A 3D, procedurally generated, dungeon/maze filled with objectives and dangers. It is composed of worlds that the player navigates through via walking, portals and rotating the worlds. Don't get lost and have fun.
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リリース日:
近日登場
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早期アクセスに近日登場

このゲームの開発者は、開発中の作品としてリリースし、プレイヤーのフィードバックを取り入れながら開発を進める予定です。

注:早期アクセスのゲームは未完成であり、これから変わることも変わらないこともありえます。現段階でこのゲームのプレイに満足できないと思われる場合は、 開発がさらに進捗するまで待つことをお勧めします。詳細はこちら

開発者からの注意書き:

早期アクセスにした理由

“My goal in identifying the game as early access is to communicate that the game is still in progress and I plan to continue development post-initial release. For more info about the current development progress, see "What is the current state of the Early Access version?".

I will identify the game as early access until it meets a minimum standard. For more info on the minimum standard, see "How is the full version planned to differ from the Early Access version?".

To accelerate the game's progress to meet this minimum standard, I will receive community feedback about bugs, and desires from the game. For more info on how the community can send me their feedback, see "How are you planning on involving the Community in your development process?".”

大体どのくらいの期間このゲームを早期アクセスにする予定ですか?

“1 year”

早期アクセスバージョンと計画されているフルバージョンの違いは?

  • Add at least 1 more enemy type
  • Add More World Types/Biomes (Currently 1 planned)
  • Add more tools/abilities
  • Add new modes: non-perma-death
  • Add co-op
  • More features customizable by player: key binds, procedural generation settings
  • Modify world rotation options
  • Modify objective world

早期アクセスバージョンの現状はどうなっていますか?

  • Player can generate worlds via a UI interface
  • Player can collect objectives
  • Game has win and lose conditions
  • Turrets can harm player
  • Player can rotate worlds
  • Player can travel between worlds via portals
  • Player can activate portals
  • Player can jump
  • Player can translate/walk on the ground
  • Game prevents player from collecting objectives
  • Play can adjust mouse sensitivity
  • UI Menu display intended information (as evident by the naming of the UI elements)

早期アクセス期間中と期間後ではゲームの価格は変わりますか?

“It is expected that the game will remain free but allow for optional payments (non-gameplay restricting options) to the developer.”

コミュニティは開発プロセスにどのように関わることができますか?

“If one wishes to join the public communities concerning the game and the ones that I will pay attention to, one can by participating in the Steam discussion boards or joining the game’s discord (https://discord.com/invite/67MvCTYMfy).

I will primarily use these communication hubs to investigate bugs. The community will be valuable for catching niche or difficult-to-replicate bugs.

The community can use the hubs to give ideas to add features to the game. I will try to incorporate them if they don’t distract from my vision of the game and don’t delay progress toward meeting the minimum standard for full release.

The community can use the hubs to express their priority to see a feature. I imagine that there will be forks in the road during development to add features. In these instances, the feedback from the community will aid in my decision-making on which feature to add first.

I encourage fan creations that are related to the game so long as they don’t infringe upon the copyrights of the game. I understand that these fan creations are ways the community shows their appreciation of the game and helps grow the community as well. One can post fan creations in the game’s discord.


I will provide development updates for the game on both the discord and Steam announcement pages. I will aim to give weekly updates about its development status. In these updates, I will highlight specific requests from the community or myself and indicate what stage of development it is in (ex. To-Do, Unit Testing, Integration Testing, User Testing, Done).

I will also try to answer as many questions concerning the game although there are some questions I can’t answer so please be understanding when I can’t answer a question.

Thanks for any support.”
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日本語 はサポートされていません

この製品はあなたの言語をサポートしていません。ご購入される前に、対応言語のリストをご確認ください。

このゲームはまだSteam上でリリースされていません。

近日登場

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このゲーム用のコンテンツすべて閲覧 (1)

 
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このゲームについて

This game allows players to procedurally generate a 3D dungeon composed of worlds that are connected via portals. The player must collect all the objectives scattered across the dungeon in an order specified by the tutorial. The player must avoid enemies scattered across the dungeon. To collect the objectives, the player has the following tools: opening/closing portals, rotating the world they reside in, walking, and jumping. The game will test the player's movement in a 3D environment, understanding of the physics of the game, and memory of landmarks. The game has a minimalist design: simple shapes and colors. The game was made by a single developer. Have fun!

大人向けコンテンツの説明

開発者はコンテンツを次のように説明しています:

There's a single non-graphic death scene.

システム要件

    最低:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
    • OS: Windows 10
    • プロセッサー: Intel(R) Core(TM) i7-7700K
    • メモリー: 12 GB RAM
    • グラフィック: GTX 1060
    • ストレージ: 62 MB の空き容量
    • サウンドカード: None
    • VRサポート: No
    • 追記事項: This game has no sound
    推奨:
    • 64 ビットプロセッサとオペレーティングシステムが必要です
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