A game of exploration, curiosity, and fascination. Single-player, low-pressure and endless variety.
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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'As a solo developer, community feedback is critical. There is at least another year of work before I would call this a polished game, and this early feedback will help guide my efforts.

I'd like to know what difficulties people encounter, and start growing a community, with the clear understanding that it's still a bit rough at present.

Some additional benefits include: getting some real-world testing on various hardware (I only have so much of my own), and seeing who is willing to pay money for this game. I will continue to work on it regardless, but having spent about 4 years on its development so far, I'd like to get a better sense of my financial future.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'The current plan is to have a "V1" release approximately a year after the initial Early Access release. That will be a more finished "proper game" experience, and if I feel it is polished enough, I will remove the "Early Access" label at that time.

The schedule is very much subject to change, though. And I have been known to under-estimate how long things take (:'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The full version will feel more like a real game, with progression of abilities and some goals, such as Achievements. There will also be an overall higher level of polish, with more optimization, smoother handling, etc.

Note: if the game is successful, I plan to keep updating it regularly. I have hundreds of ideas for features and improvements, so the "V1" release will only be the beginning, if all goes well. I could be updating it for the rest of my life!'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The core gameplay works — you have an endless generated universe to explore in infinite detail. You can also save bookmarks, to return to areas of interest.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I plan to increase the price as I make updates to the game, over time.

The transition from Early Access to V1 will likely come with a price increase, as will V1-to-V2, and so on.

If you buy the Early Access version, you will get future updates for free — so that's one reason to get it early ::wink::'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'On one hand, since I'm a solo developer, I don't always have time to talk to people every day — I'm trying to build this game, after all (:

On the other hand, I very much value other people's feedback and insights, so do try to remain responsive. It just might take me a few days.

I share updates via various channels (mailing list, website, reddit, Steam, etc.), post dev blog entries, progression screenshots and videos, etc. You can find links to all that stuff on the website [1].

One idea for the future is mod support. This won't be in V1, probably not even V2, but since this game is all about generating worlds using code, and since it uses Lua, it is very amenable to supporting a mod community. I'd like to see that, some day.

[1] '
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Over dit spel

Pinhole Universe is a single-player game of exploration, curiosity, and fascination.

If you enjoy walking along a beach, looking under stones to see what you find, that is the sort of experience we aim to create.

Your universe is held at a moment in time, which you can investigate in endless detail.
Play at your own pace, with few explicit goals and no time pressure.

Features:
  • A colorful, generated 2D universe
  • Infinite zoom 🔍
  • Unique graphical style
  • Play at your own pace
  • Simple controls; no fast reflexes needed
  • Appropriate for all ages
  • No microtransactions or other shenanigans — just buy the game and play it

Note: If you want to follow development, please check the dedicated website (see link), or our subreddit, or sign up for the mailing list.

Gameplay:
The Early Release will be light on gameplay, focusing on the core exploration experience.
However, there will be some explicit goals, if you're that type of player:

  • Achievements for finding special objects (eg: Cat Planet)
  • Some progression of your abilities as you explore, unlocking new areas

In future releases (V1 and beyond), we'll add more "game-y" aspects.
There is a myriad of possibilities, but here are a few:

  • Build a "curiosity cabinet" of objects you've found.
    • This could evolve into a "take care of your digital garden/pets" sub-game.
  • Converse with intelligent creatures you find. Help them via short generated "quests" and story arcs.
  • Collection-based goals, such as "find all the birds in this field guide for planet X."
  • A more structured progression of abilities, culminating in a final "you win" goal.

Systeemeisen

Windows
SteamOS + Linux
    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7+
    • Processor: 4-core, 64-bit
    • Geheugen: 2 GB RAM
    • Geluidskaart: basic
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem *: Windows 7+
    • Processor: more cores the better, 64-bit
    • Geheugen: 4 GB RAM
    • Geluidskaart: basic
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
    Minimum:
    • Processor: 4-core, 64-bit
    • Geluidskaart: basic
    Aanbevolen:
    • Processor: more cores the better, 64-bit
    • Geluidskaart: basic
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