Your son had no-clipped into The Backrooms three years ago and you've finally found a way in to get him back. Armed with only a video camera and your determination, you set out on a journey to find him and get him out no matter the cost. Traversing the 12 levels will test your courage and resolve.
Все обзоры:
Смешанные (16) - 43% из 16 обзоров положительные.
Дата выхода:
15 мая. 2023 г.
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Примечание: данная игра в раннем доступе находится на стадии разработки. Она может измениться в будущем, а может остаться в текущем состоянии, так что, если вам не по вкусу то, что игра может предложить сейчас, рекомендуем дождаться её дальнейшего развития. Узнать больше

Сообщение от разработчиков

Почему ранний доступ?

«In order to keep up with internet lore, technology, refinement and delivering the best possible product I can I am utilizing Early Access in order to filter, process and implement player feedback about the game.

The game is complete as far as the story goes but there are many more levels I plan to implement and advance. As of now there are a few levels accessible from The Hub that are devoid of entities and objectives but I plan to work on those and expand them while integrating them into the main storyline as well.

At all levels of development I will be a constant presence on the forums, checking the ratings and reviews and a dedicated Discord to see what the general consensus is about gameplay, art, mechanics and bugs.

I will be constantly developing more content and implementing needed changes in order to refine the game to suit the needs and wants of the players. Three of the levels that are only accessible from the hub and not part of the main storyline are unfinished and as of now have no real gameplay, but they serve just perfectly for atmosphere and a walking simulator. The other ten levels are complete.»

Сколько примерно эта игра будет в раннем доступе?

«This game will be in early access for approximately two quarters (six months). Player feedback on the forums, reviews and Discord channel will be integral for review and integration to ensure I am delivering the best possible game that the players want to play.»

Чем планируемая полная версия будет отличаться от версии в раннем доступе?

«The full game has not been fully determined because based on feedback I will be constantly updating the game by adding levels - and there are thousands of levels in The Backrooms canon. Players already have a narrative driven experience and also an infinite walking simulator.

I plan to have much more than the 12 levels provided in Early Access but I cannot promise how many.»

Каково текущее состояние версии в раннем доступе?

«There is a narrative story that can be completed but the game is not complete. Several levels need more elements and mechanics and the three levels in The Hub will need gameplay.»

Изменится ли цена игры после выхода из раннего доступа?

«The game will change price at full release.»

Как вы планируете вовлекать сообщество в разработку игры?

«At all levels of development I will be a constant presence on the forums, checking the ratings and reviews and a dedicated Discord to see what the general consensus is about gameplay, art, mechanics and bugs.

I will be constantly developing more content and implementing needed changes in order to refine the game to suit the needs and wants of the players yet staying within the lore and the capabilities of a one-person development entity.»
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Об этой игре

The Backrooms Deeper is a game that touches on the entire spectrum of emotions. Fear, joy, happiness, calm, dread, frustration, elation and sadness. The game is extremely difficult at times. You will die a lot. While at the same time it is partially a calm walking simulator.

"It's been three years since Caleb no-clipped into the Backrooms. Three torturous, horrific and mournful years. He would be 8 years old by now. His mother left me a year ago because of my obsession with finding a way into the Backrooms. I couldn't no-clip in the park where Caleb did when we were playing that day. It seems the entrances move. Pop in and out of existence. Evaporate here and then condensate there. I've found a way now though. I believe I've found a way now. This letter is my last communication with this world before I enter, and I'm not coming out until I find Caleb. I'm exhilirated and beyond excited for my journey; I am afraid but that won't stop me. Nothing could be worse than what I've gone through. I'm going in with a video camera and that is all. And I will be coming out with Caleb... no matter how long it takes."

Time is irrelevant. Death is just a restart. Experience is a lesson.

In The Backrooms: Deeper you have one chance to find your son Caleb. Not to fear though, as due to the supernatural properties of The Backrooms you are ressurrected every time after death. Keep a keen eye out for subtleties in the rooms, the walls, and the landscape. There are things to learn. Hints and easter eggs everywhere. Each detail will help you inch closer to finding Caleb. There are no health potions (almond water) no weapons, no inventory at all except your camera, your infinite stamina and your wits. Your character doesn't level up, but more to the point - you do. Even through the repetition of navigating the twelve levels of The Backrooms you will learn. The walls speak. And maybe if you listen close enough, you can even hear Caleb, helping you along the way so that you can both escape the backrooms and end this everlasting loop. Then again, maybe it's all just your sanity dripping away.

Описание контента для взрослых

Разработчики описывают контент так:

Psychological horror.

Системные требования

    Минимальные:
    • ОС: Windows 10/11
    • Процессор: i5 Intel or AMD equivalent
    • Оперативная память: 8 GB ОЗУ
    • Видеокарта: GTX 2000 series
    • Место на диске: 8 GB
    • Звуковая карта: Any sound card
    Рекомендованные:
    • ОС: Windows 10/11
    • Процессор: i7 Intel or AMD equivalent
    • Оперативная память: 16 GB ОЗУ
    • Видеокарта: GTX 2000 series and up
    • Место на диске: 8 GB
    • Звуковая карта: Any sound card

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