Diverse boss rush: from intelligent beings to brutal beasts. Use systemic mechanics and varied tactics to beat each boss. If you fail, you may be captured, maimed, robbed, or set back. But learn from your failure and you will never die. Chip away at the behemoths before you until only dust remains.
Đánh giá chung:
Không có đánh giá
Ngày phát hành:
Chuẩn bị công bố
Nhà phát triển:
Nhà phát hành:

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Tải xuống Dust Remains Demo

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Ngày dự kiến phát hành: Chuẩn bị công bố

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Về trò chơi này

An immersive, first-person action game set in an abandoned mining town on the outskirts of a Utopian city in the near-future. You are tasked to find and eliminate 'failed experiments' which are polluting the area. Uncover new abilities to use on the world and in combat, discover the reason for the lands desertion, and battle against formidable bosses as the world around you continues to decay. Maybe you'll discover why, or maybe you'll push on to complete the mission assigned to you. The path you walk is yours to choose.

Impactful Combat


It's important to me that every hit (both against you and from you) has a sense of weight to it. Sometimes the effect will be subtle, and sometimes the effect will be brutal.

Player Agency

I have no narrative ambitions that overwrite your impact as a player. The story, as minimal as it is, will be dictated by your actions. The game world itself, too, will be affected by your actions.

Immersive First-Person Movement


There's still work to be done, but it's a deliberate goal of mine to make the character feel like a living being, rather than a floating camera.

Non-Linear Progression

Although there will only be a handful of bosses, you are free to approach them in any way you see fit. As you chose your own path, the rest of the world will change. You'll also have the opportunity to acquire your abilities in a unique order.

Systemic Mechanics


The player will have a multitude of abilities which can be used in tandem on various objects: from barrels, to bosses, to the player itself. The two GIFs above (pulling the boss and throwing a barrel) are using the same ability.

Machine Learning AI

Part of my goal with this project is to create compelling boss fights in a first-person game. To achieve this aim, I've worked diligently from the outset to craft a game system for machine learning AI. The bosses you face have the ability to assess any sort of action (whether from you, a plant, or a barrel) and the ability to remember any of these actions. If you're curious about how exactly this all works, I have a break down on YouTube about it, but the important takeaway is that this system allows for complex AI behavior. For me, complexity has been essential for crafting believable and engaging boss fights.

Utilitarian Art Style


The art style serves a mechanical purpose. I've deliberately chosen shading/texturing techniques for certain types of objects to help the player parse information with a quick glance. I don't expect this to be front and center in your mind, but I hope it helps subliminally.

Death is Your Last Resort

I want to change the trope of dying and restarting. When you fail, the game will take a different course rather than rolling you back in time. It's possible to fail repeatedly and die, but losing one fight will not end your story. You will have the opportunity to rise up and face the challenge again, albeit in a new context.

Yêu cầu hệ thống

    Tối thiểu:
    • HĐH *: Windows 7 (SP1+)
    • Bộ xử lý: intel Core i3 2.4GHz
    • Bộ nhớ: 2 GB RAM
    • Đồ họa: Intel HD 4000 (integrated graphics)
    • DirectX: Phiên bản 10
    • Lưu trữ: 100 MB chỗ trống khả dụng
    • Card âm thanh: Not required
    Khuyến nghị:
    • HĐH: Windows 10/11 64-bit
    • Bộ xử lý: 2.4 GHZ Quad Core Processor Or Higher
    • Bộ nhớ: 4 GB RAM
    • Đồ họa: Nvidia GeForce GTX 660 / AMD Radeon HD 7870 or equivalent
    • DirectX: Phiên bản 11
    • Lưu trữ: 200 MB chỗ trống khả dụng
    • Card âm thanh: DirectX 11 sound device
* Bắt đầu từ 01/01/2024, phần mềm Steam sẽ chỉ hỗ trợ từ Windows 10 trở lên.
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