A game of exploration, curiosity, and fascination. Single-player, low-pressure and endless variety.

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此游戏的开发者打算发行仍在制作中的游戏,根据玩家反馈进行开发。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“As a solo developer, community feedback is critical. There is at least another year of work before I would call this a polished game, and this early feedback will help guide my efforts.

I'd like to know what difficulties people encounter, and start growing a community, with the clear understanding that it's still a bit rough at present.

Some additional benefits include: getting some real-world testing on various hardware (I only have so much of my own), and seeing who is willing to pay money for this game. I will continue to work on it regardless, but having spent about 4 years on its development so far, I'd like to get a better sense of my financial future.”

这款游戏的抢先体验状态大约持续多久?

“The current plan is to have a "V1" release approximately a year after the initial Early Access release. That will be a more finished "proper game" experience, and if I feel it is polished enough, I will remove the "Early Access" label at that time.

The schedule is very much subject to change, though. And I have been known to under-estimate how long things take (:”

计划中的完整版本和抢先体验版本到底有多少不同?

“The full version will feel more like a real game, with progression of abilities and some goals, such as Achievements. There will also be an overall higher level of polish, with more optimization, smoother handling, etc.

Note: if the game is successful, I plan to keep updating it regularly. I have hundreds of ideas for features and improvements, so the "V1" release will only be the beginning, if all goes well. I could be updating it for the rest of my life!”

抢先体验版本的现状如何?

“The core gameplay works — you have an endless generated universe to explore in infinite detail. You can also save bookmarks, to return to areas of interest.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“I plan to increase the price as I make updates to the game, over time.

The transition from Early Access to V1 will likely come with a price increase, as will V1-to-V2, and so on.

If you buy the Early Access version, you will get future updates for free — so that's one reason to get it early ::wink::”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“On one hand, since I'm a solo developer, I don't always have time to talk to people every day — I'm trying to build this game, after all (:

On the other hand, I very much value other people's feedback and insights, so do try to remain responsive. It just might take me a few days.

I share updates via various channels (mailing list, website, reddit, Steam, etc.), post dev blog entries, progression screenshots and videos, etc. You can find links to all that stuff on the website [1].

One idea for the future is mod support. This won't be in V1, probably not even V2, but since this game is all about generating worlds using code, and since it uses Lua, it is very amenable to supporting a mod community. I'd like to see that, some day.

[1] ”
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计划发行日期: 即将宣布

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关于此游戏

Pinhole Universe is a single-player game of exploration, curiosity, and fascination.

If you enjoy walking along a beach, looking under stones to see what you find, that is the sort of experience we aim to create.

Your universe is held at a moment in time, which you can investigate in endless detail.
Play at your own pace, with few explicit goals and no time pressure.

Features:
  • A colorful, generated 2D universe
  • Infinite zoom 🔍
  • Unique graphical style
  • Play at your own pace
  • Simple controls; no fast reflexes needed
  • Appropriate for all ages
  • No microtransactions or other shenanigans — just buy the game and play it

Note: If you want to follow development, please check the dedicated website (see link), or our subreddit, or sign up for the mailing list.

Gameplay:
The Early Release will be light on gameplay, focusing on the core exploration experience.
However, there will be some explicit goals, if you're that type of player:

  • Achievements for finding special objects (eg: Cat Planet)
  • Some progression of your abilities as you explore, unlocking new areas

In future releases (V1 and beyond), we'll add more "game-y" aspects.
There is a myriad of possibilities, but here are a few:

  • Build a "curiosity cabinet" of objects you've found.
    • This could evolve into a "take care of your digital garden/pets" sub-game.
  • Converse with intelligent creatures you find. Help them via short generated "quests" and story arcs.
  • Collection-based goals, such as "find all the birds in this field guide for planet X."
  • A more structured progression of abilities, culminating in a final "you win" goal.

系统需求

Windows
SteamOS + Linux
    最低配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7+
    • 处理器: 4-core, 64-bit
    • 内存: 2 GB RAM
    • 声卡: basic
    推荐配置:
    • 需要 64 位处理器和操作系统
    • 操作系统 *: Windows 7+
    • 处理器: more cores the better, 64-bit
    • 内存: 4 GB RAM
    • 声卡: basic
* 2024 年 1 月 1 日(PT)起,Steam 客户端将仅支持 Windows 10 及更新版本。
    最低配置:
    • 处理器: 4-core, 64-bit
    • 声卡: basic
    推荐配置:
    • 处理器: more cores the better, 64-bit
    • 声卡: basic
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