Spelltanks is an Action Roguelike where you play as a tank and have complete control over your gun. You can customize it with spells you find inside the dungeons and spells you salvage from enemies. Create your own custom combinations and try to clear the dungeon.
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We find the most fun in SpellTanks when you have a big variety of modifiers and projectiles. This in combinations with more content and features that make the game more fun to play make the game cost a lot of time to make. This game is also being made by a sole developer and some help of friends, so getting this done quickly is a challenge. But most of the foundation is already made and finished so we hope to get feedback and let the community see what we have made so far.”

Approximately how long will this game be in Early Access?

“We think before the end of 2023 is a verry reasonable goal to launch, it will most likely be in the last months of 2023. But after launch we still want to keep adding gameplay and features to the game with frequent updates.”

How is the full version planned to differ from the Early Access version?

“We have a lot of plans and possibilities to expand the gameplay, but some of the core features that we want to have at launch are:

• Local Co-op (2 to 4 player)
• Online Co-op (2 to 4 player)
• Multiple areas
• Multiple bosses
• Controller Support
• A lot more enemy variety
• A lot more weapon modifiers
• A lot more projectiles

The number of areas, bosses, enemies, modifiers, and projectiles vary based on the development speed. No promises can be made at this time (except for that there will be more than at the Early Access) but we will regularly give updates.”

What is the current state of the Early Access version?

“Most of the core gameplay is already there. This includes:
• Gun Customization
• Gun Modifiers
• Gun Projectiles
• Dungeon Level Generation
• Tank Movement
• Inventory / Gun Customizer
• Turret Enemy
• Tank Enemy
• First Basic Boss
• Catalogue”

Will the game be priced differently during and after Early Access?

“We don’t want to change the price during the early access, but we plan to increase the price slightly when we launch.”

How are you planning on involving the Community in your development process?

“We will regularly look at reviews to improve the game. We also look at our email (spelltanksdev@gmail.com) and the steam discussion board to check for bug reports and feature requests.”
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About This Game

Spelltanks is an Action Roguelite where you play as a tank and have complete control over your gun. The main mechanic that we focus on is the gun customization. We want to have as much fun with crazy spell and projectile combinations.

Projectiles
A lot of projectiles in Spelltanks have unique characteristics like homing, oscillating horizontally, curving, BLACKHOLE and much more. These characteristics synergize well with some spells, and some are specifically made to synergize well with some spells. But we put close to no limitations on all the projectiles, so we encourage trying to create custom synergies we didn’t even think about.

Spells
Spells put modifiers on the projectiles. These spells range from simple stat changes to completely crazy behaviors. You can get specific spells from specific enemies as drops, and you can also get random spells from completing summon circles (a summon circles is a beacon that attracts enemies).

Mana & Health
Spells and projectiles both cost mana, each spell has its own mana multipliers/additions. Some spells can also reduce mana costs. Mana constantly regenerates but when you use all your mana you get a mana explosion which causes a small delay before mana can regenerate again, and another delay before you can use mana again.
Your health has two values, current health, and scratch health. Every time you get hit your current health goes down the full amount, but your scratch health only goes down for half of the hit. Every enemy drops health orbs on death. These orbs regenerate your current health towards scratch health. But when you have the same amount of current health as scratch health the health orbs will be half as effective, but they can still heal you to your full health.

Enemies
The enemies are the same as the player. They have a projectile and a few spells. These enemies are presets based on the dungeon that you are currently in, and they can be identified by their color. Each color tank has their own preset and behavior, and they can only drop the spells that they have. This results in the possibility to search for specific spells and round out your gun.

System Requirements

    Minimum:
    • OS: Windows 10/11
    • Processor: 4-Core Processor
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 500 or better (high end integrated graphics)
    • Storage: 2 GB available space
    Recommended:
    • OS: Windows 10/11
    • Processor: 6-Core Processor
    • Memory: 4 GB RAM
    • Graphics: Geforce GT 710 (Low end discrete graphics)
    • Storage: 3 GB available space
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