Discvivors is a timed survival, bullet hell, roguelite game which grows more intense over time. With more RPG style progression and unlocks than most games of the genre, permanently improve the classes you want and unleash hell on your enemies to become the ultimate survivor.
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發行日期:
2022 年 9 月 4 日
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搶先體驗遊戲

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備註:這款搶先體驗遊戲尚未開發完成,且內容可能會有所變動。如果目前的開發進度未使您產生興趣,建議您等待本遊戲開發至下一階段再決定是否購買。了解更多

開發者的話:

為何採用搶先體驗模式?

「The game is still a work in progress with the core mechanics, 5 classes, and 3 maps with plans for additional classes, maps, enemies, etc but before continuing to add new content I would like to make the current version available to let players try it out and provide feedback so changes to systems, mechanics, and balancing, as well as bug fixes can be made ahead of finalizing the additional content.」

這款遊戲的搶先體驗時間大約會持續多久?

「I hope to have the game in EA for a period of less than 6 months, possibly quite a bit less, depending on the amount of changes I decide to implement based on feedback.」

正式版預計會與搶先體驗版有何不同?

「The 5 current classes are what I consider the "Tier 1" classes. I plan on adding an additional set of 5-10 "Tier 2" classes which will be unlocked by reaching certain goals, which may be added either by or shortly after full release. I also plan to add an additional 3-5 maps during Early Access, each of these maps containing new types of mobs and mechanics not seen in the existing maps.」

搶先體驗版目前的開發進度如何?

「The current version is fully playable and has 5 classes each with 2 weapons/skills (a primary and secondary). The classes are:

Archer
Warrior
Rogue
Mage
Priest

Upgrades can be purchased for gold for both primary and secondary after selecting your desired class, and additional upgrades to your base stats and your primary weapon/skill can be gained by leveling up during each run.

The game currently consists of 3 maps / levels:

Meadow - The 1st map which is a pretty straightforward survive for 30 minutes lvel with 2 mini-bosses and a final boss. Completing the level with a class unlocks the next map for that class.

Cave - Still a pretty straightforward 30 minute survival map but with 4 mini-bosses and an additional mechanic where an altar becomes active when each mini-boss spawns. Failure to deactivate the altar in time causes that mini-boss to spawn again during the final boss fight making it more difficult, but also allowing you to earn additional experience and gold if you prefer. Completing the Cave with a class will unlock the 3rd map for that class.

Labyrinth - The 3rd map which consists of a maze that you must navigate through while fighting off enemies and working your way to the final room with your reward and a boss fight consisting of 4 different elemental guardians with unique attacks. While navigating through the maze a magical sentient portal can appear and hunt you down. Kill it while dodging its attempts to hit you. Getting hit by the portal will teleport you back to the start of the maze (you do not lose anything, you just have to find your way back through).」

遊戲售價在搶先體驗期間前後會有所變動嗎?

「Currently I plan to keep the price the same for both EA and full release.」

在開發過程中,您打算如何與社群互動?

「I will be monitoring feedback & reviews posted in Steam as well as making an email address (werkhousegames@gmail.com) available for players to reach out directly with feedback and bug reports. I will also likely open a Discord channel / server for the game as I get closer to the full release.」
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Discvivors is a timed survival, bullet hell, roguelite game which grows more and more intense over time each run. Enemies become more numerous, more varied, faster, do more damage, have more health, and their projectiles also move faster.

One of the things that sets Discvivors apart from many similar games is it's focus on more of an RPG style of progression vs reliance on random drops/unlocks each run. The game consists of several classes which each have a primary and secondary weapon/skill. When selecting your class, you can also purchase upgrades for Gold (dropped from enemies) which are permanent and can improve the power and effects of both primary and secondary weapons/skills. These upgrades are unique to each class and consist of things like more projectiles, more damage, faster attacks, larger projectiles, increased procs & bonus effects, etc.

Along with the permanent upgrades, as you play through each run and gain experience you will gain levels. Each level up allows you to pick from temporary (until the end of the current run) upgrades to things such as move speed, attack speed of your primary attack, damage of your primary attack, armor, health, healing amount, and pickup radius of items. All of these options are available at each level up, no RNG, so you have the freedom to build to your desired playstyle each run, and there are currently no limits on the amount of points you can put into each of these upgrades.

You may start out feeling slow and weak, but over the course of the first few runs you will begin collecting enough gold to purchase your first few permanent upgrades for the class you want to play and progress further and further each run. Progressing further means more gold and more upgrades. Continue growing stronger over time and unleash arrow, axe, dagger, fireball, and holy hell on your enemies!

系統需求

    最低配備:
    • 作業系統 *: Windows 7 64bit
    • 處理器: Intel Pentium 4 processor or later that's SSE2 capable
    • 記憶體: 1 GB 記憶體
    • 儲存空間: 250 MB 可用空間
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。

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