Take a break from gravity. Flourish in a dangerous solar system, where psychotic apes from Mars are raiding the Earth for resources. Accelerate interplanetary economy by riding a rocket in simulated physics. Find your resonance between planetary movements and accelerating competitive cheese trade.

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: Games in Early Access are not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

Leaving Early Access: Q2 2027

What the developers have to say:

Why Early Access?

“The systems are in place, and the narrative is taking off. I have a story that I want to tell, and I feel like I am heading in the right direction - I need feedback.

The story will evolve throughout development, and we look forward to make sense of it all over the coming months. Reach out on Discord, if you want to help out or want a key!”

Approximately how long will this game be in Early Access?

“1 year. We may continue development after 1.0.”

How is the full version planned to differ from the Early Access version?

“We plan to add mainly content. The planets Mercury and Venus are in game, and new assets are in the pipeline to get in-game as content. However, lowhanging fruit like more encounters and a better market are also planned, and development will continue while support lasts.”

What is the current state of the Early Access version?

“The main gameplay loop is done. Landing on planets, buying stuff and selling it, to upgrade your ship ad infinitum. I am mainly expanding the systems and tweaking stuff, adding content and playing the game at this point.

The physics are practically done, with some tweaks to lagrange approximations pending and a recent bug in orbit balance after I implemented an experimental feature that I really like.

My main issues are the camera system, mission structure, market simulation and lack of content.”

Will the game be priced differently during and after Early Access?

“Prices will go up and down in the future. Cheese is getting expensive, but discounts will happen again. I am not the master of this.”

How are you planning on involving the Community in your development process?

“We will announce updates throughout the year, and do test sessions when the game feels like it deserves it. All critique and feedback is welcome!”
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About This Game

"Cybernetic mice and cheese in space. What's not to like?"

- Donna J. Haraway

A serious matter in a playful manner

You are the first human to launch in a rocket since the AI Exodus, many generations ago. Your personal AI companion, Olli, is helping you steer and understand rocket physics. The Earth, abused by accelerating trade, unlimited capitalism and nuclear war, is nearing 16.7 degrees above the ancient Paris Accords.

The ice is gone, water abundant and life is going extinct across the shrinking landmasses. A few thousand remaining humans are desperate to get out, but forced to stay until they fix the problem they created, or die trying.

You've had enough.

Now, you are breaking the treaty that forced your parents and grandparents to produce for the Machine, before it fractured and left the planet. Your species was left behind, deemed unfit for cyberization and hive-minding, with other physiologies more fit for the hostile environments.

You escaped your caves and crystal palaces, and found an old rocket on a launchpad. You load a program to teach you how to fly. Above you, a glittering piece of crystalized cheese is in orbit of Earth in front of the Moon, at Lagrange 2.

You are about to take a break from gravity.

Learn to fly a rocket.

Gravity Break isn't just a game about rocket physics. It’s an absurdist game about cheese.

You see, cheese weighs a lot, but contains a lot of calories. This makes it a surprisingly efficient commodity when navigating between planets, where cybernetic rodents trade cheese from terraforming cows on the moon.

A Game about Freedom (and Physics)

In this single-player space freelancer adventure, you are in the cockpit of a small rocket. Physics is the foundation of everything you do.

  • Feel the Gravity: Through somaesthetic gameplay, you feel the direct impact of your cargo. Your rocket handles differently whether you're hauling light microchips or heavy wheels of moon-cheese.

  • Newtonian Movement: Master inertia and slingshot maneuvers. It's easy to learn but hard to master – just like learning to ride a bike for the first time.

  • A Living Economy: Trade everything from Earth’s water to Moon fuel to upgrade your ship.

  • Clean up your mess: Many generations of humans have left the Earth a huge dump. Do what you can, to prove that humans are ready to join the ranks of interplanetary species: Cybernetic rodents, cows with parasitic milking automatons, dolphins in exosuits and monkeys with very large hats.

