Helicopter Gunship DEX aims to replicate the brilliance of 90s helicopter simulators using modern technology. Employ realistic helicopter tactics during missions generated by a sophisticated procedural random mission system giving you an almost unlimited amount of re-playability.
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Date de parution :
1 déc. 2022
Développement :
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Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We're a small team, a very small team - actually just 1 person! Launching this game via Early Access allows me to engage with the community and received feedback on what works in the game, and, more importantly, what doesn't.

Getting feedback from the community helps highlight the areas/features that people are passionate about and this helps guide game development in a positive direction. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« This game will be in Early Access for approximately 6 - 12 months »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« The full version of Helicopter Gunship DEX will hopefully cover a wide variety of both western and eastern helicopters from a wide range of eras.

The random mission generator is expected to be expanded to cover more terrain types as well as more complex mission interactions. »

Quel est l'état actuel de la version en accès anticipé ?

« The current Early Access version of the game includes 5 flyable helicopters - the Apache, Lynx, Gazelle, Kiowa Warrior, AH-1Z Viper & Mi-24 Hind.



Controls have been optimised for GAMEPADS without sacrificing simulation options via a Sensor/Screen of Interest (SOI) plus modifier button system to expand the number of buttons available. Controls can be re-mapped to other devices (flight sticks, throttle controls, HOTAS etc) via the in game control mapper

The random mission generator covers 4 main mission types including STRIKE, SEARCH & DESTROY, RECON and SEAD missions. Each mission type has several different mission templates and can take place on 3 distinct terrains (Lush Desert, Norway & Central Libya).

Missions can take place at various times of the day including proper dark night time and you will be facing a variety of different enemy units.

Currently the enemy units consist of pre-1980 vehicles such as the BMP-1, Shilka, BTR-60, T-62M and Strela-1 »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« The price is likely to increase during the course of Early Access as the game becomes more feature rich. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« All players will be invited to join in the discussion about the game via the Steam forums where their feedback will be invaluable to the development of Helicopter Gunship DEX.

The Steam forums will provide areas for players to report bugs, request help and also voice their own ideas about the game. Community inspired ideas will then be considered for inclusion in the release version of the game.

The Steam forums will also be the primary place for information such as DevLogs etc. Steam is where the game is being sold so Steam is where all the information gets posted!

I am extremely active on the Steam forums and would like to invite anyone interested in this game to come and have a chat! »
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À propos de ce jeu

What is Helicopter Gunship DEX?

Inspired by the great helicopter games of the 90s, Helicopter Gunship D.E.X is a "sim-cade" experience leaning more towards the simulation side rather than the arcade side.

Controls have been optimised for GAMEPADS without sacrificing simulation options via a Sensor/Screen of Interest (SOI) plus modifier button system to expand the number of buttons available. However, controls can be easily re-mapped to other devices for those that have flight sticks, throttle controls or HOTAS setups

Arcade or Simulation?

You won't find any magically respawning missiles here! Instead you will find realistic weapon load-outs, a simulation level physics driven helicopter flight model and the usual targeting pods and RADAR systems you would expect in this type of game. However, these systems have been simplified to give the overall "feeling" of being in control of a helicopter gunship without the need to memorise hundreds of keys.

Random Missions

The main part of the game revolves around the random mission generator that allows you to define your own procedurally generated engagements which will never play out the same way twice.

Mission types include Strike, SEAD, Search & Destroy, Recon, Transportation etc.

Deployment Point System

Each mission in Helicopter Gunship D.E.X utilises a deployment point system ensuring missions remain balanced and that older weapons and helicopters still have a role to play no matter what the mission involves.

Key Points

  • Fully playable from either 1st person in cockpit or 3rd person chase cam perspectives.
  • Fully playable with a gamepad but also completely re-bindable controls for HOTAS systems etc.
  • Robust procedurally generated random mission generator allowing you to quickly get into the action.
  • Multiple helicopter flight models ranging from Simple to Realistic that allows even novice helicopter pilots to get straight into the action.
  • Places you in direct control of both flying the helicopter and using the various targeting systems to designate and destroy targets.
  • Easy to get into but still difficult and rewarding to master.
  • 3 distinct 40km x 40km terrains to fly over (Lush Desert, Norway & Central Libya).

Weapons & Targeting

Weapon load outs are based on real world helicopter capabilities and you will use the same kind of real-world targeting systems such as "SACLOS", "Laser", "RADAR" etc to detect, designate and destroy your mission targets.

A slight departure from reality is that you, the pilot, will be in direct control of designating targets and firing weapons even in helicopters that have co-pilot/gunner positions. Your CP/G will aid in target identification and spotting targets visually.

Weapon types and availability will depend on the "ERA" that your mission takes place e.g.

  • Low Tech is roughly pre 1980s technology so expect to be using wired guided TOW missiles
  • Modern Tech (not availble in Early Access yet) is approximately 1990s-2000s technology so expect to be using laser guided missiles.
  • High Tech (not availble in Early Access yet) is approximately 2000-2020+ technology so expect to be using RADAR guided missiles and advanced technology.

Flyable Helicopters

Currently there are now 6 main helicopters (Apache, Lynx, Gazelle, Viper, Kiowa Warrior & Hind) and most have several different versions. You can read more about the helicopters and their various versions here...



The Blackhawk, Chinook, Mi-8 & Cheyenne helicopters are now in production and planned for release further into Early Access with the final game slated to include a wide selection of both Western and Eastern gunships allowing you to fight for either BLUFOR or REDFOR teams.

Divulgation de contenu généré par IA

L'équipe de développement décrit l'utilisation de contenu généré par IA dans le jeu comme suit.

A.I. upscaling is used to generate high resolution textures where only low resolution images exist. e.g. low resolution satellite terrain.

Text-to-speech tools are utlised to provide radio communications during Early Access development.

Some original music tracks have been enhanced using A.I. tools such as mastering, stem splitting, extension and variation creation.

In all cases the original track's copyright is fully owned by JimmyArcade Ltd.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Microsoft Windows 10
    • Processeur : Intel Core i5-6600K or AMD Ryzen 5 1400
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GeForce GTX 970 or equivalent
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Microsoft Windows 10
    • Processeur : Intel Core i7-4790 or AMD Ryzen 5 1500X
    • Mémoire vive : 8 GB de mémoire
    • Graphiques : Nvidia GeForce RTX 2070 or equivalent
    • DirectX : Version 11
    • Espace disque : 4 GB d'espace disque disponible

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