No-coding 2D game development tool One-click switching between 6 game modes Built-in character animation editor Built-in image and sound assets Easy and various event editor
Всички рецензии:
Положителни (22) - 86% от 22 потребителски рецензии за този софтуер са положителни.
Дата на издаване:
17 апр. 2023
Разработчик:
Издател:
Тагове

Впишете се, за да добавите този артикул към списъка си с желания, да го последвате или да го отбележите като игнориран

Софтуер в „Ранен достъп“

Ангажирайте се с този софтуер и неговото развитие.

Забележка: Този софтуер в „Ранен достъп“ не е завършен и е възможно по-нататък да се промени или не. Ако не сте въодушевени да го използвате в текущото му състояние, тогава ще е по-добре да изчакате. Вижте дали той ще придобие по-завършен вид. Научете още.

Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

„The software has been developing since 2019 and done several tests. To make a game development tool for everyone, our team has created numbers of built-in resources (Including images, music, animations), and our team wants to keep updating resources to our software. Our team will add localization and improve the software's stability during the early access.“

Приблизително колко дълго този софтуер ще бъде в „Ранен достъп“?

„About 6 months, and we may end this status earlier once we reach our goal of the number of built-in resources. However, we will update the software several times during the early access.“

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

„We plan to increase the number of built-in free resources and make several DLCs with different themes. We also plan to Improve software's user interface and stability.“

Какво е текущото състояние на версията в „Ранен достъп“?

„For details and features, please refer to "About This".“

Ще има ли разлика в цената на софтуера по време на „Ранен достъп“ и след това?

„The price of completed version will raise about 25%.“

Как планирате да ангажирате общността в процеса Ви на разработка?

„The steam community is very important for our team, users will give feedbacks and suggestions, share resources, idea and works. All these works are important for our team to make changes to our software. Users can also contact us by sending messages and emails through official website.“
Прочетете още
Разгледайте цялата Pixel Game Engine колекция в Steam
Български език не се поддържа

Този продукт не поддържа родния Ви език. Моля, прегледайте списъка с поддържани езици по-долу, преди да го купите

Закупуване на Pixel Game Engine

Сваляемо съдържание за този софтуерПреглед на всички (1)

 
Всички дискусии

Докладвайте неизправности и оставете отзив за този софтуер в дискусионния форум

Току-що обновено

Android and Ubuntu Packaging Feature is now online!

Относно този софтуер

PixelGameEngine is a game development tool that does not require programming, which can develop 2D/pseudo 3D games with parallax scrolling perspective. The engine focuses on 2D pixel style animation performance, combat, fluency, and story. The built-in game types include RPG, SRPG, ACT, ADV, ARPG, Two-Player Arcade and automatic battle, which are all integrated with no programming required, and materials such as modeled animations, avatars, sprites, objects, music and sound effects are integrated for developers to use for free. Developers can also import their own assets into the projects.
Everyone can use it to create games, especially friendly for game developers who are new to game development.. Developers are able to get started immediately and save lots of time on learning and resource creation.
Functions of PixelGameEngine:

one-click switching six types of game modes.

PixelGameEngine integrates the most common game modes for developers, including turn-based RPG, strategy RPG, Platform, ARPG, Arcade-Beatem Up, Auto Battle. Developers only need to focus on their game play and do debugging. More game modes are joining in the future updates.
Package Your Game for Windows, Android, and Ubuntu.

Built-in resource library, free to use.
The engine's built-in resource library includes a total of 20,000 images including background images, object images, strike effects, icons, map effects, UI skins, avatars, character models, etc. There are about 400-character animations ready for use. There are also dozens of sound effects and music ready for your game.
Character creation with basic information, appearance settings, and skills.
The character avatar uses paper doll system with massive parts, you edit and add new paper doll components.meanwhile developers can also use their own pictures. Even without using the drawing board, you can easily create character movements. You can add frame-by-frame detection, displacement, sound effects, special effects, cancellation (combos), camera effects, etc., and demonstrate them in real-time.

Dialogue creation with variety of dialogue styles, expressions and dubbing.
There are three kinds of text display methods in the game, message box, dialogue, and bubble. There are also two display style to choose including classic and theater mode.
Built-in completed animation editor and collision system.
The animation system can easily use the built-in model to create the animations, one can easily make character move or throw projectiles without drawing.

Engine supports external files, including sound, picture, video. Engine also has a built-in image editor for drawing.
Engine uses image editor to make images for game, it also supports external files including image files, music files and video files(mp4, avi and webm).
Background map in layers, with built-in background, close-up, functional and NPC, to meet various functions such as scene construction, function placement and others.
The map object that can be set include non-interactive and Interactable categories including platforms, vehicles, chests, switches, traps, light sources and NPCs. There are over 30 categories objects ready to use. The parameters of each object can be adjusted, and it can be used directly when placed on the map.
The event editing is easy and simple, and each event can be previewed.
The engine can use more than 90 event types, ranging from character control to camera control to variable control, map switching, applying special effects, system management, and more. Developers can utilize a variety of event types to create diverse branches and narrative events. You can preview events inside the map.
Built-in UI Editing Tool, Easily Switch Between Various UI Styles
Developers can utilize the built-in UI components to create UI interfaces with customized styles, and they can switch between different styles within the game.
Multiple Variable Management Methods, Easily Manage Game Parameters
Developers can create and set built-in variables within the game, and these variables can be detected in the background for management or event triggering purposes.
Easy localization.
Adding languages, changing system texts, and translating texts within the engine. You can also import and export project text. The added language can also be selected in the game and switched in real time.
Switching between 2D and 3D camera. Variety of visual effects.
Engine provides classic 2D camera and perspective 3D camera. There are also built-in camera effects that are ready for use.
A variety of built-in weather effects.

A variety of built-in ground effects. .
A variety of built-in filters and day and night cycle effect.

Системни изисквания

    Минимални:
    • Изисква 64-битов процесор и операционна система
    • ОС *: Microsoft Windows® 8.1/10/11
    • Процесор: Intel Core i3 - 2310 or better
    • Памет: 4096 MB памет
    • Видеокарта: GTX 730 or Better
    • Пространство за съхранение: 2048 MB достъпно пространство
    Препоръчителни:
    • Изисква 64-битов процесор и операционна система
    • Памет: 8096 MB памет
* Считано от 01 януари 2024 Steam клиентът ще поддържа само Windows 10 и по-нови версии.

Рецензии от клиенти за Pixel Game Engine

Тип на рецензията


Тип на покупката


Език


Диапазон от дати
С цел да прегледате рецензии в даден времеви период, моля, кликнете и провлечете подбора на някоя графика по-горе или кликнете върху специфична лента.

Показване на графиката



Игрално време
Филтриране на рецензии по потребителското игрално време, когато рецензията е била написана:



Без минимум до Без максимум

Изобразяване
Показване на рецензии в избрания ред за изобразяване





Научете още
Показване на графиката
 
Скриване на графиката
 
Филтри
Изключване на активността от рецензии извън темата
Игрално време:
Пускано основно на Steam Deck
Няма повече рецензии, които да съответстват на зададените по-горе филтри
Коригирайте филтрите по-горе, за да видите други рецензии
Зареждане на рецензии…