A puzzle game about the irresistible urge to push buttons. You can’t press the red ones — they must be activated indirectly. Use yellow AButtons to trigger clever mechanisms and solve each level. Satisfy your curiosity one forbidden button at a time.
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Par Casual Game XP 3 octobre

« A puzzle game about the irresistible urge to push buttons. You can’t press the red ones — they must be activated indirectly. ⭐⭐⭐ »

Jeu en accès anticipé

Commencez à jouer dès à présent et impliquez-vous pendant son développement.

Remarque : les jeux en accès anticipé ne sont pas terminés, ils peuvent changer de façon significative. Si ce jeu ne vous intéresse pas dans son état actuel, vous devriez attendre pour voir s'il se développe davantage. En savoir plus

Ce que l'équipe de développement a à dire :

Pourquoi choisir l'accès anticipé ?

« We’re launching PButtons in Early Access to refine the experience together with the community. The game already includes 30+ handcrafted levels, each introducing unique mechanics and challenges.

Our goal is to reach 60 fully polished levels for the full release, while maintaining a fun, focused, and rewarding puzzle experience.

Early Access will help us:
- Fine-tune the difficulty curve based on real player feedback.
- Add new levels and mechanics inspired by community ideas.
- Ensure every puzzle feels satisfying, intuitive, and clever.

PButtons is a solo project built with care and attention to detail. Your feedback will directly help shape its final form. »

Pendant combien de temps environ ce jeu sera-t-il en accès anticipé ?

« We aim to stay in Early Access for around 12 months, using this period to improve the experience, expand gameplay, and shape the final version of PButtons with community input.

This timeline is designed to:
- Gradually supplement the existing 30+ levels until we reach ~60 complete puzzles,
- Introduce new mechanics based on community feedback,
- Refine UI/UX, sound, performance, and balance over multiple updates.

Our intention is to share a clear roadmap with regular updates (ideally monthly or bimonthly) and maintain transparency about our progress. If the timeline changes, we’ll communicate the reasons — and how it benefits the game. »

En quoi la version finale sera-t-elle différente de la version en accès anticipé ?

« We plan for the full version of PButtons to expand this content to around 60 handcrafted puzzle levels, each building on the core mechanics with increased complexity and variety.

We're also considering introducing a symbolic progression system: for every 5 levels completed, players may receive a unique collectible token. These would be purely visual and thematic — abstract shapes (like diamonds or geometric forms) or stylized constellations, representing progress in an artistic way.

After completing the main set of levels, we hope to include a Free Play Mode, allowing players to revisit any unlocked stage in any order. This would offer flexibility for those who enjoy replaying puzzles or perfecting solutions.

Additional improvements being considered for the final version include:
- Enhanced UI and smoother level navigation,
- Finalized sound design and polish,
- Optional Free Play Mode post-completion,
- Additional visual and accessibility options,
- Potential localization into other languages.

We welcome community feedback and suggestions during Early Access, as they will help us shape the future of PButtons. »

Quel est l'état actuel de la version en accès anticipé ?

« The Early Access version 0.5.0 of PButtons includes 33 handcrafted puzzle levels, along with a functional main menu, player profile system, and settings menu. These features form the foundation of the game’s structure and experience. »

Le prix du jeu sera-t-il différent pendant et après l'accès anticipé ?

« Yes — the price will increase at full launch to reflect the new content and polish added throughout development.

Here’s how we plan to handle it:
- During Early Access, PButtons will have a lower initial price to reward early supporters.
- As new content is added (levels, tokens, Free Play Mode, UI improvements), we may apply gradual price adjustments tied to major updates.
- Before the full release, we’ll publish a clear announcement and roadmap so everyone has the opportunity to get the game at its current price.
- Everyone who purchases PButtons during Early Access will receive all updates and the full version at no additional cost.

By supporting now, you’re not only helping the game grow — you’re also securing it at the best possible price. »

Comment comptez-vous impliquer la communauté dans le processus de développement ?

« PButtons is a solo project, but it’s built with players in mind — and community feedback will play a key role in shaping the final game.

Here’s how we plan to involve you:
- Listening to feedback through the Steam Community Hub and review comments,
- Tuning puzzles and difficulty balance based on player behavior and suggestions,
- Adding mechanics and content ideas inspired by player input (when they align with the game’s design),
- Posting regular updates and devlogs directly on Steam to share progress and development decisions,
- Occasionally running polls to help prioritize improvements or features.

All communication, updates, and discussions will take place within Steam — the platform where the game lives, grows, and evolves.

The more feedback we receive, the better PButtons becomes — not just as a puzzle game, but as a creative experience players enjoy returning to. »
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À propos de ce jeu

Have you ever felt the urge to press a button — even when you knew you weren’t supposed to? In shops, museums, or even at home, there’s something irresistible about a shiny red button just sitting there, begging to be pushed.

What will happen if you press it?
Will a mechanism spring to life? Will lights flash? Will an alarm sound? Or… will it explode?

PButtons turns that instinct into a puzzle game. Here, the red buttons — called PButtons (for Passive) — are just out of reach. You can't click them with your mouse. Instead, they must be triggered by something else in the environment: a falling object, a mechanical arm, a chain reaction — anything but your direct input.

Your only control? The AButtons (for Active) — square buttons in various colors that you can press to interact with the level. These stand in contrast to the round, red PButtons, which serve as passive elements within each puzzle.

Every level is a small logical machine: press the right AButton at the right time, and you might trigger a mechanism that helps activate the PButton. Understand how the system works, solve the puzzle, and enjoy the deep satisfaction of watching that forbidden red button finally light up.

Configuration requise

    Minimale :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : i3
    • Mémoire vive : 2 GB de mémoire
    • Graphiques : Graphics card supporting OpenGL
    • Espace disque : 800 MB d'espace disque disponible
    • Carte son : any
    Recommandée :
    • Système d'exploitation et processeur 64 bits nécessaires
    • Système d'exploitation : Windows 10
    • Processeur : i5
    • Mémoire vive : 4 GB de mémoire
    • Graphiques : Graphics card supporting OpenGL
    • Espace disque : 800 MB d'espace disque disponible
    • Carte son : any

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