move the balls that enter these fields.

Gravity + BallControl: Your balls act as a platformer.

Powercell: They activate and deactivate different game elements that can be powered.

Keylock: A powercell can be protected by a keylock, only if the right key is entered shall the powercell activate, and if the wrong key is entered it will NEVER activate.

Laser and FriendlyLasers: Handle lasers with care as they destroy most objects upon contact, but there are friendly versions that won't harm stars. (again you’re not a star)

LifeBlock: Face durable blocks that can withstand a certain number of hits before being destroyed.

MagnetBlock: Activates the magnetic field around your cursor, influencing object movement. (magnet, attractive)

MovingBlockLooper and MovingBlockOneTime: Blocks that move along a path, some that loop back and forth and others that move just once when enabled. (magnets are not attracted to me)

NegativeAmmoBlock: These blocks remove ammo. (It’s like AmmoBlock’s evil brother)

NoBallField: Field where you cannot enter with ammo or balls.

PortalBlocks: Discover teleportation mechanics, moving you when hit by a ball or colliding with you.

Triangle: Three edges, three vertices, all angles together add up to 180° (Just about didn’t make the title of the game)

Rotator: Rotates itself, and anything attached to it too.

SpedometerFast and SpedometerSlow: Only objects that move faster/slower than a certain speed can pass.

StickyWall: Anything that hits it, sticks, permanently.

ZeroGravBlock: This block functions just like a ball, but it’s not a ball… It can hold codes too (for the keylock maybe??? Ohhh)

Wall, TransparentWall, Firewall, and OneWayWall: Regular wall, wall that allows bullets and bombs to pass, wall that burns and destroys anything that touches it, Wall that can be passed through once.

Maze: It’s a maze (ing)

ENEMIES

Destroyer: Block that destroys anything that collides with it

LifeDestroyer: Like the Destroyer, but with a limited lifespan. Like a lifeblock.

Bullet: Swift and relentless, this enemy destroys the player on contact if not shielded.

Bomb: A deadly variant of the Bullet that can penetrate through shields. (Like bullet’s evil-er dog)

Senemy: Get ready for a chase as this enemy relentlessly pursues you. One well-aimed ball will bring it down.

Benemy: Watch out for this dangerous foe that shoots bullets from a distance. It will take multiple balls to the face before it stops.

Tenemy: Stay on guard as this stationary enemy launches bombs your way. Evade the explosives and find a strategic angle to neutralize this threat. (a turret)

Sawn: Similar to the Senemy, but with an eerie twist. Unaffected by obstructions, this ghost-like enemy moves through ANYTHING.

LEVELS

Different Level Variations:Small Box, Big Box, Horizontal Level, Vertical Level or a mix of them all: Encounter diverse level designs.

Note: Block & Balls is an ever-evolving game, with lots of community input, with updates regularly adding new features and levels to keep the adventure fresh and exciting.

LMB: Shoot

RMB: Shield

A or Left Arrow: Move left

D or Right Arrow: Move Right

A or Left Arrow: Move ball left (while in BallControlZone)

D or Right Arrow: Move ball Right (while in BallControlZone)

W or Up arrow: Move ball up/Balljump (while in BallControlZone/GravityZone)

S or Down arrow: Move ball down (while in BallControlZone)

R: Restart

H: Home

System Requirements

    Minimum:
    • OS *: Windows 7 or above
    • Processor: Intel Core i3 2.00 GHz or AMD equivalent
    • Memory: 8 GB RAM
    • Graphics: Nvidia GeForce GTX950
    • Storage: 1 GB available space
    • Sound Card: Any sound card will do!
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.
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