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Spil med tidlig adgang

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Bemærk: Spil i tidlig adgang er ikke færdige og ændrer sig måske eller måske ikke yderligere. Hvis du ikke er begejstret for at spille dette spil i dets nuværende tilstand, bør du vente og se, om spillet bliver videreudviklet. Læs mere

Bemærk: Den sidste opdatering fra udviklerne var for over 21 måneder siden. Informationen og tidslinjen, som udviklerne har beskrevet her, er muligvis ikke længere aktuel.
Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“Hex has a lot of unique or just rarely used in RPGs mechanics. So I need help from community to see if it's actually working as I want it to. The development is still in the stage where major changes are possible, so now is a good time to get some feedback.”

Hvor lang tid vil dette spil være i tidlig adgang?

“Full release is planned by the end of 2026.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Early Access version lacks the story and lore part and a lot of visual assets are either not ready or require additional work. Only a handful of encounters for now, full version will have much more. Also some content such as classes, weapons and spells are not included in the early access version.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Development until now was mostly focused on creating core gameplay and mechanics. Most of the coding and gameplay logic now is done, so the current version gives you a good idea what core tactical gameplay will look and feel like. All features listed in the "About this game" section are implemented.”

Ændrer spillets pris sig under og efter tidlig adgang?

“Price after the full release might be higher.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“As a solo indie developer there's a lot of things I just can't do all on my own. So I will need community's help with testing, balancing, QOL and such. You're welcomed to post your feedback and ideas on Steam's community forums.”
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Om dette spil

Turn-based, isometric, party-based tactical RPG. Innovative gameplay, permadeath, realistic armor system, lethal and non-lethal attacks, lots of realistic and meaningfully different weapons. No save-scumming, no grind, no HP bloat, no randomly dying from things you don’t control. Easy to learn and hard to master.

The game combines previewing enemy attacks with a system where random values are calculated before player makes the decision. The core principle is that all new variables that affect the gameplay are always introduced at the beginning of the turn, giving player time to react. This approach allows to create a very challenging but fair combat with high stakes and long-lasting consequences. The system is designed in a way to make player’s decisions more important than random rolls. For example, you won’t lose because you missed several times in a row on attacks that seemed like a sure hit. You won’t lose because the enemy rolled a lucky crit and killed one of your team and you had no way to prevent it. The game is entirely predictable within any single turn, but each new turn can create a unique situation on the battlefield that player will have to deal with.

Key features:

  • All enemy attacks for their next turn are shown in advance, giving player ability to react. Each turn therefore presents a unique tactical puzzle the player must solve.
  • All random variables are calculated at the start of the turn, so you will always know the exact result of your every action. This approach combines the best of both random and deterministic systems.
  • Complex system where each action resolved using multiple checks that depend on dozens of variables. The system supports a variety of playstyles and allows for multitude of classes and weapons that each has it's uses.
  • Large selection of realistic weapons and armor. Design inspired by real historic examples and each piece of equipment has its own tactical niche, consistent with how it's actually were used.
  • Saving system which combines Ironman mode with the ability to retry encounters and pick the best outcome (retry attempts are limited). This way you have to carefuly plan your every action, but a single mistake won't ruin an entire playthrough.
  • Permadeath. Squadmates that die in battle are gone forever. If your main char dies and you have no retries it's game over.
  • Good balance between melee, ranged and magic abilities.

Beskrivelse af voksenindhold

Udviklerne beskriver indholdet således:

Contains violence and blood.

Systemkrav

    Minimum:
    • Styresystem *: Windows 7 (64 bit)
    • Hukommelse: 8 GB RAM
    • DirectX: Version 10
    • Diskplads: 10 GB tilgængelig plads
    Anbefalet:
    • Styresystem: Windows 10 (64 bit)
    • Hukommelse: 16 GB RAM
    • DirectX: Version 12
    • Diskplads: 10 GB tilgængelig plads
* Fra den 1. januar 2024 understøttes Steam-klienten kun på Windows 10 og senere udgaver.

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