Earth of Oryn is an indie city-builder/strategy game set in a medieval world filled with story and heart. Starting from nothing, shape your kingdom according to your vision while managing the needs and wants of your people.
Release Date:
Coming soon
Developer:
General / Cinematic | Pre trailer
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Coming Soon To Early Access

The developers of this game intend to release as a work in progress, developing with the feedback of players.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“I'm a solo developer working on an ambitious kingdom‑builder that merges city‑building, resource management, RTS battles and story‑driven campaigns. I want players to be able to construct walls brick‑by‑brick, build geared machinery, modify terrain elevation and create their own politics and religions.
Early Access allows me to involve the community early so I can balance these systems, tune the AI and improve the interface based on real feedback. Playtesters are already helping me find bugs and refine mechanics and I want to continue that open dialogue so the final game reflects what players enjoy most.”

Approximately how long will this game be in Early Access?

“When I think about the timeline, I prefer to keep things flexible.
I'm not interested in rushing a complex project just to meet a date. Instead, I intend to keep the game in Early Access for as long as it takes to make it stable and enjoyable. If those features need more time, I'll happily extend the process, and I'll use the community's feedback to guide when it feels ready to graduate to a full release.”

How is the full version planned to differ from the Early Access version?

“In the Early Access build I'm giving players a vertical slice of the game to try out the core mechanics. The finished version will expand on every front:

Game modes: Early Access offers a random mission mode and a basic creative mode for experimenting with building and combat. For 1.0 I plan to add full campaigns with branching stories and more robust creative tools so you can tweak world parameters, generate unique maps and jump between "god‑mode" building and play

Content: I'm starting with one civilization and a limited set of missions and props. The full release will add more civilizations, new buildings, props, behaviours and scripted missions, along with additional biomes and architectural styles.
I want players to have a wide palette of materials and decorative pieces to craft unique towns and castles.

Systems and mechanics: Early Access includes the foundations of the economy, construction and combat systems, but some mechanics like law, tax and religion are still missing. By 1.0 I aim to layer in these deeper systems, expand unit types and AI behaviours and flesh out technology and production chains.

The overarching goal for the final version is to offer complete gameplay loops from founding a settlement to defending it and steering its culture with enough content and replayability to keep players engaged for plenty of hours.”

What is the current state of the Early Access version?

“You can play missions with the first civilization. The mission mode lets you pick a scenario and seed to unlock more challenges. The building tools have been overhauled: you can drag out roads and walls, use a mini grid for fine placement and reshape terrain with a landscaping tool. Resource management is functional. You handle production chains, craft goods, set up road and trade.
Citizens and props have auras that influence their surrounding.
There's a dashboard that displays lists and charts about your kingdom.
Combat features is working with infantry and archers.

Will the game be priced differently during and after Early Access?

“When 1.0 launches the price might be adjusted to reflect the new campaign and additional systems. Anyone who buys during Early Access will get all updates and the final game at no extra cost.”

How are you planning on involving the Community in your development process?

“Community feedback drives my roadmap. Backers have been beta testing since January 2024 and can submit bug reports through an in‑game tool. I post detailed dev logs on the Steam page listing what's changed and what I’m working on.
I invite players to join the official Discord where they can discuss the game, vote in polls and chat directly with me.
I also share progress videos on YouTube and quick previews on X/Twitter, Instagram and TikTok.
Early feedback has already led to major UI and gameplay improvements.
I plan to keep iterating on features like missions, civ balance and localisation based on player input.”
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About This Game

"Earth of Oryn is an indie city-builder/strategy game set in a medieval world filled with story and heart.

Build your kingdom however you see fit. Will you inspire and lead your people with kindness and generosity... or command them with an iron fist and crush dissents beneath your heel?

Starting from nothing, shape your kingdom according to your vision while managing the needs and wants of your people."

Key features

  • Beautiful and vibrant Low Poly art style.

  • Build great cities, mighty castles, bustling towns, and the laws and moral systems to guide them all.

  • Raise and manage armies to protect your kingdom from your enemies in real-time battles.

  • Manage your economy, gather resources, trade with other civilizations, and research new technologies!

  • Run your kingdom how you see fit, creating your own politics, laws, and culture.

  • Discover new creatures, biomes, and civilizations, exploring new untouched lands.

  • Create your own world, tweaking everything to your liking in creative mode.

  • Use prefabricated buildings, or create your own models from the ground up thanks to a detailed building system.

  • Build complex systems to power buildings and moving parts like bridges and elevators.

  • Shape the world to your needs by modifying the terrain's elevation

  • Master the water, using bridges, water mills, and other types of machinery.

