Earth's Center of Gravity is a mystic horror visual novel with multiple endings. The story revolves around Tower Antiques. "No one remembers how long Tower Antiques was there. But it remembers everyone. Even the ones who did not visit it yet." Tower Antiques is waiting for you to write your story.
Generel/cinematisk | Earth's Center Of Gravity - Launch Trailer
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Hvad udviklerne har at sige:

Hvorfor tidlig adgang?

“We want to make what this game offers a unique experience for the players. One of the main reasons for us to choose Early Access, is to get feedback about our approach to visual novel experience to this end.

We are developing a visual novel engine from the ground-up. Essential features for a visual novel are already implemented. But still there are lots of features which should be added. We are in a period where we are deciding which features must be implemented and in which way.

We are using the core game engine that we use as a base for cross-platform compatibility and build our visual novel's specific features on this base. This development methodology gives us flexibility for the experience that we want to deliver. But it needs time.

Since we are a small and dedicated team, we want to make this game, this environment, this world, this experience; as perfect as it can get. With your feedbacks via Early Access, we can direct our focused effort to this project to make it reach to it's full potential in a reasonable time.”

Hvor lang tid vil dette spil være i tidlig adgang?

“We are planning that the game will be in Early Access for approximately 3-6 months maximum.”

Hvorledes kommer den fulde version til at være anderledes end produktet i tidlig adgang?

“Early Access version of the game is playable as any visual novel. But it is missing some features that are already standard on other games which are made with other visual novel engines. Such as gallery that we plan to implement in conjunction with the achievement support.

For the gameplay we are also planning to add some features during the Early Access period. Such as;

  • Game story flow-chart feature could be added.
  • Customizable Controls function could be added.
  • Full-keyboard or full-touchscreen gameplay controls could be added.
  • Various visual or audio improvements could be made.
  • Achivement system will be integrated together with a Gallery function.

This list of features for early-access period may change during the early-access pursuant to the feedbacks.

Our early-access game story is planned to give you all teasers about the game setting that we want to build. We will expand the main game story eventually up to at least double it's content.

Some of the endings will take longer to reach and some will be left as starting points of the DLC contents. So when you come back at the release, you will find an expanded story and new mysteries to discover.”

Hvad er den nuværende tilstand for versionen med tidlig adgang?

“Game is playable and prologue of the story is there. Story for early-access game is designed in a form that will include some cliff-hangers and incomplete fates. These endings will be expanded through out the early-access period.

Early access version has over fifteen(15) different endings. Play time to reach one of the endings by starting over is thirty(30) minutes to one(1) hour. Some of these endings will be expanded in the early-access period as well. We even planned DLC contents for some of them.

Although all essential controls are implemented yet some controls are still missing.”

Ændrer spillets pris sig under og efter tidlig adgang?

“After the early access period we will raise the price according to the amount of the content added. It will not be directly proportional but will be noticeable.

We may also raise the price in early-access after big features that we already planned to develop such as story flow-chart.

We are also planning on being extra careful about discounts for at least a year and an half or first six DLC's are released which ever comes sooner.”

Hvordan har I tænkt jer at involvere fællesskabet i jeres udviklingsproces?

“In Early Access period, we are planning to enhance and expand this world that we love so much. Also we will add features to our game engine so it will be the perfect tool for delivering this experience. We will decide directions of these features, expansions and enhancements with your feedback through polls and comments.

We want to make gallery and achievements to be a seamless experience so we plan to make development on this feature first. Give us your opinions about how a visual novel gallery should work. And how achievements should relate to it.

Although the game is playable as any visual novel out there, it has yet some missing features. Give us your ideas about how these should be implemented to make them usable for you and the community.

Story for this game is not completely finished and will be expanded. So follow us through this journey by playing the game. We will add more to the base story and game lore until we release the full version of the game. Write your ideas about the evolution of the story paths through out the early-access.

Note: Please be careful about not giving story content spoilers and use ending titles as much as possible in the comments.

We plan to sharpen our visual novel development methodology and to evolve our ideas through out the early-access period. We want you to walk this path with us.”
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Om dette spil

Earth's Center of Gravity is an interactive visual novel with multiple endings. The game's story is about fate and revolves around an antique shop called "Tower Antiques."

As you explore different possibilities, fate of self, fate of others, fate of earth, fate of universe will be revealed upon your choices. You will have to find your integrity in this mystic horror visual novel.

Tower Antiques will be the center of odd and dreadful events which will unfold during your journey through out it's ever expanding world. You will try to save yourself from oblivion, madness, despair, imprisonment, death or worse by examining the items inside Tower Antiques and observe it's previous visitors.

You will play as Mirel, who happens to be a reporter. You will be armed with questions, answers and the choices you make. You will try to uncover the hidden truth about this antique shop, struggle to understand it's owner and comprehend it's mystique contents.

You will decide whether it's worth to learn the truth, see the next room, read that next book or ask the next question.

What will you choose to do, when your logic begins to fail you?

Systemkrav

Windows
SteamOS + Linux
    Minimum:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: 64-bit processor and operating system
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
    • Hukommelse: 1500 MB RAM
    • Grafik: OpenGL 3.3 support
    • DirectX: Version 10
    • Diskplads: 150 MB tilgængelig plads
    • Lydkort:
    • Yderligere bemærkninger:
    Anbefalet:
    • Kræver en 64-bit processor og operativsystem
    • Styresystem: 64-bit processor and operating system
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
    • Hukommelse: 2000 MB RAM
    • Grafik: OpenGL 3.3 support
    • DirectX: Version 10
    • Diskplads: 200 MB tilgængelig plads
    • Lydkort:
    • Yderligere bemærkninger:
    Minimum:
    • Styresystem: Ubuntu 12.04 or newer
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
    • Hukommelse: 1000 MB RAM
    • Grafik: OpenGL 3.3 support
    • Diskplads: 150 MB tilgængelig plads
    • Lydkort:
    • Yderligere bemærkninger:
    Anbefalet:
    • Styresystem: Ubuntu 12.04 or newer
    • Processor: Intel Core 2 Duo 2.1 ghz or equivalent
    • Hukommelse: 1500 MB RAM
    • Grafik: OpenGL 3.3 support
    • Diskplads: 200 MB tilgængelig plads
    • Lydkort:

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