A fun multiplayer battle arena, that will incorporate a global leaderboard soon!
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Wat de ontwikkelaars zeggen:

Waarom vroegtijdige toegang?

'Because just testing the waters of what people think of the bare bones of the game while I finish it.it gives me a great opportunity to get people's feedback for how well the multiplayer feels and what can be improved'

Hoelang blijft dit spel ongeveer in vroegtijdige toegang?

'About 3 months is what im shooting for!'

Hoe gaat de volledige versie verschillen van de versie met vroegtijdige toegang?

'It will have 3 more levels and 2 to 3 more game modes that will change how players experience the multiplayer of the game. Matchmaking will be added to the multiplayer side of the game along with the ability to customize your balls.(May also have animals inside for a better visual of who and what is where!) Traditionally multiplayer games will just give you the same model you chose within the game every time you die, however with my game I plan on making penalties/boons for the death one such penalty, Big Target, has been implemented so that every time you die you are easier to hit for the players to kill you across the board giving you the incentive to make sure to not only die but kill certain players more than others. There is also a boon for it, but that I will leave for you to explore, I plan to implement more "deathmarks" for the full version of the game! The game will also have matchmaking instead of you choosing who you are playing with for the most part. A team system will be added to the game mode for a team deathmatch format. Music for the game and some of the SFX will get remixes/changes so that they really fit with the game'

Wat is de huidige staat van de versie met vroegtijdige toegang?

'It is about half-finished and still in development. It has a way for you to connect with as many friends as you want and play on 1-3 maps. There is only one type of character model and the scoreboard can only calculate deaths at the moment. (I will hopefully fix that soon). And once again the game has the one deathmark function in place! Once the scoreboard is completed I will only have to add the powerups into their respective terrain, code them, and then add the music. Some of the terrains might get some visual improvements but for the most part, the game is supposed to look the early 2010s!'

Zal het spel anders geprijsd worden tijdens en na vroegtijdige toegang?

'Yes, the game will more than likely have two different apps a story and a multiplayer. The multiplayer and story will both have a higher cost than right now, but nothing absurd! And the DLC that will follow will also have a higher price attached than the early access!'

Hoe zijn jullie van plan de community te betrekken bij het ontwikkelproces?

'Posting frequent updates on Twitter & Youtube, I hope to build a community of gamers that can help me think of ways to improve the features that I implement into the game!'
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Over dit spel

Battle Chain is a fast-paced battle arena video game developed by MysticsDen.It is the embodiment of fun and controlled chaos, and the players will constantly respawn to get right back into the fight. Packed with a wide range of features, the game is filled with interesting powerups and mechanics, and it will keep the players always on their toes! The game will feature powerups that will bring characters back into the game if they get too far behind. Currently, the game will be just between you and your friends, but in the coming months, matchmaking to people near and far will be added to complete the competitive side of this game!
This is the early access version of the future game Battle Chain. The whole game will feature both a story mode and multiplayer mode. The game will be full of unique powerups that players can use to crush their competition across the board. Battle Chain is supposed to put a refreshing spin on how old games used to look and play. This will be the first homage to the way games have changed throughout my lifetime and how the gaming world has improved. The multiplayer mode will be global, hopefully by the full release, and will have a leaderboard to acknowledge all the top players. Meanwhile, the story mode will feature my own unique storyline with a ton of references along the way! My hope for this game is to put me on the radar because this will not be my one and only project, and I would like to build up a community that will enjoy all of the stories I can tell.
This game will have one very specific feature that I don't think has been added to any game I have ever played and that is a "deathmark" which will be added every time a player dies, currently, there is only one in the game that I call for now BIG TARGET, the deathmarks function is to be both a boon and a bane for the players. One avenue for a way a player can deal damage can be cut off but it makes a different aspect of gameplay more enjoyable/ make it stronger at the very least. I am thinking of other deathmarks but sometimes the bane outways the boon or vice versa so far. I wanted to make a mechanic for it to differ from most other formats of battle arenas and this is the concept I came up with hopefully I am the first one to think of it/ put it in a game!
***WARNING GAME CONTAINS FLASHING LIGHTS***

Systeemeisen

    Minimum:
    • Besturingssysteem *: Windows 7 Windows 10
    • Processor: AMD Ryzen 7 3700X 8-core Processor
    • Grafische kaart: AMD Radeon RX 5700 XT
    • Opslagruimte: 1 MB beschikbare ruimte
* Vanaf 1 januari 2024 ondersteunt de Steam-client alleen Windows 10 en latere versies.
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