A tool for creating highly customized crosshairs/reticles for PC games, with the ability to have "dynamic" crosshairs that react to your mouse inputs. It allows easy use of your custom crosshairs on full-screen PC games (requires Windows 10/11).
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Early Access Software

Get involved with this software as it develops.

Note: This Early Access software is not complete and may or may not change further. If you are not excited to use this software in its current state, then you should wait to see if it progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I want to let fellow gamers have the option of using this software, since it is fully functional. However, I've opted to release this app in Early Access, because there are many features I'd like to add and there is a lot of room for refining and polishing the app.

I also feel that other gamers could provide great ideas about features they'd like to see, if given the opportunity to use this app.”

Approximately how long will this software be in Early Access?

“I'm honestly not sure, but I don't expect that this software will remain in Early Access for more than a year.”

How is the full version planned to differ from the Early Access version?

“The initial release is a fully functioning, ready-to-use app.

However, I would like to add many more features, as well as refine the app. Further, instead of only adding features that I think would be useful, I'd prefer to have other gamers help drive the evolution of this app by making suggestions and requesting new features.

That being said, there are a number of possible enhancements, such as allowing easy export as SVGs or other types of images (e.g., if you want to share a picture of your crosshair with a friend), being able to "export" your setup and share with other people, adding even more customizability for people that want to creature very unique crosshairs or who have something very specific in mind.”

What is the current state of the Early Access version?

“The Early Access version of this software is fully-functioning and ready-to-use. I realized it was probably time to stop procrastinating and make an initial release when I found myself using the software personally whenever I'd play a shooter game (currently, lots of Rust).

From my experience, I haven't noticed any serious bugs, crashes, or major problems. What I have run into are rather minor things like certain changes to your crosshair setup not being reflected in the XBOX game bar widget (a free extension supported natively in Windows 10/11) or having some "rawness" to the software, like if you accidentally hit "Exit Design View" and made a lot of changes, the software wouldn't ask to confirm, but just exit design view on you. Those specific issues are just some small examples, and actually, in both of those cases, those problems have been addressed.”

Will this software be priced differently during and after Early Access?

“Yes, at least that is my intention. My hope is that having this software in Early Access will attract more people to give my software a try, incentivized by a lower price, and will allow me to receive feedback on any bugs/issues that crop up, changes that users would like, or features that users would like to see added to the app.

I know that I personally tend to look for games or software that have lots of reviews before making a purchase and I'm also aware that there are a number of other options out there to achieve some level of crosshair customization (whether in-game, a third-party app, or, depending on the game, you may be able to use something like an NVIDIA tool to have your own overlay). I realize that by offering this software, I'm somewhat asking people to take a risk on a new piece of software - but, I genuinely think if people give it a try, they might thinks it's useful.

I think this Early Access approach might be a nice way to say to potential users, "get this software at a lower price and be able to have a greater impact by providing feedback early on in the life of this software".”

How are you planning on involving the Community in your development process?

“What I'd really love to happen is have users drive a lot of what happens with the software by making suggestions and requesting new features.

In terms of how will that communication happen, I think for now I'll rely on what Steam already has built-in, which is probably the Community area. I think community involvement could be a huge benefit for this software to the point where I considered adding the ability to "Request new features" or "Submit feedback" directly through the app, but I'm a bit conflicted about doing that - it would mean some feedback would happen from within the app, while other feedback would be in the Community area of Steam. I'm thinking it might be good to start out with just using the Community area directly (and have all feature requests and suggestions in the same place).

If useful, I could eventually add the ability to provide feedback more directly from within the app, even if that's a simple button or link to take the user to the relevant Community area of Steam.”
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About This Software

What is it?


The Crosshair Designer is a desktop application for Windows 10/11 that allows you to design highly customized crosshairs (or, "reticles") and use them while playing full-screen PC games. The Crosshair Designer works alongside a free companion widget for the "XBOX Game Bar". If you haven't used the XBOX Game Bar, don't worry, it's free, super simple to use, and is a part of Windows 10/11 that is purpose-built just for this sort of overlay.

What can you create with it?


The Crosshair Designer provides a high level of customizability, so that you can setup crosshairs that work well for you.

For example, you may want to:
- Quickly create a super simple and tiny dot-sight
- Meticulously adjust your crosshairs to replicate a specific crosshair you loved from some game
- Design a really big crosshair that makes it look like you're looking through a big scope.

This software allows you to do all of those things.

Another cool feature of the Crosshair Designer is that it allows you to have a "dynamic" crosshair - that is, a crosshair that changes/reacts to your mouse inputs. You can define what you want to happen to the crosshair as you use your mouse.

For example, maybe you want:
- Your crosshair to get a bit wider or change color when you hold down the left mouse button
- Your crosshair to change to have very fine/thin "legs", with a high-contrast center dot when you are "aiming down sights".

This software allows you to customize that. However, if you want a "static" crosshair (i.e., it doesn't change based upon mouse input), you can absolutely set it up that way, too.

Why not use ______ instead?


You have other options:
  • In-game crosshair customization (if your game allows it)
  • Other third-party software
  • Some clever approach of your own (maybe an NVIDIA overlay or stamp)

Why not just use one of those options?
  • Many games don't allow much, if any, customization of crosshairs
  • Coming up with your own approach (like using an NVIDIA utility) may just not work with your game
  • Other software may restrict what you can create. For example, you may be limited to rather small crosshairs, or limited in the amount of complexity, details, fine-tuning, and adjustments you can make to your crosshairs.
  • Other software may not allow you as much ability to create "dynamic" crosshairs, especially if you want to have different crosshairs for different "states" (e.g., a different crosshair for "not shooting", "shooting", "aiming down sights", and "shooting while aiming down sights").

About the XBOX Game Bar and companion widget


One important thing to note though is that you need to install the companion widget that operates in the XBOX Game Bar. The widget is totally free and is custom-designed to work with this desktop application. Also, in my opinion, the "game bar" is the primary way of displaying overlays on modern Windows operating systems (10/11), especially for overlays meant to work with full-screen PC games.

There are other ways of displaying overlays, but I think some of them are "risky" - for example, they may involve "hooking" into DirectX in order to render a crosshair on top of a full-screen game. My concern with those other approaches is that there may be a risk of it triggering anti-cheat software, because the anti-cheat software would see some external application "messing around" too closely with your game.

Instead, I think the game bar overlay approach will tend to "just work" and be "safer", as it is a part of Windows 10/11 that is meant just for this sort of use case. And, from an anti-cheat software perspective, it's no different from displaying a little music or PC performance widget in the overlay. Further, this software isn't "talking to" your games or interacting with them in any way. It's simply rendering your custom crosshairs and, if you want it to, reacting to your mouse inputs (independently of your games).

System Requirements

    Minimum:
    • OS: Windows 10
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