“Element forger” is a RogueLite mowing game with unique experience.The author is ingenious in this game in the integration of economic system and selection strategy.Players need to master the rhythm of the game to enjoy a good mowing experience.Look forward to your wonderful performance!
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Utgivelsesdato:
22. sep. 2022
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Spill med tidlig tilgang

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Hva utviklerne har å si:

Hvorfor tidlig tilgang?

«First, as a RogueLite mowing game, the game currently has 16 weapons and their respective upgrades, and since the goal is to make them unique enough to require further balance adjustments with extensive testing by players of different levels;
Second, the evolution and mutation of monsters in the game has its own difficulty curve, which needs to be polished in subsequent testing after receiving feedback from players;
Finally, there may still be bugs in the game that need to be tuned.
After receiving feedback from players, we plan to first adjust the overall balance of the game to ensure the balance of existing content, and then develop and supplement new content to officially release the full version. (See detailed development plan below)
We are fully prepared to keep in touch with our players, analyzing their suggestions and comments on the game in real time, ensuring that every new content change is made to all players, and we hope to work with you to make a satisfying game.»

Hvor lenge antas det at dette spillet vil være i tidlig tilgang?

«The duration of the early access period varies (from 6 months to a year), depending on the game's subsequent development schedule and development schedule (see development schedule below for details) . »

Hvordan er det planlagt at fullversjonen skal være forskjellig fra versjonen i tidlig tilgang?

«The full version will probablely have the following things :
Reset the game screen, with a more unique expression .
More game content, more elements, more weapons, more monsters, more maps, more events .
Fragmented narrative that enriches the context of the game .
Good balance to ensure the randomness and variety of the game experience .
A richer economy with more varied quests, miles, talents, or new systems .
The subsequent specific development plan and time is detailed below .»

Hva er nåværende tilstand for versjonen i tidlig tilgang?

«The early access version has a complete base mechanic and core gameplay, which can basically achieve the target game experience. 
· Includes 4 element effects
· Includes 4 unique weapons and their 4 advanced branches
· Includes 4 completely unique monster variants, and 6 completely unique monster events
· Includes 10 powerful fusion effects
· Including 2 map changes
· Includes over 40 missions
· Includes 28 mileage records
· Includes 40 pieces of information»

Vil spillet være priset annerledes under og etter tidlig tilgang?

«After the full version of the game is released, the existing discount will be removed and the original price will be restored .»

Hvordan planlegger dere å involvere samfunnet i utviklingsprosessen?

«We look forward to your comments and suggestions via the Steam community, email (812371721@qq.com) and QQ exchange group (101955900). »
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Om spillet

About this game :

“Element forger” is a mowing game with a 2D depression Angle . Players enter the continent as a blacksmith , strategically choosing your arms , constantly upgrading to forge superior equipment , and taking down raging monsters . 

Experience :

In “Element forger” , players has excellent freedom . You can save money or boost your power immediately after you kill a monster , which affects your combat rhythm . You can choose weapons and ornaments according to the monster’s evolution , and activate unique and powerful fusion effects . Each weapon has its own unique form of combat , arm yourself to survive !

Challenge :

In “Element forger” , monsters have superior strength . They will continue to develop base attributes , which will make them stronger and stronger over time ; Random elemental stats that will be effective against weapon damage . Making unique and powerful mutations can pose serious challenges . Throw away the traditional concept of moving , where monsters can become difficult to handle if you’re not careful . Focus !

Development plan :


Nothing is gained :
Balance the values and mechanics of all existing weapons and ornaments .
Balance adjustments to all existing monster evolutions and events .
Choose any plans from futher developments .
Make other adjustments based on players’ feedback.

[]

Got something :
Balance the values and mechanics of all existing weapons and ornaments .
Balance adjustments to all existing monster evolutions and events .
Make other adjustments based on players’ feedback .

Increase the variety of maps .
Add new map events such as Lair, Poison, Frost, etc .
Increase the number of mutants in monsters .
Increase the number of branch evolutions of weapons .
Random adaptation of new variants and new weapons for the fusion effect .
Add new items .

Increase the number and variety of tasks .
Increase the number and variety of miles . 
Initially set up the concept of "Ling Chau" backstory .
Add Achevement System .
Expand the content of intelligence .

Change the image of the main character .
Modify the image of Moon Tide type weapons .
Fine-tune the monsters' appearance .
Tweak all higher - level weapon looks .
Modify attack effects for all weapons .
Improve feedback on hit sounds .

[]

Earn enough :
Balance the values and mechanics of all existing weapons and ornaments .
Balance adjustments to all existing monster evolutions and events .
Make other adjustments based on players’ feedback .

Tweak the map mechanics to make the experience of different maps wider and richer .
Add new map events such as Lair, Poison, Frost, etc .
Increase the number of mutants in monsters .
Increase the number of branch evolutions of weapons .
Add new elements Thunder and spells .
Add two new weapons and their advanced branches .
Add new mechanics such as critical strike .
Random adaptation of new variants and new weapons for the fusion effect .
Add new character skills or character selection system .
Add new items .
More and more new game content .

New schema and unlock system added .
Increase the number and variety of tasks .
Increase the number and variety of miles .
Refine the concept of "Spirit Island" backstory .
Expand the content of intelligence .
Add Achievement System .
More and more new systems .

Change the image of the main character .
Change the look of all weapons so that each step is cosmetically different .
Modify the appearance of monsters .
Increase elemental effects for weapons .
Modify attack effects for all weapons .
Improve feedback on hit sounds .
Modify the game UI .
Completely reset the overall picture effect .

[]

Systemkrav

    Minimum:
    • Krever en 64-biters prosessor og operativsystem
    • OS *: Windows 7(64bit)
    • Prosessor: Intel Core(TM) i3
    • Minne: 4 GB RAM
    • Grafikk: GeForce 940MX
    • DirectX: Versjon 10
    • Lagring: 200 MB tilgjengelig plass
    • Lydkort: Realtek High Definition Audio
    • Tilleggsmerknader: 1080p,16:9 recommended
    Anbefalt:
    • Krever en 64-biters prosessor og operativsystem
    • OS: Windows 10(64bit)
    • Prosessor: Intel Core(TM) i5
    • Minne: 8 GB RAM
    • Grafikk: GeForce GTX 1050
    • DirectX: Versjon 11
    • Lagring: 200 MB tilgjengelig plass
    • Lydkort: Realtek High Definition Audio
    • Tilleggsmerknader: 1080p,16:9 recommended
* Fra og med den 1. januar 2024 kommer Steam-klienten kun til å støtte Windows 10 og nyere versjoner.

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