OVRLRD is a mech combat simulator built from the ground up for Virtual Reality. Take the real, physical controls of a 50-foot bipedal weapons platform as you carry out complex operations across a challenging single-player campaign.
Toutes les éval. :
plutôt positives (29) - 79 % des 29 évaluations des utilisateurs et utilisatrices pour ce jeu sont positives.
Date de parution :
9 sept. 2024
Développement :
Édition :

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Jeu en accès anticipé

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Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« OVRLRD is a complex game with many interlocking systems. I'm a solo developer. This means I have no testers and no designers, so being able to get bug reports and feedback on my design decisions before properly announcing OVRLRD to the world is vital!

I want OVRLRD to ship with a full single-player campaign as well as a bunch of procedural and user-generated missions, but I want the campaign to represent the absolute best kind of experience a player can have, rather than being a glorified tutorial. This means I need to partially release it and get feedback to improve it before 'properly' release it.

OVRLRD also isn't for everyone. Early Access players tend to be enthusiasts willing to give unusual things a chance, and before reaching the wider world I want to find the people who will really understand what I'm going for. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« About 6-9 months. OVRLRD's core systems are solid, so most of the remaining work will be expanding these systems, adding fun features, building more content and polishing things up nice. I plan to stay in Early Access just long enough to build out the single-player campaign and some fun new 'big' features before jumping to 1.0 and continuing development. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The plan is to release 1.0 once OVRLRD has a full, decent-sized singleplayer campaign. Along the way I plan to expand the mech customisation features, add more system depth to the simulation, and built out a replayable 'career' mode to sit alongside the campaign. »

Quel est l'état actuel de la version en accès anticipé ?

« OVRLRD currently has three pilotable mechs, more than twenty mech modules to choose from, five available campaign missions, plus a training course and procedurally-generated skirmish with multiple gamemodes.

There is also a fully-functional mission editor included, with workshop support. This editor has access to almost all the internal features I use to build the campaign, and players can share these missions freely on the workshop (or even just via email) to have endless new content. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The game will be cheaper during Early Access. I think the appeal of the game is in the core interaction systems and combat mechanics, which are already in place, but you won't get the full OVRLRD experience until these systems are more polished and there's a chunky campaign to stomp your way through.

Some people will be eager to try out these systems even without a full campaign to play, so it made sense to offer them this early version at a lower price. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« There is already an active discord with bug reporting and feature suggestion features, and it's fairly common for someone to suggest a feature and find it implemented that same week. I know people playing this game are enthusiasts, so I take their ideas seriously - and they often turn out to be excellent.

If you'd like to provide feedback directly to me, you can post in the official discord server. »
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À propos de ce jeu

OVRLRD is a solo-developer passion project - an attempt to build a true VR mech simulator inspired by the classics, with a single-player campaign and fully-featured mission editor.

Inspired by games like VTOL VR, Steel Battalion and MechWarrior 3, OVRLRD puts you in a fully-simulated cockpit, controlling a complex war machine. Use your VR controllers to manipulate physical buttons, switches, levers, throttles, joysticks and more.

Combined arms

Stomp tanks, blast infantry, strafe other mechs in close quarters, snipe the legs off your foes at mid-range, or rain artillery down on enemy bases from miles away. An OVRLRD operator is expected to dominate the battlefield in every role.

Single-player first

Embark on a twisty-turny single-player campaign written by a published sci-fi author, following in the tradition of the classics. You'll run routine patrols, long-range combat engagements, low-profile reconnaissance missions and more.

Infinite replayability

Stomp through the campaign, then meet your match in multiple skirmish gamemodes where the battlefield is different each time.

Not interested in map generators? Get the human touch with freely shareable custom missions.

Fully-featured mission editor

You heard me. The tools I use to make the campaign are at your fingertips. Use the powerful, intuitive mission editor to sculpt terrain, build cities, assemble armies and design missions with fully operational narrative flows. Triggers, scripted events, AI behaviours and more are in your toolbox, and you can share it all for free on the Steam Workshop!

More than fighting

An OVRLRD platform is a collection of dangerous systems working in tandem, and one mistake can spell disaster. An OVRLRD operator must maintain combat effectiveness while managing system temperature and coolant levels, sensor capabilities, targeting systems and drone optics, as well as compensating for damaged or lost subsystems.

Ruin the battlefield

OVRLRD's custom environment system tracks the havoc you wreak across the world. Use your fifty-foot war machine to smash down buildings, scar the countryside with craters and scorchmarks, track enemy mechs by their footprints and level entire cities when your reactor detonates.

Deal in miles, not feet

No more cramped caves or conveniently closed-off corridors. You'll operate in massive outdoor environments that seem way too big for VR. Range across forested hills, snipe across treacherous mountains, hunker down in frozen tundra and dodge artillery fire on exposed blast plains.

VR comfort settings

Problems with motion sickness? Have a certain way you like to play? OVRLRD comes with a large and growing list of VR comfort settings, from blocking out peripheral cockpit windows and reducing visual noise to disabling aim kick and cockpit tilting; I will consider adding features for any reasonable accessibility request to ensure everyone can play.

Description du contenu pour adultes

Voici la description de l'équipe de développement à propos du contenu du produit :

Blood can be seen when stomping on infantry in your mech.

Configuration requise

    Minimale :
    • Système d'exploitation : Microsoft Windows 10
    • Processeur : Intel Core i5-6600k or equivalent
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Nvidia GeForce GTX 970 or equivalent
    • Espace disque : 2 GB d'espace disque disponible
    • Prise en charge VR: SteamVR. Supports Quest, Rift, Index, Vive. Supports Vive wands, Meta Touch and Knuckles controllers.
    Recommandée :
    • Système d'exploitation : Microsoft Windows 10
    • Processeur : Intel Core i5-6600k or equivalent
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GeForce GTX 980 Ti or equivalent
    • Espace disque : 2 GB d'espace disque disponible

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