A fast-paced first-person action game where you explore, fight, and destruct in a fully destructible voxel world, developing skills and uncovering the secrets of forgotten civilizations.
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Binnenkort verwacht
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Binnenkort in vroegtijdige toegang

De ontwikkelaars brengen dit spel uit terwijl er nog aan gewerkt wordt en gebruiken de feedback van spelers bij de ontwikkeling.

Opmerking: Spellen in vroegtijdige toegang zijn nog niet voltooid en kunnen nog veranderen. Als je niet staat te springen om dit spel in de huidige staat te spelen, kun je beter afwachten hoe het spel zich verder ontwikkelt. Meer informatie

Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'This game has primarily been a solo project, developed in my free time. I'm eager to dedicate more time to its development, and there's already a substantial amount of content to engage with. Launching in Early Access will not only enable me to gather essential feedback but also support some of my basic needs, like enjoying the occasional pizza.'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'I'm planning to release the version 1.0 of the game once I'm happy with how it runs and plays. Hopefully within this year or the next one. It will likely keep getting updates even after it exits early access.'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'The final game is going to have more content, improved stability and a complete story. For a list of existing features and roadmap, please see the feature list on the game's store page.'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'The game is quite stable, performant and playable. There is a variety of content to experience and many destruction tools to play around with. You can't yet experience the entire story in its intended order, and the balance is not quite there yet.

You can use cheats to unlock otherwise unavailable parts of the game. For a list of existing features and roadmap, please see the feature list on the game's store page.'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'I plan to increase the price of the game when it accumulates enough new features and content.'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'I read all the comments people make and get inspiration and headaches from your ideas :)

For communication, I have a public discord and a Twitter account, where you can follow me and ask me about optimizing your voxel engine.

The feedback from your testing will be invaluable in creating a more refined final product.'
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Over dit spel

Punch through a wall!

Experience a custom voxel engine where everything is destructible in real-time. The game's unique destruction algorithms allow for an unprecedented level of interaction with the environment. From shattering floating islands to tunneling through solid rock, the landscape reacts dynamically to your actions.

Procedural Animation and Unpredictable Enemies

Battle against procedurally animated creatures that move and react in lifelike ways, providing a fresh challenge each time. Enemies range from the absurdly comical to the deeply terrifying, each with unique behaviors and weaknesses to exploit.

Mysteries of a Forgotten Civilization

Embark on a narrative journey filled with surreal and unexpected twists. Unravel the enigmatic history of a universe where humanity has vanished. Encounter bizarre artifacts and remnants of ancient technology. Piece together the story from environmental cues and cryptic lore scattered throughout the worlds.

Voxel Art Style and Visual Effects

Dive into a visually stunning voxel world, combining retro charm with modern graphical effects. Enjoy detailed environments, from the smallest voxel to expansive landscapes, enhanced by atmospheric lighting and particle effects.

Work is in progress!

Experience a game that's constantly improved with new updates, adding new content and mechanics. Join a community passionate about shaping the game's future. Participate in discussions, provide feedback, and watch the game evolve with updates.

Features currently implemented


  • Voxel engine with full destructibility built on top of Unity 3D, enabling the destruction of every wall, object, and enemy.
  • A mix of predefined and procedurally generated levels, offering a unique combination of structured and random gameplay experiences.
  • Satisfying first-person combat system with physically moving enemies that react dynamically.
  • Dynamic player movement system inspired by the likes of Quake and Portal.
  • Diverse environmental themes, from surreal jungles and cosmic voids to post-apocalyptic deserts, each with their own unique aesthetics and challenges.
  • Advanced voxel destruction algorithms, including a custom-built hybrid of Octree and Virtual 3D array data structures, ensuring smooth and realistic destruction.
  • Procedural NPC animation, making each encounter unpredictable and entertaining.
  • Real-time 3D pathfinding that adapts to dynamically changing environments.
  • Diverse arsenal of weapons, both melee and ranged, each offering a unique way to shape the environment and/or obliterate your enemies.
  • Support for both keyboard-mouse and controller input, emphasizing intuitive and responsive controls.
  • Optimized for a wide range of hardware, ensuring smooth performance even on older systems.
  • Dynamic music and sound design that adapt to gameplay scenarios, enhancing immersion.

Planned features


  • A complete narrative set millions of years in the future, where humanity has long vanished, leaving behind a wealth of artifacts and mysterious locations to explore, each twisted in its own way.
  • Character progression system, allowing players to enhance abilities and unlock new talents.
  • Crafting and upgrading mechanisms for weapons and gear, using materials gathered from the environment.
  • Secret areas and hidden treasures scattered across levels, encouraging thorough exploration.
  • Multiple game modes including story-driven missions, free exploration, and specific challenges.
  • More items, weapons, upgrades, levels
  • Quest system and talking with npcs
  • Trade system
  • Planned updates and expansions post Early Access, with potential additions like base building, in-game voxel editing, and new dimensions to explore.

Systeemeisen

    Minimum:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 10
    • Processor: CPU with 4 cores
    • Geheugen: 16 GB RAM
    • Grafische kaart: GTX 1070
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
    Aanbevolen:
    • Vereist een 64-bitsprocessor en -besturingssysteem
    • Besturingssysteem: 11
    • Processor: CPU with 8 cores
    • Geheugen: 24 GB RAM
    • Grafische kaart: RTX 2060
    • DirectX: Versie 11
    • Opslagruimte: 2 GB beschikbare ruimte
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