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Игра в „Ранен достъп“

Получете незабавен достъп до играта и се ангажирайте с нейното развитие.

Забележка: Игрите в „Ранен достъп“ не са завършени и е възможно по-нататък да се променят или не. Ако не сте въодушевени да я играете в текущото ѝ състояние, тогава ще е по-добре да изчакате. Вижте дали тя ще придобие по-завършен вид. Научете още.

Забележка: Последното обновление, направено от разработчиците, е било преди повече от 3 години. Възможно е информацията и хронологията, описани от разработчиците тук, вече да не са актуални.
Какво имат да кажат разработчиците:

Защо „Ранен достъп“?

„Primarily because the orbital fly-by space tactics portion of the game is, to my knowledge, unique to Isaiah 188. I want to engage with my players to see what works, what needs tweaking, and what ideas they have for not only the orbital part of the game, but ground combat too. I would like live feedback on the released campaign to improve that one and the next two. In a word, Early Access primes players to engage with the game the way I would like them to: a conversation between you and me for making Isaiah 188 as fun as it can be.“

Приблизително колко дълго тази игра ще бъде в „Ранен достъп“?

„No longer than six months. The work on my road map won't take that long, but six months gives me ample time to fix whatever bugs crop up and to implement interesting features the community and I come up with along the way.“

Как ще се различава планираната пълна версия от тази в „Ранен достъп“?

„The full version will have two additional campaigns; for more replayability there will be a set of unlockable bonus missions and more solar conquest setups.“

Какво е текущото състояние на версията в „Ранен достъп“?

„The game is fully playable, with one campaign that has 7 space and 7 ground missions, and two solar conquest setups. The AI functions in all modes.“

Ще има ли разлика в цената на играта по време на „Ранен достъп“ и след това?

„The price will increase after Early Access. Not to the price of a big name indie or anything like that, but it will go up.“

Как планирате да ангажирате общността в процеса Ви на разработка?

„However I can! Primarily the Steam forums, though. If I see a video or article about it I'll be sure to take that feedback into account as well. I plan to run polls to see what people think about specific topics.“
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Закупуване на Isaiah 188

 
Всички дискусии

Докладвайте неизправности и оставете отзив за тази игра в дискусионния форум

Относно тази игра

TWO WAYS TO PLAY

Isaiah 188 has three campaigns, one for each of the factions. (At release into early access, only the UN campaign is available). Play through the most critical battles of the Supremacy War!
The other main mode in Isaiah 188 is Solar Conquest, which starts in 2257 with realistic planetary orbits and positions. Choose a starting scenario and your faction, and conquer the solar system!


Go from the solar system view all the way down to individual battlefields in solar conquest mode

GET ORBITAL

  • Planets orbit the Sun, and relative distances change as the game advances
  • Build 10 different ship types, from cruisers to supply ships to fleet carriers
  • Research units and recruit armies in orbit
  • Send fleets and armies to other worlds; everywhere is connected
  • Land armies and conquer planets through ground battles, every planet has multiple Control Zones that must be conquered
  • Build defense and construction stations in orbit
  • Construct ground defenses that annihilate landing dropships




"What are those new lights in the sky?"
  • Every world has its own orbital grid
  • Manage delta-V in an accessible way, no pulling knobs till trajectories look right
  • Use megaton strikes on nearby enemy fleets (explosions don't work in space, but radiation sure does!)
  • Bombard planetary defenses before landing troops
  • Three weapon types: missiles, railguns, and lasers/particle beams
  • No single health bars here - ships register damage depending on the type of hit: either superficial, critical, or catastrophic damage


"It's not speed that kills - it's the sudden railgun impact at the bottom that gets ya."
Space combat is "fly by" newtonian combat, with relative velocities taken into account, and weapon ranges based on whether the other ships can dodge or intercept at that distance. Distances are measured in light milliseconds, hundreds of miles, and combat will be over in seconds. Your captains and crews do the fighting for you, but you must make key decisions before combat starts.

GROUND POUND

Ground combat on traditional hex grids requires cunning when planning maneuvers and attacking.
  • Nearly twenty different units per faction
  • Heavy tanks just won't work on Europa; army composition matters
  • Flanking, terrain, damage types - every choice in battle matters
  • Units grant customizable bonuses to allies as they level up during combat
  • Emergent AI and terrain generation ensure combat is always fresh
  • Unleash powerful orbital strikes during combat (if you have ships upstairs!)

Even the clouds of the gas giants play host to war

THE FACTIONS


(these particular aliens have not had a flag since before humans fell out of Eden)

  • The Martian Commonwealth, or more accurately, the MCVCM - their military. A laser focus on AI and genetic engineering has given Mars a definite technologic edge over Earth. "It means 'Martial Commonwealth Volume Control Military,' and I unabashedly made the acronym first and decided what it stood for second."

  • The United Nations Solar Expeditionary Force, or UN-SOLEXFOR. Earth's people are fractured and the planet is sick, but ten thousand years of warrior culture are not so easily ignored. "It doesn't hurt that there are thirteen billion of them either, and the corporate council has a lot of money."

  • A strange alien presence, calling themselves the "Haptha Garden Song," have appeared out in the farthest reaches past Neptune - their spores flung across the stars, what do they want? Find out when their campaign releases!

    THE MUSIC

    Call me biased, but I think my composer did an absolutely stupendous job. His name is Pietro Frigerio . The soundtrack is awesome, give it a listen and support independent music creators when you get a chance!

Системни изисквания

    Минимални:
    • ОС *: Windows 7
    • Процесор: 2.5 gHz i7
    • Памет: 2 GB памет
    • Видеокарта: GTX 970
    • Пространство за съхранение: 2 GB достъпно пространство
    • Звукова карта: yes
    • Допълнителни бележки: Run the game in fullscreen for optimal results.
* Считано от 01 януари 2024 Steam клиентът ще поддържа само Windows 10 и по-нови версии.

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