It's a tactical turret-placing game with gore and fps battles. You build the routes for the enemies to facilitate that sweet kill zone.
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Release Date:
Sep 22, 2023
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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“In its current state, the game has most of its gameplay mechanics but lacks any sort of meaningful goal, progression or story. It feels like a good solution to have the community suggest what is the Goal for players to progress towards. While I describe it as Tower Defence, I want to look for some new spins on the core concept. Maybe, deeper resource management, a base-building puzzle, or additional gameplay during enemy waves.”

Approximately how long will this game be in Early Access?

“I will predict a year of time until it can be called "done".”

How is the full version planned to differ from the Early Access version?

“Just to outline the extent of the ambition (approximate numbers):
  • 15 levels of the core gameplay with some non-combat segments in between.
  • Enemy variety should have at least 3 types. I've done a lot of optimisations, including GPU culling and Impostors, so the challenge will be raised by increasing the number of enemies, as opposed to upping their Hit Points.
  • The turret variety and placement puzzle are currently a priority.
  • If all goes well, I plan to invest in hiring some artists for Art, UI Design, Level Design and maybe a 3D modeller for specific objects to give the game a sense of unique identity.

What is the current state of the Early Access version?

“It resembles a tech demo. Pressing start will load a "floating" level with a God-Mode spinning camera, the ability to shoot, some turrets, and some enemies. You can't add turrets, complete or fail the level as of now. The last two would disrupt the testing of other features.
The Art assets are purchased from general-purpose marketplaces, rather than created specifically for this project, so the aesthetic may be lacking at the current stage.”

Will the game be priced differently during and after Early Access?

“When the game exits Early Access the price will increase.”

How are you planning on involving the Community in your development process?

“As my expertise is rather technical than creative, the initial vision doesn't cover the game design, so I plan to gobble up all the suggestions and ideas the community has to offer.
I just know gore and funky shaders)

I intend to use the Steam forum for all the discussions as Steam is currently the only targeted distribution platform.”
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About This Game

The first build is here.
Expect a short demo-like gameplay section featuring driving, first-person combat and tower defence. It is all happening in one level. Content is loading and light is baking as you go. In many cases, it will be very apparent.
The shaders are the distinctive feature of this project. Custom baked light, TopDown (2D) dynamic lights, traced primitive reflections (cubes and spheres).

The first build doesn't have a fail state yet: infinite ammo, infinite resources, no damage from enemies (they still attack you though) and the tower base can't be destroyed. There are also no guardrails or map markers to keep players on the right track. But it is kind of fun that way)
Yet, progression triggers, checkpoints and save systems are there.
The game in its current state can take 15 minutes to finish. You'll be treated with a final title screen, signifying that you have already experienced all it has to offer.


While the demo is short, it doesn't have placeholder or "vertical slice" scripts. All systems are scalable - more similar content can easily be added using the existing architecture.

Mature Content Description

The developers describe the content like this:

Includes large blood splatter coming from enemies when they take damage. Also giblets.

System Requirements

    Minimum:
    • Requires a 64-bit processor and operating system
    • OS *: Windows 7 (SP1+)
    • Processor: Intel Core i5
    • Memory: 2000 MB RAM
    • Graphics: nVidia 1060 or better graphics (or AMD equivalent)
    • DirectX: Version 10
    • Storage: 1000 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10
    • Processor: Intel i7 4+ core CPU (or AMD equivalent)
    • Memory: 3000 MB RAM
    • Graphics: nVidia 1060 or better graphics (or AMD equivalent)
    • DirectX: Version 11
* Starting January 1st, 2024, the Steam Client will only support Windows 10 and later versions.

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