The War of Echoes is a card game with magic themes. It has a traditional strategy of collecting card games. At the same time, the fighting mode of the game is an innovative fighting mechanism developed by combining the traditional card playing mechanism with automatic fighting.
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Utgivelsesdato:
3. feb. 2023
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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«The purpose of preemptive experience is to get feedback from players in the middle of the game, so as to optimize and adjust the content and experience of the game in a timely manner. As a card game, we are very clear about the importance of card balance and mechanism iteration. The preemptive experience gives us the opportunity to directly listen to the feedback of players. We hope that players can experience the game as soon as possible to verify whether they can feel the fun we want to convey, modify and optimize according to the feedback, and improve the quality of the work.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«After the first round of exposure, we found that our game still has a lot to improve. In order to make our game as interesting and powerful as originally thought, we will release the full version about half a year later, but in this time we will make appropriate adjustments according to the feedback of players.»

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«Compared with the preemptive experience version, we expect the full version of the game to include:
1. Complete multiple game characters.
2. More abundant and reasonable contents of cards, props and treasures.
3. Adventure chapter with more content.
But before that, we will carefully collect player feedback and plan future game updates based on player suggestions. Therefore, the current list of scheduled updates may expand over time.»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The preemptive experience version has completed most of the core game functions, including:
1. Core play method (Chapter Adventure, Battle Process),
2. Card deck editing system (backpack),
3. Card collection system (defeat drop mechanism, store, etc.)
4. Some initial plot settings.
In addition, the game content includes:
1. More than 60 monsters
2. More than 50 cards
3. More than 20 random events and treasures
4. Various shop props»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«Considering that the game content and playing methods will be constantly updated and improved, and the development cost will also increase, the price after the official release may or may not be adjusted.»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«During the development process, the development team will always pay attention to the communication between Steam and other community players, and listen to the real feelings, suggestions, feedback and expectations of players on this game. We will further adjust our game according to these suggestions and feedback, and do our best to make this game well.

When a version update of the game needs to be released, we will timely release a detailed content update announcement in the Steam community.

When players encounter doubts or error reports, they can feed back to the Steam community or the official QQ group (785143527) directly to the staff. We will constantly improve the game based on your feedback.»
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Om dette spillet

The War of Echo is a card collection game. Players need to click on a map block in a map, encounter various monsters or events, obtain monsters, treasures or cards from it, form the strongest card group, and defeat the final Boss to win!

Unique fighting style

Compared with other card games, we have retained the traditional way of playing cards, but abandoned the round based fighting mode, achieved the real-time fighting mode, deleted many tedious operations, and made the fight more pure and extreme.

Super card effect

For the effect of cards, we have adopted a more exaggerated effect, so that cards have the effect of one card to set the world. In this way, when we fight, we can more reflect the player's card use strategy than luck.

Unique monsters

The monster effect in the game is colorful and unique. In order to allow players to match different card combinations, our set combination often requires a monster and several cards. In this way, we have several unique combinations in a card group, allowing players to play more freely and combine the desired card groups.

Rich treasure system

The treasure system can improve the monster's basic combat attributes, reasonably explore the map, and obtain various treasures to pave the way for the final fight with the Boss.

Systemkrav

    Minimum:
    • Minne: 2 GB RAM
    • Lagring: 200 MB tilgjengelig plass

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