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搶先體驗遊戲

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備註:處於搶先體驗狀態的遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣, 建議您等待本遊戲開發至下一階段時再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

AUTONOMY heavily utilized community driven feedback during its development from 2019 to 2022.

ANARCHY aims to replicate this process and consistenly involve players in decision making proccesses. Being directed both at TRACHI veterans and newcomers, I appreciate every perspective as a valuable impression.」

這款遊戲的搶先體驗時間大約會持續多久?

「The fist Act is due to be released in August 2026, followed by another each year. Four acts equal for years, ergo ANARCHY 1.0 is projected for 2030.」

正式版預計會與搶先體驗版有何不同?

「The full version aims to be a complete Tactical RPG. Roughly put, field, combat and conversation segments alongside persistent character-based progression are regarded as key components of the game.

In addition, class and weapon systems aim to offer customisability and optional challenge modes / difficulty levels are to provide mid- to long-term replayability.」

搶先體驗版目前的開發進度如何?

「In it's current version, ANARCHY consists of two primary elements.
ExplanAtion is the game's prologue that introduces the central story motives, combat and RPG elements. This 1-2 hour experience is a condensed blueprint for the coming acts.

Secondly, there is a WIP prototype of ANARCHY's first act: ParAdise. The introduction is finished and the first hub is about halfway implemented. Overall there are roundabout 2-3 hours of content in there.」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「While future acts might be released as purchasable DLC, both the Prologue and the first act will stay free.」

在開發過程中,您打算如何與社群互動?

「As of 0.3 (ExtrapolAtion) an ingame report system allows players to submit feedback alongside screenshots and a player log. In combination with the discussions on Steam and Discord, we have already established several channels of communication.

The 50+ post thread in the discussion section – alongside several hundreds exchanged DMs – is proof that I'm eager to hear and acommodate every single thought.」
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關於此遊戲

ANARCHY combines Tactical RPG combat with real-time Exploration – wrapped in a story about artificial freedom. TRACHIAN Dialogue lends a voice for people who don't exist.

– Reality is crazy –

Picture a world inside a screen. Fifteen years of fictional history. A scene and another scene. Forward, backward – save, reload, restart. It's the same people doing the same things all over again.

There's the screen turning black. Goodbye Trachi 1923, hello Aion 19– Wait, what was that? I swear I heard a crack. Is my mind playing tricks on me? Or did that world just die?

– Continuity –

What year is it, actually? There's names and people I recognize. This place, though: not how it used to be. Don't get me started on the voice in my head. It's pushing me, as if it knew where I should go.

One way or the other, I'll find out what's going on! The world and its people. Present, past and future. Above all else – I want to understand who I'm talking to right now.

AI 生成內容聲明

開發者針對他們的遊戲使用 AI 生成內容方式的說明如下:

Prototypes for pregenerated content were used in one of the announcements.

成人內容說明

開發者表示產品內容如下:

Fabtasy violence without blood. Profane language.

系統需求

    最低配備:
    • 作業系統 *: Windows 7, 8, 10, 11
    • 處理器: Requires a 64-bit processor and operating system
    • 記憶體: 16 GB 記憶體
    • 顯示卡: Nvidia Geforce 2xxx Series, AMD 5xxx series
    • DirectX: 版本:11
    • 儲存空間: 5 GB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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