Embark on an epic adventure to rise to power in this new Real-Time-With-Pause medieval fantasy RPG that combines action and strategy mechanics. Fight a lot, explore, choose how you fight, configure your abilities, create powerful builds and combos. Awaken your true power!

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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“To gather more player feedback and help fund the game to improve its quality and make it release faster.”

Approximately how long will this game be in Early Access?

“1-2 years, depending on funding and player interest.”

How is the full version planned to differ from the Early Access version?

“- Complete story and levels: 1 or 2 (most likely) more chapters
- Complete skill trees (enhance current ones, add more trees)
- More unique items
- More quests, dialogues, events and interactions
- Quality of life improvements
- Improved performance and memory optimization
- Polishment (Vfx, Sfx, animations)

Likely, but not guaranteed:
- Changes in gameplay mechanics (like an Action Mode or something to support new skill mechanics)
- Improved UI
- Improved/new animations (humanois and beasts) (depends on funding)
- New character models (depends on funding)
- Cinematic dialogues and events (in Dragon Age Origins fashion) (depends on funding and new character models)”

What is the current state of the Early Access version?

“Prologue + Chapter 1 (at least 60 hours of gameplay)
Skill trees: Warrior, Rogue, Mage, Priest, Druid.
The game is definitely playable and has a lot of content. About 300 skills, quests, dialogues, events, item crafting, item enchantment, trading system. All information currently in this page is contained by the game as it is now.”

Will the game be priced differently during and after Early Access?

“Probably a bit higher, but it depends on the final quality.”

How are you planning on involving the Community in your development process?

“1) The game has a feedback button, which sends me an email with their feedback, and they have the option to inform their email.
2) Steam community forum is being widely used.
3) Players can join the game's Discord server.”
Read more

Download Elengard: Ascension Demo

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This game is not yet available on Steam

Planned Release Date: Jan 19, 2026

This game plans to unlock in approximately 8 days

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About This Game

This is a Real-Time-with-Pause RPG, in the style of Dragon Age Origins and Neverwinter Nights, but more focused on combat and with some elements of action RPGs. It is neither a “Hack and Slash” nor a Soulslike.

Combat has two modes:

  • Automatic: you order the attack and the character attacks on its own, just like in the classic CRPGs mentioned above.

  • Manual: you need to click for each attack and press a button to defend, which is similar to an action RPG, albeit with significant differences.

Basic features:

  • Combat: Real-Time-with-Pause

  • Dialogues: multiple choice dialogues

  • Quests: main quests and side quests

  • Character customization: appearance customization (including gender) and equipment. Possibility to equip various items, which appear visually (only clothing/armor and weapons, jewelry does not appear, for now)

  • Trade: buying and selling items

  • Item crafting

  • Item enchanting

Main features:

  • Ability/Skill Tree: massive ability tree, with no level restrictions and no class restrictions, allowing for the creation of various builds and combos, and unique play styles.

  • Ability configuration: configure several features of abilities (especially spells), such as power, range, radius, and more.

  • Ability actions: some abilities have actions that can be performed while using the ability, for example, when creating an Electric Orb, it is possible to use the Shock action or the Cast action.

  • Choose how you fight: strategically choose which combat actions, modes and stances to use depending on the situation. Would you prefer to defend yourself by blocking, spending little stamina but running the risk of being staggered by the impact of the blow? Or would you rather spend more stamina dodging? Are you going to use area attacks against a group of enemies, at the cost of reducing the chance of a hit, or are you going to kill them one by one? Will you use swing attacks, causing more impact, or would you rather use straight (thrust) attacks, taking a greater risk of missing, but causing greater potential damage? Will you wield the weapon with one hand or two? Will you attack faster or stronger? Will you be more aggressive or more defensive? In short, there are many possible strategic choices.

  • Ascend in power: become stronger and stronger, to the point of becoming an epic character, comparable to a demi-god. There is no character level limit.

  • Explore: explore a beautiful semi-open world, highlighting the contrast of light and darkness, with an appearance inspired by The Lord of the Rings and Dragon Age: Origins.

  • Archetypes System: archetypes are like classes in other RPGs, but you don't choose an archetype in order to choose abilities. Instead, you are free to choose any ability, but some abilities are associated with archetypes. Acquiring archetype abilities can increase the archetype level, which can provide some bonuses.

  • Archetypes inspired in D&D classes: the archetypes are inspired by the classical D&D classes, but built in a different way. To date, the game features the following archetypes: Warrior, Rogue, Mage, Priest, and Druid.

  • Visual elements responsive to mechanics: animations are strongly interconnected with combat mechanics (i.e., if you dodge an attack, the animation shows a dodge, if you block, the animation shows a block). Visual effects will also be coherent to the spell behavior (e.g., effect increases with spell power).

  • Single player x Multiplayer: the development is aiming on singleplayer, with a strong intention to extend it to multiplayer in the future.

Initial historical context:

You start out living a peaceful life in a simple village, in a beautiful place in harmony with nature. But something feels wrong. You are only a shadow of yourself in this place. You feel that there is something out there in the world that will make you find your true self and fulfill your purpose. Soon, you discover that you are the bearer of a curse, capable of killing you and the people around you. They say it's a punishment from the gods for sinners. But you are not a sinner. Is it really a curse? As you set out on a quest to find a cure, you discover a darkness that grows in the land and corrupts everything it touches. You feel drawn to it, almost as if it were your responsibility to fix it. But why? And how can you fix the world without fixing yourself? Dark forces arise and pursue you. All this leads you on an epic adventure full of challenges and mysteries, fighting for survival and in search of power and answers about yourself and the world.

AI Generated Content Disclosure

The developers describe how their game uses AI Generated Content like this:

All character voice acting is AI-generated.

System Requirements

    Minimum:
    • OS: Windows 10
    • Processor: AMD Ryzen 5 3400G with Radeon Vega Graphics or equivalent
    • Memory: 8 GB RAM
    • Graphics: AMD Radeon(TM) RX Vega 11 Graphics or equivalent
    • Storage: 40 GB available space
    Recommended:
    • OS: Windows 10
    • Processor: AMD Ryzen 7 3700X or equivalent
    • Memory: 24 GB RAM
    • Graphics: GeForce RTX 3060ti or equivalent
    • Storage: 40 GB available space
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