Recruit Swordsmen, Archers, and Templars, then watch your pixel squad auto-battle across the screen. Crush the enemy base before its ever-tougher waves crush you in an endlessly escalating tug-of-war!
Release Date:
To be announced
Developer:
Publisher:
Gameplay | Main Trailer
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I’m a solo developer building this project in public. Early Access lets me gather real-world feedback on balance, pacing, and new content ideas while I continue adding features. Watching how you play—and hearing what you love or hate—will shape the final game far better than working in a vacuum.”

Approximately how long will this game be in Early Access?

“My target is 6–12 months. If major community-requested systems take extra time, I’d rather extend the schedule than ship half-baked mechanics.”

How is the full version planned to differ from the Early Access version?

“Planned additions include:

- New unit classes and enemy types
- Permanent upgrades & tech tree for deeper long-term strategy
- Difficulty modifiers / challenge modes for veteran players”

What is the current state of the Early Access version?

“Core loop fully playable: recruit Swordsmen, Archers, and Templars; survive escalating waves; destroy or defend the base.

- endless mode.
- Keyboard / mouse support, basic settings menu, and save-game persistence.
- Stable framerate on mid-range hardware.”

Will the game be priced differently during and after Early Access?

“No, it remains free forever.”

How are you planning on involving the Community in your development process?

“A thriving Discord server is the hub for sharing ideas, reporting bugs, and voting on balance tweaks or new features.

- I post regular patches and detailed changelogs so you can see exactly how your feedback shapes each update.
- Jump in, break things, and let me know—together we’ll forge the toughest pixel-battler on Steam!”
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This game is not yet available on Steam

Planned Release Date: To be announced

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About This Game

Key Information

A tide of pixel-art combat rolls across the screen—your hand-picked squad on the left, relentless enemy waves on the right. Spend steadily-generated Energy to recruit one of three classic heroes:

  • Swordsman – hardy frontline bruiser

  • Archer – ranged sharpshooter who thins the horde

  • Templar – Tankier, faster, and more damage!

Once deployed, units march forward automatically, clashing wherever they meet. If a side’s warriors fall, survivors push on to batter the opposing base. Destroy the enemy stronghold before they topple yours and the round is yours.

But victory comes at a price: each win beefs up the enemy army and bolsters their base with extra health, ratcheting up the pressure in an ever-escalating gauntlet. How long can your tactics keep pace with their growing fury?

Key Features

  • Pick-and-Play Strategy – Simple unit-buying at the start of every round; deep decisions in what you field.

  • Three Distinct Classes – Mix frontline muscle, ranged support and tanky defense to craft the perfect battle line.

  • Endless Escalation – Every victory toughens the next wave, turning early skirmishes into nail-biting sieges.

  • One-Screen Pixel Action – Clean, colorful art keeps the focus on moment-to-moment tactics.

  • Short Sessions, Long Mastery – Matches play fast, but optimal play and high-wave survival demand cunning.

Rally your tiny army, sharpen your strategy, and see how far you can push before the ever-stronger foe pushes back!

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10 64-bit
    • Processor: Intel Core i3-6100 / AMD FX-6300
    • Memory: 1 GB RAM
    • Graphics: Intel HD 4000 or Geforce GT 710 or Radeon HD 5450 (DirectX 11 capable)
    • Storage: 100 MB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows 10/11 64-bit
    • Processor: Intel Core i5-7400 / AMD Ryzen 5 1400
    • Memory: 2 GB RAM
    • Graphics: Geforce GTX 750 or Radeon R7 360
    • Storage: 100 MB available space
    Minimum:
    • OS: macOS 10.15 (Catalina)
    • Processor: Intel-based dual-core (2015+) or Apple M1
    • Memory: 2 GB RAM
    • Graphics: Metal-capable integrated GPU (Intel Iris 5100 or newer)
    • Storage: 300 MB available space
    Recommended:
    • OS: macOS 13 (Ventura)
    • Processor: Apple M1 or newer Intel quad-core
    • Memory: 4 GB RAM
    • Graphics: Apple M1 GPU or Radeon RX 560
    • Storage: 300 MB available space
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