No-coding 2D game development tool One-click switching between 6 game modes Built-in character animation editor Built-in image and sound assets Easy and various event editor
Toutes les éval. :
positives (22) - 86 % des 22 évaluations des utilisateurs et utilisatrices pour ce logiciel sont positives.
Date de parution :
17 avr. 2023
Développement :
Édition :
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Logiciel en accès anticipé

Impliquez-vous pendant le développement de ce logiciel.

Remarque : Ce logiciel en Accès anticipé peut changer ou ne pas changer de façon significative. Si vous n'êtes pas enthousiasmé à utiliser ce logiciel dans son état actuel, vous devriez peut-être attendre qu'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« The software has been developing since 2019 and done several tests. To make a game development tool for everyone, our team has created numbers of built-in resources (Including images, music, animations), and our team wants to keep updating resources to our software. Our team will add localization and improve the software's stability during the early access. »

Combien de temps environ ce logiciel sera-t-il en Accès anticipé ?

« About 6 months, and we may end this status earlier once we reach our goal of the number of built-in resources. However, we will update the software several times during the early access. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan to increase the number of built-in free resources and make several DLCs with different themes. We also plan to Improve software's user interface and stability. »

Quel est l'état actuel de la version en accès anticipé ?

« For details and features, please refer to "About This". »

Le logiciel sera-t-il tarifé différemment pendant et après l'Accès anticipé ?

« The price of completed version will raise about 25%. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« The steam community is very important for our team, users will give feedbacks and suggestions, share resources, idea and works. All these works are important for our team to make changes to our software. Users can also contact us by sending messages and emails through official website. »
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Android and Ubuntu Packaging Feature is now online!

À propos de ce logiciel

PixelGameEngine is a game development tool that does not require programming, which can develop 2D/pseudo 3D games with parallax scrolling perspective. The engine focuses on 2D pixel style animation performance, combat, fluency, and story. The built-in game types include RPG, SRPG, ACT, ADV, ARPG, Two-Player Arcade and automatic battle, which are all integrated with no programming required, and materials such as modeled animations, avatars, sprites, objects, music and sound effects are integrated for developers to use for free. Developers can also import their own assets into the projects.
Everyone can use it to create games, especially friendly for game developers who are new to game development.. Developers are able to get started immediately and save lots of time on learning and resource creation.
Functions of PixelGameEngine:

one-click switching six types of game modes.

PixelGameEngine integrates the most common game modes for developers, including turn-based RPG, strategy RPG, Platform, ARPG, Arcade-Beatem Up, Auto Battle. Developers only need to focus on their game play and do debugging. More game modes are joining in the future updates.
Package Your Game for Windows, Android, and Ubuntu.

Built-in resource library, free to use.
The engine's built-in resource library includes a total of 20,000 images including background images, object images, strike effects, icons, map effects, UI skins, avatars, character models, etc. There are about 400-character animations ready for use. There are also dozens of sound effects and music ready for your game.
Character creation with basic information, appearance settings, and skills.
The character avatar uses paper doll system with massive parts, you edit and add new paper doll components.meanwhile developers can also use their own pictures. Even without using the drawing board, you can easily create character movements. You can add frame-by-frame detection, displacement, sound effects, special effects, cancellation (combos), camera effects, etc., and demonstrate them in real-time.

Dialogue creation with variety of dialogue styles, expressions and dubbing.
There are three kinds of text display methods in the game, message box, dialogue, and bubble. There are also two display style to choose including classic and theater mode.
Built-in completed animation editor and collision system.
The animation system can easily use the built-in model to create the animations, one can easily make character move or throw projectiles without drawing.

Engine supports external files, including sound, picture, video. Engine also has a built-in image editor for drawing.
Engine uses image editor to make images for game, it also supports external files including image files, music files and video files(mp4, avi and webm).
Background map in layers, with built-in background, close-up, functional and NPC, to meet various functions such as scene construction, function placement and others.
The map object that can be set include non-interactive and Interactable categories including platforms, vehicles, chests, switches, traps, light sources and NPCs. There are over 30 categories objects ready to use. The parameters of each object can be adjusted, and it can be used directly when placed on the map.
The event editing is easy and simple, and each event can be previewed.
The engine can use more than 90 event types, ranging from character control to camera control to variable control, map switching, applying special effects, system management, and more. Developers can utilize a variety of event types to create diverse branches and narrative events. You can preview events inside the map.
Built-in UI Editing Tool, Easily Switch Between Various UI Styles
Developers can utilize the built-in UI components to create UI interfaces with customized styles, and they can switch between different styles within the game.
Multiple Variable Management Methods, Easily Manage Game Parameters
Developers can create and set built-in variables within the game, and these variables can be detected in the background for management or event triggering purposes.
Easy localization.
Adding languages, changing system texts, and translating texts within the engine. You can also import and export project text. The added language can also be selected in the game and switched in real time.
Switching between 2D and 3D camera. Variety of visual effects.
Engine provides classic 2D camera and perspective 3D camera. There are also built-in camera effects that are ready for use.
A variety of built-in weather effects.

A variety of built-in ground effects. .
A variety of built-in filters and day and night cycle effect.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation  *: Microsoft Windows® 8.1/10/11
    • Processeur : Intel Core i3 - 2310 or better
    • Mémoire vive : 4096 MB de mémoire
    • Graphiques : GTX 730 or Better
    • Espace disque : 2048 MB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Mémoire vive : 8096 MB de mémoire
* À compter du 1ᵉʳ janvier 2024, le client Steam sera compatible uniquement avec Windows 10 et ses versions plus récentes.

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