Find your Resonance

Humanity has been made redundant by AI and forced to retreat to caves and secure domes on Earth. But you’ve had enough of video games and hard labor – you want to be a part of the real world.

On your journey, you will meet:

  • Olli: Your faithful Pocketpal, guiding you through the difficult art of rocket flight.

  • Bilby from Mercury: A disillusioned cybernetic bilby seeking help for an industrial revival.

  • Arne de la Lune: A cow whose milk literally fuels the colonies.

  • Captain Croissant: A Martian monkey with a very large hat and an even larger appetite for piracy.

Face challenges

  • Navigate a simulated model of rocket physics, in 2.5D top-down simple controls.

  • Explore a dynamic marketplace, exploit busts and booms or trade for stability.

  • Face aggressive enemies and fight in close-quarter Newtonian combat.

Why Early Access?

Gravity Break is a passion project echoing classics like Escape Velocity (1996), but with modern physics and speed, and a blend of absurdist hitchhiking species of critters. By supporting the game now, you help shape a universe where we learn to understand interplanetary economics and physics through intuition and curiosity.

State of the game (June 2026)

  • Smooth, dynamic rocket physics, combat and orbital gameplay

  • Interactive planetary economies across Mercury, Venus, Mars and several stations

  • Basic infrastructure for trade, encounters and planetary orbital environments
    - Simulated Lagrange points containing stations and encounters
    - Infinite upgrades to 6 systems (weapons, rockets, survival)
    - Dynamic production and consumption
    - Gameplay events on trade actions
    - Changes to individual planetary economy

  • Dynamic music indicate distance to planets and points of interest.

  • Combat and narrative gameplay with steeply increasing difficulty. How difficult is too difficult?

  • Seeking testers, join the Discord for a free key!

Roadmap:

  • 2026: Visual upgrades, more encounters, narrative, and music.

  • 2027: Expanded trade and exploration of Mercury, Venus and all the interesting Lagrange points.

Will you get rich and powerful while burning the planets behind you? Or will you help the refugees of Old Earth find their place among the stars?

Play the demo, join the debate on Discord, or buy access now to play the latest builds and experience a cheese-filled future in space!

System Requirements

Windows
macOS
SteamOS + Linux
    Minimum:
    • OS: 7
    • Processor: 2Ghz, four cores maybe?
    • Memory: 8 GB RAM
    • Graphics: Onboard is fine
    • Storage: 256 MB available space
    • Sound Card: On
    • VR Support: Well, that would be cool...
    • Additional Notes: Can run on a potato
    Recommended:
    • OS: No
    • Processor: All of them
    • Graphics: Your local datacenter
    • Sound Card: Loud
    • Additional Notes: Don't just get the best computer you can. Get what works.
    Minimum:
    • OS: OSX
    • Processor: 2Ghz, four cores maybe?
    • Memory: 8 GB RAM
    • Graphics: Onboard is fine
    • Storage: 256 MB available space
    • Sound Card: On
    • Additional Notes: Can run on a potato
    Recommended:
    • OS: OSX - iOS would be neat as well.
    • Processor: All of them
    • Memory: 42 GB RAM
    • Graphics: Your local datacenter
    • Storage: 2 GB available space
    • Sound Card: Loud
    • Additional Notes: Don't just get the best computer you can. Get what works.
* Starting February 15, 2024, the Steam Client will no longer support 32-bit games or macOS 10.14 or lower.
    Minimum:
    • OS: A phone?
    • Processor: 2Ghz, four cores maybe?
    • Memory: 8 GB RAM
    • Graphics: Onboard is fine
    • Storage: 256 MB available space
    • Sound Card: On
    • Additional Notes: Can run on a potato
    Recommended:
    • OS: Steam Box maybe?
    • Processor: All of them
    • Memory: 42 GB RAM
    • Graphics: Your local datacenter
    • Storage: 2 GB available space
    • Sound Card: Loud
    • VR Support: Not yet...
    • Additional Notes: Don't just get the best computer you can. Get what works.

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