成为一名所向披靡的死灵战法,双刃斩杀敌人,又以黑暗的魔法将他们复活,壮大我的军队。然而,我的心中最深的渴望是复活我的孩子,为此我愿意去做任何不可能的事情。在绝望与希望的交织中,我将永远追逐这个目标。
全部评测:
特别好评 (244) - 此游戏的 244 篇用户评测中有 84% 为好评。
发行日期:
2024 年 5 月 13 日
开发商:

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抢先体验游戏

立刻获取体验权限然后开始游戏,并随着游戏的发展参与其中。

注意:处于抢先体验的游戏内容尚不完整且也许会发生变化。如果您不是特别想玩当前这个状态下的游戏,那么您应该等待一段时间来观察游戏的开发进度。了解更多

开发者的话:

为何要采用抢先体验这种模式?

“We are happy with the work we have done with the project so far and we consider it is now ready to be put in the hands of players.

Since we are a team of 4, we will need some more time to complete the scope we have in mind when it comes to features and content.
We want to seize that opportunity to let our community help us polish the game as we finish it.

We know we can count on you because of how amazing you were during the public demo phase.
You showed us support, kindness and implication a few months back and it warmed our hearths!
Thank you again for that!”

这款游戏的抢先体验状态大约持续多久?

“The early access should last at least a few months.

How long exactly is something we can't have a clear perspective on right now.

That being said, it is important to say that we don't want the early access dragging on for years with a lot of unifinished features hanging around and no clear perspective on release.”

计划中的完整版本和抢先体验版本到底有多少不同?

“There are a lot of cool things we want to add to Never Mourn!

We will add an ending to the game : a final battle against a deadly opponent.
We will add more content to the game : spells, enchants, enemies... To bring more builds, replayability and fun.
We want to add new features to bring some interesting choices.
Bugfixing is always something we will pay attention to. We want the game to run as smooth as possible.”

抢先体验版本的现状如何?

“3 biomes
15 monsters with their elite variants
19 spells for Irea
more than 30 enchantments
A complete talent tree with a lot of different possibilities for specialization
The game have some placeholders (icons, texts) and the balance is subject to change.
It is possible you experience some bugs and we will make our priority to fix them.”

在抢先体验期间和结束之后,游戏价格会有所不同吗?

“Depending on how long it will last and how much content we add to the game, the price may vary.
Rest assured we will communicate with you on those matters when we know there wlll be some changes.”

在开发过程中,你们是如何计划让玩家社区参与进来的?

“We think that exchanging with our playerbase will be a great way to have new ideas and to put priorities on the things we need to add, improve or rework if the need arises.

Early Access is a wonderful tool to help us ensure that we bring the game to a place the players want it to be.”
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“这还远远没有结束.”


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在生死之间交替转换



对于一名死灵法师来说,生与死并非束缚,而是工具。穿梭于Irea这两个领域之间,并决定那些胆敢反对你的人的命运,无论是通过毁灭还是复活。

把敌人收归你的亡者大军



每个倒下的敌人都可以被复活并纳入你的军队,打造你的亡者军团。这些复活的生物拥有独特的能力,提供多样化的方式来增强你的力量。

一秒都没时间哀悼



在这个阴暗的领域中,强大的生物将不惜一切阻止你的前进。你的创造力将是你最大的帮手。在每一次尝试之前,战略性地选择你的法术、队伍和天赋,然后做出果断的选择,克服最艰巨的挑战,一步步逼近目标。

死亡,重生,循环



否定死亡本身的能力是死灵法师的最大秘密。对于Irea来说,另一次致命打击只是一个挫折。从你的死亡中吸取教训,不要让你的敌人两次用同样的方式来捕捉你。


游戏特点:


  • 快节奏的动作rpg结合了rogue-lite机制,产生了爆炸性的混合效果。
  • 力战沙场,或者是支援辅助!切换两种技能组,并找到在战术战斗中使用它们的创造性方式。
  • 死灵术系统是游戏设计的核心。灵活使用它,你会体验到深度战略的维度。
  • 解锁法术、能力和新的爪牙来与你并肩作战。试试它们。每次尝试都会感觉不同。

成人内容描述

开发者对内容描述如下:

Never Mourn talks about death, mourning, necromancy and the pain to lose a loved one.

There are some violent moments in the story (death, mutilation) and you'll have to kill and revive enemies throughout the game during combats.

系统需求

    最低配置:
    • 需要 64 位处理器和操作系统
    • 处理器: i5 6600k or equivalent
    • 内存: 16 GB RAM
    • 显卡: GTX 1050 or equivalent
    推荐配置:
    • 需要 64 位处理器和操作系统

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