This is a never-ending game of chess played with patients who are modeled after characters from Alice in Mirror. Use your counseling skills to escape from the abandoned amusement park with your friends, treat the patients, and unravel the mystery of the gruesome experiment.
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About This Game

You will meet patients who resemble characters from "Alice in Mirror". Alice, come to us. Come to us.The story takes place three years after the end of the imaginary World War II, when a monster appeared and ended the war. The protagonist is a psychiatrist, Reddarin Ventresca. Together with three ex-military colleagues, he gets involved in a "gruesome experiment" in an abandoned amusement park.
Use your "counseling" abilities to heal patients and broken equipment and escape from the eerie abandoned amusement park.

Features of this game.
  • The setting is an abandoned amusement park.
    The setting is an abandoned amusement park. Use "counseling" to gain the trust of the patients you meet there and close the physical distance between you and them. No words are used during counseling. By responding to the patient's words with appropriate gestures, you can gain their trust.
  • When trust is gained, the patient is allowed to enter the playground where he or she is in control. The playground equipment symbolizes the patient's trauma. The screen is as messy as an abstract painting. Interview the patient and go through the inactive playground equipment to determine the cause of the trauma.
  • When it is your turn to activate the playground equipment, you will enter the "chess part. You must activate the equipment one by one in the correct order, just like in a game of chess. When the correct order is reached, the equipment will move and the patient will be released from the trauma.
  • Several times a day, you will receive help from three of your friends. These three people also have traumas, and releasing them will add a special ending.
  • If you fail to save a patient by operating the playground equipment in the wrong order or by failing to gain their trust, one of your companions will be involved and die. The lives of your companions are entirely determined by your choices.
  • The ending is split according to the number of surviving companions.

Mature Content Description

The developers describe the content like this:

・Depiction of self-injurious behavior
・Violent depictions of human experimentation

System Requirements

    Minimum:
    • OS: 10
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