Diverse boss rush: from intelligent beings to brutal beasts. Use systemic mechanics and varied tactics to beat each boss. If you fail, you may be captured, maimed, robbed, or set back. But learn from your failure and you will never die. Chip away at the behemoths before you until only dust remains.
所有評論:
無使用者評論
發行日期:
待公告
開發人員:
發行商:

登入以將此項目新增至您的願望清單、關注它,或標記為已忽略

不支援繁體中文

本產品尚不支援您的目前所在地的語言。購買前請先確認語言支援清單。

下載 Dust Remains Demo

此遊戲尚未在 Steam 上發售

預計發行日期: 待公告

感興趣嗎?
將這款遊戲加入願望清單,以便在發售時收到通知。
新增至您的願望清單
 

關於此遊戲

An immersive, first-person action game set in an abandoned mining town on the outskirts of a Utopian city in the near-future. You are tasked to find and eliminate 'failed experiments' which are polluting the area. Uncover new abilities to use on the world and in combat, discover the reason for the lands desertion, and battle against formidable bosses as the world around you continues to decay. Maybe you'll discover why, or maybe you'll push on to complete the mission assigned to you. The path you walk is yours to choose.

Impactful Combat


It's important to me that every hit (both against you and from you) has a sense of weight to it. Sometimes the effect will be subtle, and sometimes the effect will be brutal.

Player Agency

I have no narrative ambitions that overwrite your impact as a player. The story, as minimal as it is, will be dictated by your actions. The game world itself, too, will be affected by your actions.

Immersive First-Person Movement


There's still work to be done, but it's a deliberate goal of mine to make the character feel like a living being, rather than a floating camera.

Non-Linear Progression

Although there will only be a handful of bosses, you are free to approach them in any way you see fit. As you chose your own path, the rest of the world will change. You'll also have the opportunity to acquire your abilities in a unique order.

Systemic Mechanics


The player will have a multitude of abilities which can be used in tandem on various objects: from barrels, to bosses, to the player itself. The two GIFs above (pulling the boss and throwing a barrel) are using the same ability.

Machine Learning AI

Part of my goal with this project is to create compelling boss fights in a first-person game. To achieve this aim, I've worked diligently from the outset to craft a game system for machine learning AI. The bosses you face have the ability to assess any sort of action (whether from you, a plant, or a barrel) and the ability to remember any of these actions. If you're curious about how exactly this all works, I have a break down on YouTube about it, but the important takeaway is that this system allows for complex AI behavior. For me, complexity has been essential for crafting believable and engaging boss fights.

Utilitarian Art Style


The art style serves a mechanical purpose. I've deliberately chosen shading/texturing techniques for certain types of objects to help the player parse information with a quick glance. I don't expect this to be front and center in your mind, but I hope it helps subliminally.

Death is Your Last Resort

I want to change the trope of dying and restarting. When you fail, the game will take a different course rather than rolling you back in time. It's possible to fail repeatedly and die, but losing one fight will not end your story. You will have the opportunity to rise up and face the challenge again, albeit in a new context.

系統需求

    最低配備:
    • 作業系統 *: Windows 7 (SP1+)
    • 處理器: intel Core i3 2.4GHz
    • 記憶體: 2 GB 記憶體
    • 顯示卡: Intel HD 4000 (integrated graphics)
    • DirectX: 版本:10
    • 儲存空間: 100 MB 可用空間
    • 音效卡: Not required
    建議配備:
    • 作業系統: Windows 10/11 64-bit
    • 處理器: 2.4 GHZ Quad Core Processor Or Higher
    • 記憶體: 4 GB 記憶體
    • 顯示卡: Nvidia GeForce GTX 660 / AMD Radeon HD 7870 or equivalent
    • DirectX: 版本:11
    • 儲存空間: 200 MB 可用空間
    • 音效卡: DirectX 11 sound device
* 自 2024 年 1 月 1 日(PT)起,Steam 用戶端僅支援 Windows 10 及更新版本。
此產品無任何評論

您可以撰寫評論來與社群分享您對於本產品的看法。請使用本頁面中位於購買按鈕上方的區塊來進行評論的編寫。