Between Two Stars is a 2D procedurally generated space exploration game. Players take control of a starship, as part of a simulation on behalf of the Orpheus Corporation and explore the Sierra Galaxy to discover new worlds and new materials with which to trade, craft and build bases.

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Observação: jogos em acesso antecipado não estão completos e podem ou não sofrer alterações no futuro. Caso não esteja com vontade de jogá-lo no estado atual, aconselhamos esperar até que o desenvolvimento esteja mais adiantado. Saiba mais

Aviso: a última atualização pelos desenvolvedores foi há mais de 3 anos. As informações e o cronograma descritos pelos desenvolvedores aqui podem estar desatualizados.
O que os desenvolvedores têm a dizer:

Por que acesso antecipado?

"Between Two Stars is an online game, built around a procedurally generated world. The mechanics and structure of it are such that it's relatively easy to add new mechanics, expand the world and create both new content but also new gameplay scenarios. As with any good indie multiplayer game though, a community is essential, a base of people who love it as much as those who created it. Early access allows us to find those people, bring them in early and give their feedback real weight."

Por quanto tempo aproximadamente este jogo estará em acesso antecipado?

"This game will most likely be in early access for the next year (through to March 2023), as we introduce larger and more complex mechanics."

Como a versão completa será diferente da versão de acesso antecipado?

"Core mechanics are already in place within BeTwSt, but among a number of major mechanics we'd like to introduce that are still missing is starship crews - allowing players to recruit crews to improve their ship and its performance.

Additional content such as new crafting recipes, and a fuller set of class missions are still to come. Larger meta-mechanics such as spheres of influence, trading routes and more macro-economic structures are also planned."

Qual é o estado atual da versão de acesso antecipado?

"The game includes the core mechanics detailed in the product description. The ability to jump ships and explore, harvest material using probes (and some harvesters), and the ability to craft new items to improve the performance of your ship."

O preço do jogo será alterado após o fim do acesso antecipado?

"We do not plan to increase the price of the main software, however, as we better understand the cost of providing continued online support, we may introduce a freemium model for online access that affects duration of play per day/week/month, or access to certain mechanics."

Como vocês planejam envolver a comunidade durante o processo de desenvolvimento?

"BeTwSt already has integrated bug reporting and feature tracking, so that users can feedback their ideas. Reporting bugs and suggesting features will attract in-game rewards such as credits. I've also setup a community discord, with the aim of providing direct access to myself, and a direct email inbox. As the community grows and the popularity (or lack thereof) of the game grows, we may look to have regular video calls with the community to discuss their interests, sense of direction and ambitions for BeTwSt."
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Sobre este jogo

Between Two Stars is a 2D procedurally generated space exploration game. Players take control of a newly constructed Pytheas class starship, as part of a simulation on behalf of the Orpheus Corporation and explore the Sierra Galaxy via their ship's jump drive to discover new worlds and new materials with which to trade, craft and build bases.

Explore

The Sierra Galaxy consists of approximately 500 million star systems to explore, each with different configurations of raw materials to be harvested. The procedural generation means each star system consists of anywhere between one and a dozen planets, with their temperature, mass, atmospheric conditions all determined by their proximity to their star (or stars).

Harvest

Harvest planetary samples by building and deploying probes. Probes gather samples of the planet's raw materials. Every star system has a different makeup of minerals, gases and chemicals - each of which have different strengths and weaknesses, that affect their crafting quality. Some planets are capable of supporting life, allowing players to harvest not only inorganic materials but flora and fauna from the planet.

Craft

Craft better ship parts, such as engines, jump drives, power generators, and comms arrays - or use materials to build new bigger and better ships, or space stations. Need more resources? Build mining and harvesting platforms to harvest minerals in a system whilst you're offline or away exploring.

Trade & Socialise

Build space stations to control a system, and get a cut of the traffic and trade that flows through it. Build marketplaces on your station to allow players to trade the raw materials they find or the objects they craft with one another whilst taking a cut of the credits that change hands. Build better comms array for your ship so that you can receive messages from systems further away and cast a participate in a wider community.

Requisitos de sistema

Windows
macOS
    Mínimos:
    • SO *: Windows 7
    • Processador: i3 (or Similar)
    • Memória: 1 GB de RAM
    • Placa de vídeo: Any integrated or Discrete Graphics Card
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1 GB de espaço disponível
* A partir do dia 1º de janeiro de 2024, o cliente Steam será compatível apenas com o Windows 10 ou posterior.
    Mínimos:
    • SO: macOS 10.11 (El Capitan)
    • Processador: i3 (or Similar)
    • Memória: 1 GB de RAM
    • Placa de vídeo: Any integrated or Discrete Graphics Card
    • Rede: Conexão de internet banda larga
    • Armazenamento: 1 GB de espaço disponível
* A partir do dia 15 de fevereiro de 2024, o cliente Steam não será mais compatível com jogos de 32 bits no macOS 10.14 (Mojave) ou anterior.

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