EarthRoyale is a Map simulation Observer game where the game each turn chooses one of many events to edit the world map
All Reviews:
Very Positive (130) - 92% of the 130 user reviews for this game are positive.
Release Date:
Jul 29, 2022

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The game is in early access because i feel like there's still a lot to do to improve upon the game and some areas that are lacking. and it also gives me the opportunity to get feedback on how to improve old features or on newer features i am implementing”

Approximately how long will this game be in Early Access?

“the game will be approximately early access in roughly half a year to a year but it might change depending on how development goes”

How is the full version planned to differ from the Early Access version?

“The game will be expanded upon for example we want to aim at making the province sizes be more balanced across the map and more "Events" that can happen each turn of the game and more customization of the start game and maybe during the game”

What is the current state of the Early Access version?

“The games current state is described in detail in the game description”

Will the game be priced differently during and after Early Access?

“i plan to slightly raise price when and if the game gets bigger and better but i wanna make sure that the games price stays as cheap and possible”

How are you planning on involving the Community in your development process?

“i take constant feedback from the community and love to watch how people interact with the game ether in youtube videos or on the games discord!

it always helps a lot to find bugs, new feature ideas i maybe didn't think about or expanding upon the ideas i already have. it's also always good to have people to explain the ideas for the game to, since talking and thinking about the ideas often makes more ideas related to that idea pop up

If you wanna report a bug, leave feedback or just tell me how you enjoyed the game you can either contact me via the games discord, you can find a link to join either in the game or on the store page.”
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Includes 2 items: EarthRoyale, AntarticaRoyale

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About This Game

EarthRoyale is a Map simulation Observer game where the game each turn / a few in game months time, chooses one of many events to edit the world map or add lore behind the countries of this future or historic world.
the base games include a bunch of customization to the start of the game, but the map without downloading scenarios is stuck to a modern day de facto map (each province in game is owned by who actually controls, with some exceptions to constantly changing stuff).

some of the ways you can customize the start of a game is by:

Paint your own map in the paintmode, or download others maps via the steam workshop!

Disable or enable any continent that you want.

Turn off normal countries, so only the cities or provinces you've turned on is in the game.

Make provinces, cultures or Easter eggs independent at start.

Edit the %edges of any event happening or choose one of the pre made modes of it.

Each turn one of many things can happen:

division: a random country gets divided by giving each province to the closest other country.

Annexation: A random country gets given to one of their bordering countries, or if it only got coastal borders, the closest country.

Shrink/Expand: A random country either takes over a few of the closest provinces to it or gives away up to 75 % of the countries provinces to each province closest other country.

Take coast / Islands: a country either takes the coast or islands of a neighboring country.

Partition: a big country with above 200 provinces gets split up in different ways by the words major powers (anyone above 50 provinces) where the major powers gets parts for themselves, some areas gains independence within it and the rest being divided between who's closest

Colonization: A random country with coast takes over a random coastal province from another country but if there is any coastal provinces that are unclaimed, the game will prioritize it over all claimed coastal provinces.

Independence: Each Easter egg, province, culture, or previous country tag of any province within a random country has a chance of having all provinces with that tag within the country gain independence.

Nuke: A random province is selected and all provinces around it within 3 different sized circles will be turned into Wasteland, Unclaimed, Fire. in that order from smallest to biggest circle.

Collapse: All provinces within a random country will be turned into unclaimed, but there's a chance that multiple province, culture or previous country tags within the country gain independence

Union: 2 countries will join together into a new country named "country1 - country2", a union can form a union with another union or normal country.

Culture union: 3 or more countries that share a similar culture goes together to form a union with a special unique name

Split: a country will either split into north and south country or west and east country, or if it's a union, it will make all member states independence as they where when joining the union and all provinces that wasn't a part of a member state will be divided between the former member states based on who is closest

Flood: A random province will be turned into flooded or water, it will also make 1 to 2 closest provinces do the same over and over again for up to 15 provinces.

Fire: a random province will have a fire start in it.

Hurricane: a hurricane is spawned a long a coast and moves randomly around, destroying all provinces in its path

There is also multiple types of provinces.

Normal/Claimed: a province that is owned by a country. it will have the country it belongs to's color which is a random color generated when the country was made by the game. it's also the only type of province effected by the events.

UnClaimed: a province that is not owned by any country, it's a light brown color and if one of the 3 closest provinces is claimed it will have a chance to be claimed by that country each turn.

Wasteland: a province that is not owned by any country and is not claimable, it's a darker brown color and if it's generated by the game and not made by the map editor, it will turn into unclaimed after a few turns

Flooded: A province that is created by the flood event. it is colored the same as the ocean, a darker blue and it will each turn loose it's flood level, the further away from where the flood started the lower flood level it starts with, when it hits 0 it will turn into unclaimed.

Fire: A province that is created by the fire event. it is colored a orange color and each turn moves to another province and lose some strength, or splits into 2 provinces with only half it's strength. when the strength hits 0, it will die of, each province the fire leaves will be turned into unclaimed.

None: A province that just doesn't exist, it's created if you disable a continent before starting a game.

System Requirements

SteamOS + Linux
    • Requires a 64-bit processor and operating system
    • OS: Windows 7+ & Windows XP
    • Processor: Intel Pentium
    • Memory: 1 GB RAM
    • Graphics: Intel(R) HD Graphics 500
    • DirectX: Version 9.0c
    • Storage: 60 MB available space
    • Sound Card: Any
    • Requires a 64-bit processor and operating system
    • OS: High Sierra 10.13+
    • Processor: Apple M1
    • Memory: 1 GB RAM
    • Graphics: Apple M1 built-in
    • Storage: 70 MB available space
    • Sound Card: any
      • OS: Gentoo Linux Kernel: 15.5.47
      • Processor: Ryzen 7 5800X
      • Memory: 1 GB RAM
      • Graphics: AMD 6600XT
      • Storage: 70 MB available space
      • Sound Card: Any

      What Curators Say

      4 Curators have reviewed this product. Click here to see them.

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