  • Will be available on Steam, for Windows and Mac.

Play across four different civilizations, with hours of campaign content between them.

Core mechanics

Kingdom Builder

  • Use prefabricated buildings or create your own models from scratch thanks to an elaborated building system.

  • Decide what materials to use and how to arrange them to make your building stronger and more durable. Watch them being demolished.

  • Use geared systems to power buildings and/or to create dynamic parts like moving bridges or elevators.

  • Modify the terrain elevation to your needs.

  • Master the water building bridges, water mills and other water based machineries.

  • Build roads and walls.

Management

  • Handle the resource production and crafting lines.

  • Harvest wheat, potatoes, tomatoes and more.

  • Build and organize road and water traffic.

  • Trade when needed.

  • Manage human resources on working sites.

  • Train and organize an army. Configure their outfits and weapons.

  • Do research to unlock new technologies.

  • Create your own religion/cult.

  • Make political decisions.

  • Farm, gather, hunt and fish.

Explore

  • Throughout the campaign, you'll have to explore. Take your people and travel to new lands, discovering new flora and fauna along the way.

  • Keep your people safe from wildlife and enemies as you search for new lands to settle!

  • Experience branching paths, where decisions will shape the outcome of your story (which you'll be able to revisit on subsequent playthroughs).

  • When a campaign is finished you can challenge yourself by increasing the difficulty or by making different decision that will create a new unique story.

Strategy

Defend your kingdom against external and internal threats alike. Natural disasters, wildlife, sickness, riots, crime, bandits, and hostile kingdoms will be just a few of the many threats to your legacy. It's up to you on how you deal with them.

Creative mode

While there will be a deep and rich story mode for those interested in playing through it, you can also dive into creative mode, where you'll be able to tweak the world settings to your liking and build to your heart's content.

The world

Weather and day cycle

The day/night cycle will influence gameplay, as some things can only happen after the sun sets.

Your people will need to rest at night, and those that are pushed to work late hours will work slower.

Weather will both influence the biome you're in, and have a huge impact on your citizen's health and your buildings.

Barne

  • A largely peaceful nation of farmers and merchants.

  • A land filled with rivers and hills with direct access to the sea.

  • The land is filled with powerful religious leaders.

  • A temperate climate year-round, with little difference between winter and summer.

Niluine

  • These lands are divided into two main regions: The highlands, filled with high fir forests and mountainous terrain, and the lowlands, filled with swamps and lakes.

  • These two regions have two separate groups of people living in them, the Linuites of Thârne, and the Lunuites of Luine, which have agreed to a tentative peace between their civilizations.

  • The weather here is consistently rainy, with a brief period of moderate temperatures in the summer, followed by long, brutal winters.

Hambkar

  • The canyon of Hambkar is a dry, dusty land filled with stone and large deposits of metal.

  • Rivers teeming with fish are the veins in which the Hambkil settle near, as there's little to no access to water anywhere else.

  • The people of Hambkar export most of Oryn's high-quality steel and metal goods.

Brandford

  • Four kings rule over the land of Brandford, allied to one another since the lands were first settled.

  • Brandfordians produce high-quality gems and stoneworks which they trade away for other goods. They farm hearty crops and raise goats which thrive in the mountainous terrain.

  • They're excellent architects and have used the fortify the mountains around their land to protect from outside threats, and harnessed their rivers to power their buildings.

  • The weather is generally cold and snowy during the winter, but more mild during the spring and summer months.

Earth of Oryn is a vast world with extraordinarily diverse biomes and civilizations. Adaptation to different environments is paramount to survival.

The game takes place between 300 and 500 in the second age when most of the civilizations have established themselves.

System Requirements

Windows
macOS
    Minimum:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 10, Windows® 11
    • Processor: Quad Core Processor
    • Memory: 8 GB RAM
    • Graphics: Geforce GTX 1060
    • Storage: 3 GB available space
    Recommended:
    • Requires a 64-bit processor and operating system
    • OS: Windows® 10, Windows® 11
    • Processor: Quad Core Processor
    • Memory: 16 GB RAM
    • Graphics: Geforce RTX 2070
    • Storage: 3 GB available space
    Minimum:
    • OS: macOS 10.13 or newer
    • Processor: Quad Core Processor or Apple m1
    • Memory: 8 GB RAM
    • Graphics: AMD GPUs or Apple M1
    • Storage: 3 GB available space
    Recommended:
    • OS: macOS 10.13 or newer
    • Processor: Quad Core Processor or Apple m1
    • Memory: 16 GB RAM
    • Graphics: AMD GPUs or Apple M1
    • Storage: 3 GB available space
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