Catacombs of the Yokai is an indie single player psychological survival horror game in which you must explore the twisted depths of randomly generated catacombs filled with enemies inspired by Japanese/Taiwanese urban legends and myths.

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Bald im Early Access verfügbar

Die Entwickler dieses Spiels planen, das Spiel zu veröffentlichen, während es sich noch in Arbeit befindet, und möchten es mit dem Feedback von Spielern weiterentwickeln.

Hinweis: Spiele im Early Access sind noch nicht fertiggestellt und können in Zukunft Änderungen erhalten. Wenn Ihnen das Spiel im aktuellen Zustand nicht gefällt, warten Sie eine Weile, um zu sehen, wie sich das Spiel weiterentwickelt. Mehr erfahren

Was die Entwickler zu sagen haben:

Wozu Early Access?

„This is the first game I have created on Steam. Doing this with the help and support of Shadowbunnie (another solo developer) was a very daunting task for me and we are both excited to be able to bring this experience to Steam.

The primary reason for early access is to allow community input as early in the process as possible so that changes can be made during the completion process of the game. We would like to deliver a fun and unique experience and community input is vital in that goal. We are planning to add additional items, enemies (with unique AI) and game modes over the early access period with direct input from the community.

Given that we are just 2 people there will also inevitably be a number of bugs and other items to address after launch as well during the early access period (as we don't have the testing resources of a full studio).

Releasing the game now allows us to get important user feedback at a point in development where the game can benefit most from additional constructive feedback.“

Wie lange wird dieses Spiel ungefähr den Early Access-Status haben?

„After release it will be in early access for approximately 4-5 months. This may change based on community input.“

Wie soll sich die Vollversion von der Early Access-Version unterscheiden?

„The released version will have 3/7 completed dungeons. In the final version there will be additional dungeons, side areas, added enemies, items and game modes as well as anything else the community would like to see.“

Was ist der derzeitige Stand der Early Access-Version?

„At this point it is a pre-alpha version. The game would have 3/7 of the main dungeon areas available at launch and will include features listed in the "About This Game" section below.

While the dungeons are all randomly generated the additional areas still need to have custom enemies and items created in order for them to be implemented. This will be achieved over the early access launch period in the months following release.“

Wird dieses Spiel während und nach Early Access unterschiedlich viel kosten?

„As new content and features are added the price will gradually increase. Since the game is not completed yet it is unfair to charge the price of the full game at early access launch.“

Wie werden Sie versuchen die Community in den Entwicklungsprozess miteinzubeziehen?

Feedback or Bugs can be sent to andrewhickeygames@gmail.com or through the game forums on Steam. Our goal is to involve the community through polls or direct feedback in order for the community to have impact on the roadmap of the game during the early access stage. This may include suggesting balancing changes, adding specific items or enemy idea suggestions.“
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Dieses Spiel ist noch nicht auf Steam verfügbar

Geplantes Veröffentlichungsdatum: 2026

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Infos zum Spiel

After finishing a late shift at work you find a mysterious amulet that was dropped on the ground.





As you go to return it to the woman that dropped it, you encounter a strange doorway that you haven't seen before. Entering the door leads you into an unnerving nightmare realm.



On your way through the depths you will encounter various enemies (many inspired from Japanese/Taiwanese urban legends and myths) that must be tricked, conversed with or eluded in sometimes unconventional ways.



Can you survive and return the amulet banishing this portal forever?

  • Randomly Generated Levels: Each new play-through will generate a random set of floors. However, these change with each new game file started, allowing for extended re-playability.
  • No combat. Survive by hiding, using your wits and clever use of the items at your disposal.
  • Use magical items at the cost of health to help navigate the catacombs and help locate enemies.
  • Urban legends and myths from Japan and Taiwan were used as reference for many enemy designs and behaviors including: Kuchisake-onna (Slit Mouth Woman), Kunekune (Wriggling body) and Spirit Houses.
  • Unique Enemy AI: Survive by leaving offerings, making smart conversational choices, causing a distraction or even closing your eyes to avoid death.
  • Creepy and foreboding atmosphere.
  • Created by 2 people, allowing for more direct communication with players on the content and direction of future updates.

Systemanforderungen

    Mindestanforderungen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Ryzen 5 3600 or Equivalent
    • Arbeitsspeicher: 6 GB RAM
    • Grafik: Geforce GTX 1050 4GB or Equivalent
    • DirectX: Version 11
    • Speicherplatz: 8 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Integrated graphic cards are NOT supported
    Empfohlen:
    • Setzt 64-Bit-Prozessor und -Betriebssystem voraus
    • Betriebssystem: Windows 10
    • Prozessor: Ryzen 5 3600 or Equivalent
    • Arbeitsspeicher: 16 GB RAM
    • Grafik: Geforce GTX 1050 OC 4GB or Equivalent
    • DirectX: Version 11
    • Speicherplatz: 8 GB verfügbarer Speicherplatz
    • Zusätzliche Anmerkungen: Integrated graphic cards are NOT supported
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